PvP Balance and Damage Scaling

"
wow u guys are actually doing the whole

IT DEALS THIS AMOUNT OF DAMAGE IN PVP
WE WON'T FUCK WITH IT IN PVE

Route

Good on you.


Except killing block

And the duelist starting..

And the witch starting...
Are these balance changes for PvE as well? The damage scaling changes that is.


The wording is difficult to discern.
IGN: Manthra_Ackbars
"
Lucid_ wrote:
And the witch starting...


The witch nerf is totally due to PvP and not the fact that out of 10 characters that "won" the 1 week races 6 were witches, 2 were Templar and there was 1 Marauder and 1 Scion.

Yeh, lets blame it on PvP.

"
Jshaw995 wrote:
Are these balance changes for PvE as well? The damage scaling changes that is.


The wording is difficult to discern.

No.
Last edited by Draqone on Dec 11, 2014, 5:07:59 AM
Neat! I just plotted the formulas in matlab and I really like the scaling.

The hype is real.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Dec 11, 2014, 5:10:10 AM
Oops I calculated wrong =x
Last edited by Granger_Guildmage on Dec 11, 2014, 5:34:49 AM
How is Glacial Cascade processed?

Both Ele and Phys in the same spell; does it happen separately anyway?
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291



"
The wording is difficult to discern.


no
This message was delivered by GGG defence force.
Awesome! Great job guys (as it seems).
I hope it will be a great success for you!
IGN: Scordalia_
Very glad to see Acrobatics got rebalanced based on PvP damage because clearly PvP mechanics should filter out into the PvE game......Resolute technique is only 100% better since it completely defeats evade, but yes dodge obviously needed a 30% block reduction in addition to it's other (2) penalties - it's now by far the most penalized keystone.

Still geeked about the update but seriously this was not as well thought out as this thread indicates. If block is too powerful in PvP, retool how it mitigates player damage - not the amount of block in the tree.

Joyously awaiting the next rebalance that sees most of this changed right back.
"
Dos_Fafner wrote:
Very glad to see Acrobatics got rebalanced based on PvP damage because clearly PvP mechanics should filter out into the PvE game......Resolute technique is only 100% better since it completely defeats evade, but yes dodge obviously needed a 30% block reduction in addition to it's other (2) penalties - it's now by far the most penalized keystone.

Still geeked about the update but seriously this was not as well thought out as this thread indicates. If block is too powerful in PvP, retool how it mitigates player damage - not the amount of block in the tree.

Joyously awaiting the next rebalance that sees most of this changed right back.


100% agreeing with this.

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