What if Crit dmg bonus (multiplier) was NOT a multiplier?
I saw this in another game.
Crit dmg bonuses there are 'additive' to other dmg modifiers, ie 'increased' instead of 'more'. You can still give critcals a base +50% dmg (more multiplier), but any other multiplier bonuses are all added to your usual range/melee/weapon/elemental increase dmg. Obviously with this change, you would increase the amount of 'crit dmg bonus' available. It worked for that game. People still aims for a bit of crit, but not heavily focused on it. They have a choice of equip that stack dmg bonuses from a variety of options, of which crit dmg is just one of them. |