please nerf experience gear
reasoning is pretty simple:
basically the same like untainted paradise plus skill shouldn´t be measured by who can buy faster through xyz whats the current max ? +21% for 4chaos ? cheap victory .... huge success .... many fame. https://www.youtube.com/watch?v=JcKqhDFhNHI
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" first off: how do you get 21? i am probably missing one item but i only get to 15 with dualwield the exp% sceptre + 5%helmet. also its not the same lol. you have the drawbacks of having to use those items which are usually undesirable. i mean you can have a party that pulls you through maps but eh... you slow them down, right? | |
" With these: |
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" A good party doesn't notice anything. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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not the same comparison
in short-term league (ie 1 week), the probability that these items ALL drop for you is close to zero. if you can buy them, so can anyone (which holds true for long-term league) so field is level. untainted is a purely RNG that can affect the short-term league immensely. not to mention untainted doesnt give you any disadvantages such as wearing crappy gear for exp gains. now for perma leagues I can see the argument of leaving untainted as is, but then it has to be only given to the zana owner and be unsharable. | |
" uh no. there is absolutely no reason it "has" to be ilke that. untainted paradise was perfectly fine as it existed since it was put in. i found two of them in 3 months of fairly heavy daily play | |
but before you get to that zana mission, enthropy says you most likely found around 600 unique items.
(thats guessed yes) Its easier to maintain a constant 20%boost than a 0,0000001%lucky roll that was based on other lucky rolls to begin with. And since the implementation of MoM AA its actually easier than it was back when they were created. I say drop one Truth for a Nycta and EK your way through. The problem is all proplayers are hardcapped by clickspersecond and hardware, thats their equal playing field, having additional expieriencegear is the only differentiator when planning for getting more exp. https://www.youtube.com/watch?v=JcKqhDFhNHI
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the xp+ gear alreay is among the weakest gear one could use...
helps when your invincible, but... when are you invincible? |
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It's already been nerfed for temp leagues, via the rarity-nerf approach.
In perm leagues, xp gear doesn't really matter at this point, because there is no leveling competition. | |
ok, agreed.
I thought for a moment that the current nerfmeta revolves balancing around the short 1weekraces. Maybe then this thread could be seen as a "don´t sell underpriced"-reminder?? https://www.youtube.com/watch?v=JcKqhDFhNHI
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