[3.13] Enki's Arc Witch - a beginner friendly Lightning Caster

I'm not an arc guru yet but personally for me getting 10% damage taken applied to mana before life on watchers eye helped alot for me. I was hard stuck at around level 92 and after the purchase I'm just 20% exp away from hitting lvl 97. Its unbelievably tanky, coupled with cloak of defiance of course. I decided instead of trying to build a big life pool I'll just focus more on damage mitigation to mana and a bigger focus on mana regen. After all the build seems to focus heavily on mana regen. I think I died like 4 or 5 times from lv92-96. 3 times from sirus cuz I'm just bad and cant get out of his crater maze. Anyways consider it if you guys do have the funds it helps a ton.
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MadChickins wrote:
I'm not an arc guru yet but personally for me getting 10% damage taken applied to mana before life on watchers eye helped alot for me. I was hard stuck at around level 92 and after the purchase I'm just 20% exp away from hitting lvl 97. Its unbelievably tanky, coupled with cloak of defiance of course. I decided instead of trying to build a big life pool I'll just focus more on damage mitigation to mana and a bigger focus on mana regen. After all the build seems to focus heavily on mana regen. I think I died like 4 or 5 times from lv92-96. 3 times from sirus cuz I'm just bad and cant get out of his crater maze. Anyways consider it if you guys do have the funds it helps a ton.


Yes, exactly this. Assuming you have the mana pool and sustain, which you already should, 6k life with MoM provides the same size hit pool as 4.3k life with Cloak of Defiance plus the Watcher's Eye mentioned above. Still toying with dropping fevered mind and getting a Watcher's Eye like that; they're much cheaper than similar ones with mana recovery, if you're looking for more than one useful affix.
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timbosaurus wrote:
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timbosaurus wrote:




Thanks for sharing your build! I'm tweaking my own build as well.
However it looks like you only have 3700 life - does that feel like enough?


Honestly, yes. I actually only have like 3545 life. Should be able to get it to 3600 once I can land a t1 life roll on my shield. Between these gear pieces and my choices on the passive tree, my ability to scrape together a bigger life pool has been pretty constricted:


Now, if you had told me at the beginning of the league that I'd be comfortable with such a small life pool, I would have laughed in your face. But it's honestly quite doable. How?

1. The Agnostic. The higher your mana is, the closer you are to being unkillable. I may have only 3500 life, but I have 10k mana, which means 2k life/second worth of recovery. That's so much better than any life flask could conceivably be that I ended up dropping mine altogether to eliminate redundancy. When it comes to most damage over time in the game, the size of your life pool is irrelevant with that kind of recovery keeping it topped off. When it comes to hits, there's enough block chance between Rumi's Concoction and Bone Offering that any hit short of a one-shot you can shrug off almost immediately.
2. Cloak of Defiance. The extra 10% of damage taken going to mana is effectively a disproportionate increase to the size of your total life pool, something in the neighborhood of 23%. This together with Agnostic leverages our ridiculous mana recovery to support our otherwise unremarkable life recovery. I truly was on the verge of swapping my increased mana recovery Watcher's Eye with one that redirected another 10% of damage taken to mana, because that would have been an even more significant survivability increase against being one-shotted, but I ended up using Fevered Mind for more damage instead. (Getting both on the same Watcher's Eye would be insane but I don't have 60+ ex.)
3. Storm Brand over Orb of Storms. Allows you to keep your distance while procking everything that OoS does, and also makes repositioning much simpler.

Obviously there's no way around the reality that a smaller life pool will lower the threshold of damage it takes to one-shot your character, but that's really a possibility for this build no matter what choices you make. I would not have been able to push my damage as high as I have without sacrificing a significant amount of life, but it didn't affect my overall survivability nearly as much as you'd expect. That said, I'm as human as anyone else and I certainly do rip sometimes.

Bonus: a smaller life pool makes Righteous Fire less of a burden on your mana recovery.

As a demonstration, here's a deathless A8 Sirus kill from yesterday:
https://youtu.be/mdziRIVWxNg


Ah, that all makes sense. That's awesome, thanks for posting the video.

I overhauled my build (swapped out a crafted chest for the cloak of defiance, moved around a bunch of skill points on the tree, etc.) and now I have around 3300 life and almost 8k mana. POB is giving me around 2.5 mil effective DPS.

My DPS is still far from yours though. I'm trying to incrementally get better rolls on my current items, but would you be able to provide any advice on any glaring holes you see? That would be really appreciated if you could take a look!
This is my POB: https://pastebin.com/ZXcKmAP7
Character link: https://www.pathofexile.com/account/view-profile/timbosaurus/characters

Before I saw your post I was actually in the process of crafting up this helm:

Only big things I'm missing on it I believe are life and "Nearby Enemies have -9% to Lightning Resistance". Got unlucky with the AOE mod but whatever.
However I'm wondering if I shouldn't bother anymore and just stick with the crown of the inward eye and just sell the helm. I honestly spent almost all of my remaining currency on it to get the double influence and now I'm super poor.

Thank you!


So glad anything I shared was of any help! I see you've also gotten a better wand, which I imagine helped a lot. Try to get cast speed on there, too. As I said above, I would also shelf Fevered Mind, at least for now; it's not the best use of your skill points at this time. 3.3k life is doable with enough mana sustain, but it's pushing it, and I'd want to have another 2k mana to even consider it. Again, I think the helmet is worth pursuing for a good damage boost, when you're able (change amulet anointment to Crusader if you make the switch).

Another thing I noticed was your gems. You want 20% quality on almost every gem (a few don't matter), especially in your Arc setup. Getting some Awakened gems with 20% quality will scale your damage noticeably as they start to level up. Also, try to get 2x Scintillating Idea in your cluster passives, it'll help your DPS, too.
How are you guys getting over 10k mana? I have atziri's foible, cloak of defiance, and t1 or t2 mana rolls on almost all my gear and I'm just under 9k. Do I need t1 on everything? My boots have a low mana roll, but getting tailwind boots with a t1 or 2 mana roll seems like a huge pain, and I dont know if i can give up tailwind.

Same with the shield, a t1 or 2 mana roll and %mana on block would cost a lot of alt/regals.
Last edited by potato321 on Aug 19, 2020, 2:42:09 PM
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Yarbl wrote:
A better wand would be huge. You can buy a wand with a high tier of spell damage and mana for cheap, and harvest craft cast speed on it pretty easily.
With just those three stats it should be a huge upgrade.
Quickly glancing at the trade site there are ones with T1 mana and T2 spell damage for less than 50c
The only caster suffixes are cast speed and crit chance, so fill up the prefixes and you should get a nice tier of cast speed in just a few add/removes. EDIT: Just realized add/remove caster can remove the spell damage, so you'd either have to bench craft 'prefixes cannot be changed', or simply buy a new wand and try again if you brick it, which should be cheaper I think
+Lightning skill gem level is nice but a bit overrated, it only gives me as much damage as like 30% spell damage.

If you can sell the head for a nice sum it might be worth selling, so that you could improve other things faster, but once you finish it it should be better than the crown. Not sure by how much though, you'd have to check in PoB.
I sold a bricked crusader/shaper head with the arc chain enchant for 5ex, yours isn't bricked so you might get more.


I don't know how all you guys are running around with less than 4k life, I have 6.2k and still die once in a while. Leveling is super slow right now so I'm keeping myself tanky, but I might try things like healthy mind soon.

@WorderMostFoul thanks for suggesting the crusader annoint, boosted my damage by quite a lot.


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So glad anything I shared was of any help! I see you've also gotten a better wand, which I imagine helped a lot. Try to get cast speed on there, too. As I said above, I would also shelf Fevered Mind, at least for now; it's not the best use of your skill points at this time. 3.3k life is doable with enough mana sustain, but it's pushing it, and I'd want to have another 2k mana to even consider it. Again, I think the helmet is worth pursuing for a good damage boost, when you're able (change amulet anointment to Crusader if you make the switch).

Another thing I noticed was your gems. You want 20% quality on almost every gem (a few don't matter), especially in your Arc setup. Getting some Awakened gems with 20% quality will scale your damage noticeably as they start to level up. Also, try to get 2x Scintillating Idea in your cluster passives, it'll help your DPS, too.


@Yarbl @WorderMostFoul thank you both so much for your suggestions - I already made some changes - as you mentioned @WorderMostFoul like the wand and I swapped out Fevered Mind for Thread of Hope, which I was using before. This allowed me to re-allocate a bunch of skill points elsewhere.

I'm now close to 3mil DPS, 3.4k life and 9.1k mana. I'll definitely keep working on the wand, helm, cluster jewels, and gems. A lot of direction here to work on. Thanks again!!
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The thread is really lucky to have your build as an example of what to strive for.

Thank you :D

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Those are all good things to aspire for. I don't know if I have the patience to craft a helmet and amulet like yours for the penetration--that could not have been cheap, right

The ammy isn't that expensive. You need to get one with the incursion mod, fill up suffixes, crusader slam it, and remove the slammed mod if you didn't get lucky. After that there's a slightly tedious process of bench crafting 'Add # to # damage to lightning attack', harvest augmenting lightning, removing the benchcraft, and removing the augmented lightning mod. It's about 9% to hit it so around 11 augment lightnings and 11 remove lightnings on average to hit T1 lightning pen.
The T1 mana reg on the ammy is a different story, I got insanely lucky and found a base with the incursion mod and T1 mana reg for 4ex, if I wanted to get it myself I'd have to use 48 'reforge keeping prefixes' on average. Though just benchcrafted mana reg together with the implicit will still be a huge chunk of mana reg.
For the head you have to buy the enchanted base, crusader slam it, alt spam till you hit T1 max mana, then use an awakener orb on it and a shaper head with 'nearby enemeies take increased elemental damage'. After that you can fill prefixes, bench craft lightning resist, and use an augment lightning to get the lightning penetration guaranteed. The awakener orb and the enchanted base cost quite a bit, but the rest is easy to make after. There's also around a 50% chance of getting something without a harvest removable tag when you use the awakener orb, but if you get creative there is always a way to get at least 50/50 on removing the right thing with the harvest "remove-non's". I bricked one head, but still sold it for 5 ex so it wasn't that bad.

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I can't believe how big your life pool is. It's coming at the expense of mana sustain, and that would be my only issue with it (a liability against DoT), but it does give you an appreciably bigger life pool against single hits. (Edit: I see now why you are stacking so much chaos resist. Have you tried out Healthy Mind to see if it really lowers your overall survivability? I'm curious about that. I'm sure it'd be a DPS boost either way.)


I actually have the chaos resist that high because I couldn't find anything better to put instead of it :p. Best options would probably be %Mana recovery or spell crit on chest or cast speed during flask effect on belt. The chaos resist is real nice though, can even tank die beams on sirus.
I'm thinking about swapping out my chest for a cloak of defiance though, If I got fire res on a jewel I'd still be capped if I switched out my current one.
I'll try running around with healthy mind a bit after I get my next level.
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Yarbl wrote:

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Those are all good things to aspire for. I don't know if I have the patience to craft a helmet and amulet like yours for the penetration--that could not have been cheap, right

The ammy isn't that expensive. You need to get one with the incursion mod, fill up suffixes, crusader slam it, and remove the slammed mod if you didn't get lucky. After that there's a slightly tedious process of bench crafting 'Add # to # damage to lightning attack', harvest augmenting lightning, removing the benchcraft, and removing the augmented lightning mod. It's about 9% to hit it so around 11 augment lightnings and 11 remove lightnings on average to hit T1 lightning pen.
The T1 mana reg on the ammy is a different story, I got insanely lucky and found a base with the incursion mod and T1 mana reg for 4ex, if I wanted to get it myself I'd have to use 48 'reforge keeping prefixes' on average. Though just benchcrafted mana reg together with the implicit will still be a huge chunk of mana reg.
For the head you have to buy the enchanted base, crusader slam it, alt spam till you hit T1 max mana, then use an awakener orb on it and a shaper head with 'nearby enemeies take increased elemental damage'. After that you can fill prefixes, bench craft lightning resist, and use an augment lightning to get the lightning penetration guaranteed. The awakener orb and the enchanted base cost quite a bit, but the rest is easy to make after. There's also around a 50% chance of getting something without a harvest removable tag when you use the awakener orb, but if you get creative there is always a way to get at least 50/50 on removing the right thing with the harvest "remove-non's". I bricked one head, but still sold it for 5 ex so it wasn't that bad.


Wow, that is super useful. I will need to give that a try. Thank you so much for sharing!
I don't get it. Bone Offering is to be cast or to be linked in my Kitava auto-cast helmet? As for Tempest Shield, it's to be used with CWDT or to be cast manually?
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phosTR wrote:
I don't get it. Bone Offering is to be cast or to be linked in my Kitava auto-cast helmet? As for Tempest Shield, it's to be used with CWDT or to be cast manually?


bone offering is in kitava helmet, or in your triggered wand in the future

tempest shield is in your CWDT setup. keep tempest shield at level 1

edit: bone offering with desecrate works in a combo. desecrate provides the corpses for your bone offering in boss fights
Location: Singapore GMT+8
Last edited by CliffAhead on Aug 19, 2020, 10:22:25 PM
@WorderMostFoul @Yarbl

does increased cast speed increase your dps? i mean, it sounds like a stupid question because of cos it does but how much mana regen do you really need to be able to cast a full-mana arc with such a high cast speed?

i have 4.5k mana regen/sec standing still, and close to 11k mana pool now. after 3-4 arc casts my mana is close to 50%.

what am i missing?

also, what jewel implicits do you look for in your base/abyss/cluster jewels? right now i'm running only 2 kinds:
- 1% increased movement speed
- 1% of damage taken gained as mana over 4 seconds. quick question, is this damage mitigation, or it's just a secondary form of mana gain without reducing the damage taken in our case?

edit: maybe with enough 10% to avoid stun we can change from soul of the brine king to another pantheon? or maybe 10% to avoid shock?
Location: Singapore GMT+8
Last edited by CliffAhead on Aug 19, 2020, 10:21:35 PM

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