[3.13] Enki's Arc Witch - a beginner friendly Lightning Caster

@WorderMostFoul

interesting choice for storm brand over OOS, i'll have to give it a try also.
regarding this, i notice you didn't not put a curse-on-hit/conductivity on your storm brand and instead opt for archmage support. does the dps from storm brand+archmage outweight a curse setup?
if i'm using the storm brand purely for applying curse i can get away with a level 1 23%Quality gem instead of going for a 21/23 Storm Brand

also, on your use of sulphur flask, i assume it's purely to snapshot the 40% increased dmg and totally ignoring the consecrated ground? i'm running similar flask setup except that i use a stibnite flask for smoke cloud.
come to think of it.. enemies are already blinded nearby from Disorienting Display... ok i think i should replace stibnite with something else. did you consider a quartz flask for phasing and 10% dodge to attack and spell hits, or does a sulphur flask work better for you?

i see your choice for small cluster jewel for %increased maximum mana with a 2nd scintillating idea, did you consider mindfullness for 80% increased mana regen while stationary?

Location: Singapore GMT+8
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CliffAhead wrote:
@WorderMostFoul

interesting choice for storm brand over OOS, i'll have to give it a try also.
regarding this, i notice you didn't not put a curse-on-hit/conductivity on your storm brand and instead opt for archmage support. does the dps from storm brand+archmage outweight a curse setup?
if i'm using the storm brand purely for applying curse i can get away with a level 1 23%Quality gem instead of going for a 21/23 Storm Brand

also, on your use of sulphur flask, i assume it's purely to snapshot the 40% increased dmg and totally ignoring the consecrated ground? i'm running similar flask setup except that i use a stibnite flask for smoke cloud.
come to think of it.. enemies are already blinded nearby from Disorienting Display... ok i think i should replace stibnite with something else. did you consider a quartz flask for phasing and 10% dodge to attack and spell hits, or does a sulphur flask work better for you?

i see your choice for small cluster jewel for %increased maximum mana with a 2nd scintillating idea, did you consider mindfullness for 80% increased mana regen while stationary?



I did sort of half-ass these two things, so you are totally right to question them. Honestly, I was expecting to make a pair of gloves with Culling Strike on them at some point, at which point I was going to do exactly what you suggested with Conductivity/Curse on Hit. Archmage is essentially a placeholder. Until then, Culling Strike is more important and Conductivity can replace Blood Rage in my cwdt setup when bossing.

The Sulphur flask is supposed to be a Bottled Faith, if I ever get around to being able to afford one (though I would like someone to make a Cortex video to showcase the build). A quartz flask would be my defensive recommendation, and it's even more effective if already have some dodge chance on your gear or tree.

I haven't tried Mindfulness, but it for sure looks like a really good option if you need more mana sustain. I'd definitely recommend it if you're not running both Cloak of Defiance and Atziri's Foible unless you can find other ways to shore up mana regen. I myself am pretty comfortable with the extra damage from Scintillating Idea, but I'd totally try out Mindfulness if I had the chance, especially because I'm investing in Fevered Mind.

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CliffAhead wrote:
@WorderMostFoul

interesting choice for storm brand over OOS, i'll have to give it a try also.
regarding this, i notice you didn't not put a curse-on-hit/conductivity on your storm brand and instead opt for archmage support. does the dps from storm brand+archmage outweight a curse setup?
if i'm using the storm brand purely for applying curse i can get away with a level 1 23%Quality gem instead of going for a 21/23 Storm Brand

also, on your use of sulphur flask, i assume it's purely to snapshot the 40% increased dmg and totally ignoring the consecrated ground? i'm running similar flask setup except that i use a stibnite flask for smoke cloud.
come to think of it.. enemies are already blinded nearby from Disorienting Display... ok i think i should replace stibnite with something else. did you consider a quartz flask for phasing and 10% dodge to attack and spell hits, or does a sulphur flask work better for you?

i see your choice for small cluster jewel for %increased maximum mana with a 2nd scintillating idea, did you consider mindfullness for 80% increased mana regen while stationary?



I did sort of half-ass these two things, so you are totally right to question them. Honestly, I was expecting to make a pair of gloves with Culling Strike on them at some point, at which point I was going to do exactly what you suggested with Conductivity/Curse on Hit. Archmage is essentially a placeholder. Until then, Culling Strike is more important and Conductivity can replace Blood Rage in my cwdt setup when bossing.

The Sulphur flask is supposed to be a Bottled Faith, if I ever get around to being able to afford one (though I would like someone to make a Cortex video to showcase the build). A quartz flask would be my defensive recommendation, and it's even more effective if already have some dodge chance on your gear or tree.

I haven't tried Mindfulness, but it for sure looks like a really good option if you need more mana sustain. I'd definitely recommend it if you're not running both Cloak of Defiance and Atziri's Foible unless you can find other ways to shore up mana regen. I myself am pretty comfortable with the extra damage from Scintillating Idea, but I'd totally try out Mindfulness if I had the chance, especially because I'm investing in Fevered Mind.



i see. i was using blood rage before i crafted my shield with +2min frenzy charge as well. i'll try out storm brand-curse on hit- conductivity-culling strike and see how it works

bottled faith is a 4% dps upgrade for me omg. time to sell more harvestcrafts, and perhaps replace the stibnite flask.. but i'll run into the problem of choosing between curse immunity or poison immunity. (currently running curse immunity on my stibnite, and poison immunity on my mana flask). perhaps i'll reroll quicksilver flask to 1 of those immunity at the cost of some missing movement speed.

i see that you do not run a poison immunity flask. i'm assuming i'm too cautious in this aspect, due to my negative chaos resist. what's your chaos resist and are you that confident in your mana/hp regen per second?

i got a good steal on the mindfullness + scintillatin idea magalomaniac cluster jewel off some dude that's quitting the league

about your fevered mind, how big of a dps boost is that, and the tradeoff for a well-roll jewel with %max life + mana + spell dmg, it was worth it? i've never thought of fevered mind, but now that you've got me thinking... it might be tough for me as i actually do not have that many nodes picked up around that part of the tree. i'll have to PoB it and see how it is.
Location: Singapore GMT+8
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CliffAhead wrote:
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CliffAhead wrote:
@WorderMostFoul

interesting choice for storm brand over OOS, i'll have to give it a try also.
regarding this, i notice you didn't not put a curse-on-hit/conductivity on your storm brand and instead opt for archmage support. does the dps from storm brand+archmage outweight a curse setup?
if i'm using the storm brand purely for applying curse i can get away with a level 1 23%Quality gem instead of going for a 21/23 Storm Brand

also, on your use of sulphur flask, i assume it's purely to snapshot the 40% increased dmg and totally ignoring the consecrated ground? i'm running similar flask setup except that i use a stibnite flask for smoke cloud.
come to think of it.. enemies are already blinded nearby from Disorienting Display... ok i think i should replace stibnite with something else. did you consider a quartz flask for phasing and 10% dodge to attack and spell hits, or does a sulphur flask work better for you?

i see your choice for small cluster jewel for %increased maximum mana with a 2nd scintillating idea, did you consider mindfullness for 80% increased mana regen while stationary?



I did sort of half-ass these two things, so you are totally right to question them. Honestly, I was expecting to make a pair of gloves with Culling Strike on them at some point, at which point I was going to do exactly what you suggested with Conductivity/Curse on Hit. Archmage is essentially a placeholder. Until then, Culling Strike is more important and Conductivity can replace Blood Rage in my cwdt setup when bossing.

The Sulphur flask is supposed to be a Bottled Faith, if I ever get around to being able to afford one (though I would like someone to make a Cortex video to showcase the build). A quartz flask would be my defensive recommendation, and it's even more effective if already have some dodge chance on your gear or tree.

I haven't tried Mindfulness, but it for sure looks like a really good option if you need more mana sustain. I'd definitely recommend it if you're not running both Cloak of Defiance and Atziri's Foible unless you can find other ways to shore up mana regen. I myself am pretty comfortable with the extra damage from Scintillating Idea, but I'd totally try out Mindfulness if I had the chance, especially because I'm investing in Fevered Mind.



i see. i was using blood rage before i crafted my shield with +2min frenzy charge as well. i'll try out storm brand-curse on hit- conductivity-culling strike and see how it works

bottled faith is a 4% dps upgrade for me omg. time to sell more harvestcrafts, and perhaps replace the stibnite flask.. but i'll run into the problem of choosing between curse immunity or poison immunity. (currently running curse immunity on my stibnite, and poison immunity on my mana flask). perhaps i'll reroll quicksilver flask to 1 of those immunity at the cost of some missing movement speed.

i see that you do not run a poison immunity flask. i'm assuming i'm too cautious in this aspect, due to my negative chaos resist. what's your chaos resist and are you that confident in your mana/hp regen per second?

i got a good steal on the mindfullness + scintillatin idea magalomaniac cluster jewel off some dude that's quitting the league

about your fevered mind, how big of a dps boost is that, and the tradeoff for a well-roll jewel with %max life + mana + spell dmg, it was worth it? i've never thought of fevered mind, but now that you've got me thinking... it might be tough for me as i actually do not have that many nodes picked up around that part of the tree. i'll have to PoB it and see how it is.


Yeah, that +2 frenzy charges affix on your shield is so good! Definitely no reason to run Blood Rage with that.

Chaos resist is -45%, but yes, I'm that confident in my mana sustain. I never really worry about poison or even chaos damage at large except vs Al-Hezmin and in Hall of Grandmasters. Curse immunity, on the other hand, is an absolute must!

Each notable you can allocate within range of Fevered Mind is about 6% more damage, and you can get up to 4 of them in that particular socket, so it's quite a bit of extra damage. It comes at the cost of Devotion and skill points elsewhere in the tree, but it's definitely a solid DPS boost. You will notice the increased mana cost if you sit and spam Arc, but I rarely have issues with it because the damage output is already pretty high. Definitely experiment in PoB.

Last edited by WorderMostFoul on Aug 18, 2020, 3:37:09 AM
This is my first league after around a 2 year break from poe. I've played arc builds before, usually as league starters. This version is way better than the days of double void batteries and any old 6l rare chest glass cannon builds.

Having played this build almost exclusively this league I have 2 thoughts. First of all righteous fire is an absolute must- to the point I believe rise of the Phoenix shield is bis until you have the mana pool and regeneration to sustain without it.
RF makes general mapping and boss fights both so much smoother, its like playing a completely different build.

Second, we can take glancing blows if we socket thread of hope into the far left jewel node on the tree. This block caps us fairly easily for both spells and attacks and is a huge buff to survivability. If you can get both recover % life and % mana mods on a shield, which is fairly easy with seeds, its an even bigger boost.

Also, Vaal summon skeletons.
Last edited by potato321 on Aug 18, 2020, 11:11:51 AM
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timbosaurus wrote:




Thanks for sharing your build! I'm tweaking my own build as well.
However it looks like you only have 3700 life - does that feel like enough?


Honestly, yes. I actually only have like 3545 life. Should be able to get it to 3600 once I can land a t1 life roll on my shield. Between these gear pieces and my choices on the passive tree, my ability to scrape together a bigger life pool has been pretty constricted:


Now, if you had told me at the beginning of the league that I'd be comfortable with such a small life pool, I would have laughed in your face. But it's honestly quite doable. How?

1. The Agnostic. The higher your mana is, the closer you are to being unkillable. I may have only 3500 life, but I have 10k mana, which means 2k life/second worth of recovery. That's so much better than any life flask could conceivably be that I ended up dropping mine altogether to eliminate redundancy. When it comes to most damage over time in the game, the size of your life pool is irrelevant with that kind of recovery keeping it topped off. When it comes to hits, there's enough block chance between Rumi's Concoction and Bone Offering that any hit short of a one-shot you can shrug off almost immediately.
2. Cloak of Defiance. The extra 10% of damage taken going to mana is effectively a disproportionate increase to the size of your total life pool, something in the neighborhood of 23%. This together with Agnostic leverages our ridiculous mana recovery to support our otherwise unremarkable life recovery. I truly was on the verge of swapping my increased mana recovery Watcher's Eye with one that redirected another 10% of damage taken to mana, because that would have been an even more significant survivability increase against being one-shotted, but I ended up using Fevered Mind for more damage instead. (Getting both on the same Watcher's Eye would be insane but I don't have 60+ ex.)
3. Storm Brand over Orb of Storms. Allows you to keep your distance while procking everything that OoS does, and also makes repositioning much simpler.

Obviously there's no way around the reality that a smaller life pool will lower the threshold of damage it takes to one-shot your character, but that's really a possibility for this build no matter what choices you make. I would not have been able to push my damage as high as I have without sacrificing a significant amount of life, but it didn't affect my overall survivability nearly as much as you'd expect. That said, I'm as human as anyone else and I certainly do rip sometimes.

Bonus: a smaller life pool makes Righteous Fire less of a burden on your mana recovery.

As a demonstration, here's a deathless A8 Sirus kill from yesterday:
https://youtu.be/mdziRIVWxNg


Ah, that all makes sense. That's awesome, thanks for posting the video.

I overhauled my build (swapped out a crafted chest for the cloak of defiance, moved around a bunch of skill points on the tree, etc.) and now I have around 3300 life and almost 8k mana. POB is giving me around 2.5 mil effective DPS.

My DPS is still far from yours though. I'm trying to incrementally get better rolls on my current items, but would you be able to provide any advice on any glaring holes you see? That would be really appreciated if you could take a look!
This is my POB: https://pastebin.com/ZXcKmAP7
Character link: https://www.pathofexile.com/account/view-profile/timbosaurus/characters

Before I saw your post I was actually in the process of crafting up this helm:

Only big things I'm missing on it I believe are life and "Nearby Enemies have -9% to Lightning Resistance". Got unlucky with the AOE mod but whatever.
However I'm wondering if I shouldn't bother anymore and just stick with the crown of the inward eye and just sell the helm. I honestly spent almost all of my remaining currency on it to get the double influence and now I'm super poor.

Thank you!


Just spent 20ex on these gloves before realizing they are too low ilvl to roll unnerve chance lol. Hopefully I can sell them for something.

Running out of stuff to upgrade, will try crafting gloves again and need to reroll increased wrath aura effect on wand to a higher tier and divine it a bit after, but other than that I'm pretty much bis I think. If anyone wants to know the process for crafting any of these items, I'll be glad to detail it. Don't think I spent more than 10ex on anything other than wep and shield, and most things can be made pretty cheap if you are fine with lower mod tiers.



POB: https://pastebin.com/YFbt5gud
At 15.6m shaper dps right now.

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timbosaurus wrote:
My DPS is still far from yours though. I'm trying to incrementally get better rolls on my current items, but would you be able to provide any advice on any glaring holes you see? That would be really appreciated if you could take a look!
This is my POB: https://pastebin.com/ZXcKmAP7


A better wand would be huge. You can buy a wand with a high tier of spell damage and mana for cheap, and harvest craft cast speed on it pretty easily.
With just those three stats it should be a huge upgrade.
Quickly glancing at the trade site there are ones with T1 mana and T2 spell damage for less than 50c
The only caster suffixes are cast speed and crit chance, so fill up the prefixes and you should get a nice tier of cast speed in just a few add/removes. EDIT: Just realized add/remove caster can remove the spell damage, so you'd either have to bench craft 'prefixes cannot be changed', or simply buy a new wand and try again if you brick it, which should be cheaper I think
+Lightning skill gem level is nice but a bit overrated, it only gives me as much damage as like 30% spell damage.

If you can sell the head for a nice sum it might be worth selling, so that you could improve other things faster, but once you finish it it should be better than the crown. Not sure by how much though, you'd have to check in PoB.
I sold a bricked crusader/shaper head with the arc chain enchant for 5ex, yours isn't bricked so you might get more.


I don't know how all you guys are running around with less than 4k life, I have 6.2k and still die once in a while. Leveling is super slow right now so I'm keeping myself tanky, but I might try things like healthy mind soon.

@WorderMostFoul thanks for suggesting the crusader annoint, boosted my damage by quite a lot.




Last edited by Yarbl on Aug 18, 2020, 5:56:42 PM
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Yeah, that +2 frenzy charges affix on your shield is so good! Definitely no reason to run Blood Rage with that.

Chaos resist is -45%, but yes, I'm that confident in my mana sustain. I never really worry about poison or even chaos damage at large except vs Al-Hezmin and in Hall of Grandmasters. Curse immunity, on the other hand, is an absolute must!

Each notable you can allocate within range of Fevered Mind is about 6% more damage, and you can get up to 4 of them in that particular socket, so it's quite a bit of extra damage. It comes at the cost of Devotion and skill points elsewhere in the tree, but it's definitely a solid DPS boost. You will notice the increased mana cost if you sit and spam Arc, but I rarely have issues with it because the damage output is already pretty high. Definitely experiment in PoB.



so i swapped my stibnite to a quartz and i feel slightly tankier, and am running curse immunity instead of poison immunity. i'll have to do the hunter conq to see if i can take that kind of poison dmg

i played around on PoB a bit with fevered mind. after alot of changes i gain about 80k dps, from 2.4m to 2.5m, but lose about 500 ehp, from 6.8k to 6.3k. i'm probably better off with getting another skill point and allocating another jewel socket.

i'm still loooking at your small cluster jewel and struggling to find a way to fit it into my build, or maybe even replacing my megalomanian cluster jewel.
Location: Singapore GMT+8
This build has been working wonders for me so far at lvl 78 :) i've just been noticing that when in boss fights, i struggle to regen mana fast enough even when using a concentrated eternal mana flask. Was wondering if anyone had any tips/insights on how i could fix that issue, thanks!

Pastebin: https://pastebin.com/MFzejRWx
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Yarbl wrote:


Just spent 20ex on these gloves before realizing they are too low ilvl to roll unnerve chance lol. Hopefully I can sell them for something.


Oooh, that's rough. I just did that exact same thing a few days ago with a Wintertide helmet I was trying to craft for another build.

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Yarbl wrote:


Running out of stuff to upgrade, will try crafting gloves again and need to reroll increased wrath aura effect on wand to a higher tier and divine it a bit after, but other than that I'm pretty much bis I think. If anyone wants to know the process for crafting any of these items, I'll be glad to detail it. Don't think I spent more than 10ex on anything other than wep and shield, and most things can be made pretty cheap if you are fine with lower mod tiers.



POB: https://pastebin.com/YFbt5gud
At 15.6m shaper dps right now.


OK, technically you're at 12m if you take off Vaal RF and all your flasks, since those are only temporary buffs. :P

That said, your gear is absolutely insane and 12m DPS is higher than I thought feasible, so my hat is off to you. Your gear is absolutely insane and probably close to the pinnacle of what can be achieved without major structural changes to the build. The thread is really lucky to have your build as an example of what to strive for.

I looked at our calcs last night and saw four ways you're getting 50% more damage than I:
1. Cast speed (like 2 more casts per second)
2. Lightning penetration (like 36% additional penetration)
3. Unnerve
4. Frenzy charges

Those are all good things to aspire for. I don't know if I have the patience to craft a helmet and amulet like yours for the penetration--that could not have been cheap, right?--but the cast speed and Unnerve are definitely attainable. This confirms my suspicion that t1 cast speed needs to be prioritized on a wand and profane wands are the best base.

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Yarbl wrote:

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timbosaurus wrote:
My DPS is still far from yours though. I'm trying to incrementally get better rolls on my current items, but would you be able to provide any advice on any glaring holes you see? That would be really appreciated if you could take a look!
This is my POB: https://pastebin.com/ZXcKmAP7


A better wand would be huge. You can buy a wand with a high tier of spell damage and mana for cheap, and harvest craft cast speed on it pretty easily.
With just those three stats it should be a huge upgrade.
Quickly glancing at the trade site there are ones with T1 mana and T2 spell damage for less than 50c
The only caster suffixes are cast speed and crit chance, so fill up the prefixes and you should get a nice tier of cast speed in just a few add/removes. EDIT: Just realized add/remove caster can remove the spell damage, so you'd either have to bench craft 'prefixes cannot be changed', or simply buy a new wand and try again if you brick it, which should be cheaper I think
+Lightning skill gem level is nice but a bit overrated, it only gives me as much damage as like 30% spell damage.

Completed agreed with Yarbl here. Follow his advice on the wand. You can use a speed/crit annul on the unwanted caster suffix, if you have these horticrafts available (rather than using a 2 ex metacraft).

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Yarbl wrote:

If you can sell the head for a nice sum it might be worth selling, so that you could improve other things faster, but once you finish it it should be better than the crown. Not sure by how much though, you'd have to check in PoB.
I sold a bricked crusader/shaper head with the arc chain enchant for 5ex, yours isn't bricked so you might get more.


I don't know, how close are you to attaining what you want with that helmet? It's not bricked, is it? It has the potential to be much better than a Crown of the Inward Eye if you keep investing...I'd at least try to finish it, later if not now. I can't examine the affix pool at the moment, but couldn't lightning and life slams get you t1 life and lightning penetration, with a flat mana benchcraft to finish it off, assuming all of that constitutes 3 prefixes and 3 suffixes? Maybe list it for a lot of ex while you try so you can sell it for a profit if someone really, really wants it while you work on it?

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Yarbl wrote:

I don't know how all you guys are running around with less than 4k life, I have 6.2k and still die once in a while. Leveling is super slow right now so I'm keeping myself tanky, but I might try things like healthy mind soon.

@WorderMostFoul thanks for suggesting the crusader annoint, boosted my damage by quite a lot.



Hah, my pleasure!

I can't believe how big your life pool is. It's coming at the expense of mana sustain, and that would be my only issue with it (a liability against DoT), but it does give you an appreciably bigger life pool against single hits. (Edit: I see now why you are stacking so much chaos resist. Have you tried out Healthy Mind to see if it truly lowers your overall survivability? I'm curious about that. I'm sure it'd be a DPS boost either way.)

Timbosaurus and CliffAhead, regarding Fevered Mind, I think there are better investments. I tinkered with it because I was trying to min/max DPS that was already at 7m+, but as Yarbl has driven home even more, there are much better places to invest before you get to the point of considering Fevered Mind.
Last edited by WorderMostFoul on Aug 19, 2020, 1:56:57 PM

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