RT buff: Never take critical damage

Resolute Technique:

Your hits can't be evaded
Never deal critical strikes
Never take critical damage

paraphrasing
Base critical multiplier against you is always 100%

what do you think so?
Last edited by GodKas on Nov 27, 2014, 9:58:18 PM
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Before the cool kids chiming in to flame you and your suggestion let me take the chance to start with a positive feedback to your suggestion ...


I like the idea :)





Cheerio
- Best Signature Ever -
Last edited by BestUsernameEver on Nov 25, 2014, 1:46:13 AM
I approve of this RT buff.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

yes.
definitely.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
I think it's a decent idea.

>tfw approving a GodKas thread
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Its a very bad idea to use Keystones to balance your game,
Keystones are designed around being imbalanced, you would end with an imbalanced game.

And you can´t switch Keystones faster than the meta.
https://www.youtube.com/watch?v=JcKqhDFhNHI
Might be easier to make a new keystone where you cannot block or dodge, but also cannot be crit. Sounds like a more balanced trade-off to me.
So make it the most obvious choice ever for anyone who doesn't deal crits?
S L O W E R
"
Alea wrote:
Too OP for Ignite Flamblast tank built (or double totems builds etc)

Just add a flat global extra damage on RT, like 20 or 30 % (for attacks...)


I like the idea :)
"
ampdecay wrote:
So make it the most obvious choice ever for anyone who doesn't deal crits?


Sounds like it. But then again, isn't RT already achieving that?
IGN- JustaCIboy
Twitch.tv/BasedNito

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