[3.12] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster NEW UPDATE

Nice gear! I'm also working on how to upgrade my gear. I'm a bit overcapped on lightning res, so could do something with that, maybe swap the belt out to get some damage on it or whatever. And then I could also get something like chaos res on my chest. The gloves def mod should be rerolled for more mana/life as well!
I also got the recommended Medium Cluster Jewel today, seems good this far.
Only done Sirus 0 for the first time ever, was close dying once but went good. Dno which level to try next though.. Don't feel like dying, hehe.
Spoiler
Hi,

Is the blindness effect of the Scintillant Idea skill really relevant during mapping (and bosses)?
I currently use only one large unloaded cluster.
According to the PoB a Cluster with Scintilant Idea + Discharge will slightly decrease my damage.

As for my equipment, can anyone advise me on what I can improve?

Spoiler
"
paulorik1 wrote:
Hi,

Is the blindness effect of the Scintillant Idea skill really relevant during mapping (and bosses)?
I currently use only one large unloaded cluster.
According to the PoB a Cluster with Scintilant Idea + Discharge will slightly decrease my damage.

As for my equipment, can anyone advise me on what I can improve?

Spoiler


Well one super easy thing you can do is remove Def add lightning for either more dmg oe max res, or mby caster.
HEEEEELP!!!!

Hello, this my first time here, and the first time i reach tier 10 maps, my setup was amazing until this point, now, im too weak, i cant defeat the metamorph bosses, i was fighting with one of the guardians, i think, (the ones that when you defeat them, gives you a Watchstone) and i died 5 times, i dont know what im doing wrong at this point, i dont know if anyone can see my gear setup and giveme some advice, PLEASE!!!!!!

"
GingerBeast wrote:
I'm currently working my way up to level 95 to hit the POE Ninja ladder (I could have swore it was 94....), But I think I have a pretty decent setup going so far.

Here are the relevant stats for this build (according to POB):

With Healthy Mind Set-Up:
Arc sDPS: 2.19 million
Mana (total): 9253
Mana (unreserved): 8863
Mana Regen: 1988.7
Life: 4867
Arc Cost: 2197


Without Healthy Mind:

Arc sDPS: 1.90 million
Mana (total): 7982
Mana (unreserved): 7592
Mana Regen: 1761.9
Life: 5612
Arc Cost: 1882


Gear:


I also swap out Healthy Mind for this jewel when fighting hard-hitting bosses (Sirus, Uber Atziri, Drox, etc.):


And for Atziri/Uber-Atziri I replace left ring slot with this:


PoB:
https://pastebin.com/DucY1w0a


Reasons behind some of the gear:

1. Body Armour: Honestly it is just better than anything else I have found. I was using a different 6L before, and this gave a 300K increase in sDPS as well as a pretty good bump in life and mana. Having the Abyssal belt and jewel is important if you want to go this route. I check "+#% increase to offerings" chests from trade occasionally, but typically anything in my budget does not give enough overall increase to both damage and survivability to warrant the cost.

2. Flask: Kiara's Determination provides freeze immunity. I sometimes regret not having a 6+ second duration curse immunity to make temp chains maps more bearable, but the only times I am every really worried are when I get frozen, so the increase in survivability outweighs the quality of life 3 more seconds of no temp chains offers.

Next upgrades will be (maybe not in this order):
* Belt - Need to re-roll cold res and then I plan to Crusader influence and force "#% Increased Lightning Damage"

* Shield - I am torn between getting a shield with "#% of your maximum mana gained when you block" or just sticking with what I have. There are very few options on Trade to improve this shield that also have the mana on block mod, and crafting one is too difficult for me ATM.

* Watcher's Eye - Eventually I want one that has a double effect for me. Two Clarity mods, or a Clarity and Wrath mod. I would also consider Clarity and Zealotry or maybe even wrath and Zealotry. I think my mana regen can afford to lose clarity at this point.

* Wand - Maybe. I had a pretty much perfect wand for crafting that I ruined. The only significant upgrades right now are 20EX+ but if I found the right base again, one could be crafted for like 3-5EX


Tips for those people currently levelling:

1. Stack Mana. Mana acts as both offense and defense for us. Yes, life is important too, but unless you are hardcore, or over level 90ish, being slightly more of a glass cannon is ok at first. You can improve gear later.

2. If you don't have them yet, I recommend getting items in this order:
First: Weapon with "Trigger a socketed Spell when you use a skill" Not only is it a HUGE quality of life increase, but it means you always have corpses around which buffs damage and defense.
Second: Crown of the Inward Eye. Not needing the Kitava helmet opens up this and this is a massive DPS boost.
Third: Healthy Mind Jewel - Insane DPS boost. It will reduce your total life, so I would recommend having at least 4500 life and 5.5-6K mana before you do this. That way you gain enough mana to help offset the life loss.
Fourth: Kitava's Teachings - this is another straight boost to our build.

3. I see a lot of people saying to drop The Agnostic. I would think hard about this; or at the very least, be prepared to allocate it again once you have more mana/mana regen. This passive helps me not die a TON. it helps against pretty much all DOT effects (and makes me almost immune to Darkness stacks in the mines) by keeping me alive long enough to get away or see the DOT and use flasks to negate it (like with bleeding).

4. In the same manner, some of the posts I have read seem to indicate trying to keep your Arc cost down. This should not be a goal. You want your Arc to cost as much as possible in order to have more DPS from Archmage Support. If you find that you don't have enough mana, then find ways to increase your mana or mana regen rate (preferably both).

5. Don't. Stop. Moving. - We have no armour, no ES, and no evasion (or at least the values of each are small enough to not matter). We do have pretty good block chance, and block works wonders, but block does not work against DOTs. There are three things that kill you with this build:
A) Reflect - Insta Death on reflect maps (but this can be avoided by rolling sextants on Watchstones)
B) DOTs - Poison, Bleed, Ignite, etc - Block does not help at all but moving out of the DOT area does (usually).
C) Massive crits that don't get blocked and one shot you - Block is great until it isn't. Then you die.
But except for reflect, constant movement significantly mitigates these issues. If you are always moving, then bosses won't hit as often, and staying out of DOT areas means reduced DOT time.


Hopefully, some of this info helps people along. Feel free to ask questions. I might not have the BEST build, but considering my normal league accomplishments, I have done pretty well with this one.

Thanks to Enki for the original build guide, and PricelessWombat for some additional tips.



Nice post, thanks for making this. I think I'm in much the same place you are and agree with almost everything you said. ESPECIALLY The Agnostic. To all those who have said it's not necessary, I strongly advise against removing it from the build; once you have enough mana sustain to use it, you will wonder how you ever got along without it. I have under 4k HP, but with Agnostic, I hardly ever even see it drop from full life. And I was able to completely drop the life flask from my setup and swap in Atziri's Promise for extra damage.

Other piece of equipment to consider is Omeyocan. The mana drain isn't even noticeable with the amount of regen everything else provides us (especially with the Watcher's Eye), so it's basically free Onslaught all the time plus 20% attack and spell dodge. This allows you to drop yet another flask (silver). I swapped in a sulphur flask for more damage, but you could also do a quartz one for more dodge, or really anything you feel like.

Gonna try out Indigon soon; curious how insane we can get our DPS with it. Main concern is interference with Arcane Cloak.
Last edited by WorderMostFoul on Jul 13, 2020, 3:09:08 PM
As Enki isnt updating cause he died with this build I think its important to keep improving the build ourselves. I'm not sure how to link my items here, but you can check my char in poe.ninjas as the name "Harvzer".

I'll exchange boots, body armour, wand, clusters, shield and gloves in the next few days cause I was farming the goal of 100 exalteds I had on league. Anyways, with this not-so-great build Im currently doing T16 at an amazing clearspeed and the only two bosses I have to focus to kill is Minotaur and Sirius A8.

Feel free to ask questions if you have and PM me in-game if you need :D
"
luisbettiol18 wrote:
HEEEEELP!!!!

Hello, this my first time here, and the first time i reach tier 10 maps, my setup was amazing until this point, now, im too weak, i cant defeat the metamorph bosses, i was fighting with one of the guardians, i think, (the ones that when you defeat them, gives you a Watchstone) and i died 5 times, i dont know what im doing wrong at this point, i dont know if anyone can see my gear setup and giveme some advice, PLEASE!!!!!!



We can't help you if we can't see your character. Your profile is set to private.
"
GingerBeast wrote:
Here are the relevant stats for this build (according to POB):

Thank you so much for this post! You're doing an amazing job keeping the evolving of this build alive! Not just you but anyone else who shares his own findings.

I was also totally opposed to The Agnostic. Hated the idea of losing my entire energy shield, it made no sense to me. But around lvl 80 I decided to try it again and this time with alot more mana it worked. Literally who needs energy shield now.

I got the helmet idea off of you originally. You seemed knowledgable so I wanted to see what did you use. The helmet is an amazing addition to DPS! It's good enough to be added to the build's main page IMO.

Questions if you don't mind:

1. Do you recommend just not getting the Supercharger cluster jewel? I don't really follow what's going on with your cluster jewels :D Any explenation or recommendations? Am I better off copying you than having a Supercharger cluster jewel like the build says?

2. No special reason for lightning damage as extra chaos damage on the wand is it? Or am I missing something?

3. Helmet transfiguration effect: Would The Agnostic cancel every buff we're supposed to get from energy shield boosted items? I toyed around with it in game and noticed no difference in DPS on arc with an energy shield boosted item and a same item but normal.
Also, do both "+to maximum mana/life" and "+increased mana/life" apply to the helmet's DPS boost? and if so, which one is better?

Thanks in advance!
Last edited by realkph on Jul 13, 2020, 9:39:58 PM
I agree with ThePurpleAngel; if we want to improve on the build as currently written--and there is plenty of room to do so--we're going to need to take it upon ourselves as representatives of the archetype and experiment, optimize, and share our findings with each other as a community. Enki's given us a great springboard for that; this is the strongest by far that I've ever seen this build.

So my latest update is that I just hit 3.34 million Sirus DPS today without flasks; 3.78 million with flasks. Running Righteous Fire is what pushed me to the next level. It's amazing for bossing and works well when mapping, as long as you don't have -% to maximum resistances or Elemental Weakness as a map mod; you can just not cast it inside maps with those mods to avoid problems with mana sustain. It's not really needed except for single-target, anyway. You can even get to 4.84 million burst DPS if you tick all flasks and Vaal RF.

Obviously RF is only acceptable if you can run it in your hideout without buffs or flasks and still keep your mana topped off. That means Watcher's Eye with increased mana recovery, the Agnostic (REQUIRED!), Healthy Mind, and extra ancillary mana regen on your tree or gear. Cloak of Defiance also makes this much easier because the additional 10% damage sent to mana (amounts to a 1.167 multiplier to your whole life pool, I believe) and because of the 1% mana regen, but it might not be necessary if you're not running Omeyocan.

I should add that there is a LOT more room for improvement with this. The large cluster jewel could have better notables; getting some gloves with with the Unnerve on hit affix would be another 10% more damage; if I somehow fall into a Bottled Faith, that'll be another 10% more damage; and certainly there's room to improve on the passive tree and gear as a whole.

OK, for anyone interested, here is my PoB:

https://pastebin.com/Hpevbh9S

Here is my current gear. I have enough uniques in the setup that I'm unfortunately reliant on jewels to keep my resistances capped:





Blood Rage is in the CwDT setup because it's awesome for mapping, but it's useless for bossing. I am aiming to get a white socket there so I can swap in Conductivity for single-target fights. That would bring Sirus DPS to 3.6 million without flasks and 4.05 million with flasks.

Feedback is welcome, as always. Hopefully I didn't mess up linking anything.
Last edited by WorderMostFoul on Jul 14, 2020, 4:03:19 AM
Since a few people started to make a build improvement movement I thought I'm gonna throw my twoscent into it aswell.

I currently am sitting at a comfy 4.4m Sirus dps with a very early stage "lategame" build.

The only real thought I can give for now is that mana > life in any given momemnt. I am sitting at around 3.8k life and have never felt as tanky as this(will drop this even lower once I have time to play again).

As for Agnostic I still think its not a great addition to the build but this is a very subjective view.

Here is my PoB whoever wants to see how I build so far can take a look:

https://pastebin.com/PdamyDyy

I will deffo make a proper post with an indepth thought process of my adjustments and changes to the build.(somewhere later this week once I have time for it)

And I totally agree with the last few posts. Its up to us to make this very good beginner guide into a proper endgame guide. It helps you get started for sure but is a bit lacking in the endgame lineout.

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