Tips Flame Spears?
So, as I've recently asked here, but received no answer to, what would be the best option for incinerating ice spears?
" The upcoming changes to the templar side would obviously allow a few extra options; namely, 30% increased damage on burning targets even without lightning damage. That's looking downright attractive. Potential tree including that: Tree Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? Last edited by UnDeaD_CyBorG on Dec 10, 2014, 6:09:03 PM
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You don't need Pyre, AoF+Cold to Fire is a fine source of 100% conversion. Pyre can work but it's a bit tricky with Prolif and you don't get the damage increase from CtF.
I'm running this right now, the average crit burns for 50k total damage with a prolif. The initial hit isn't huge so I don't have to worry about reflect. Crit Damage, Fire Damage and Burning Damage to scale the burn so it does something like 110% of the initial hit/second. BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor) Last edited by SilentOppressor on Dec 10, 2014, 7:16:04 PM
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Thanks for the Answer!
The reason I considered Pyre (With all it's drawbacks) is that it would still allow Herald of Lightning to add shock for extra burn damage. But with that juicy Templar Cluster, it's not even a choice anymore. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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I was running a crit burn prolif Ice Spear build up to lvl 82 or so, can share the details if you are interested.
On crit Ice Spaer damage (not dps) was about 7-9k. I had 100% chance to pierce and could fire through huge reflect packs without dying, but most of the time just sniping the rare was better. Dual curse + EE from CoH ball lightning or Arc. New tree definitely brings more damage, but what really worries me is that block was gutted, and my char relied on it for survivability with Laz+Raibbow+Rathpith... Increasing Field of View in PoE: /1236921 Last edited by Shajirr on Dec 11, 2014, 7:46:19 AM
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" There is a massive difference between Increased Damage and Increased Damage Taken. The new node works akin to The Taming, ie. grants you Increased Damage when you're punching things that are on fire, additive with all other sources of Increased Damage. Shock is a defender-side multiplier, which means it stacks multiplicatively with everything you have. | |
Ah, crap, I misread that.
Well, that makes it balanced, I guess. Guess I need something to apply shock, then. Somehow. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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