Viable builds that aren't boring

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vargorn wrote:
What distinguishes a multiskill setup from the common single skill build is, in my opinion, when you consistently use 2-3 skills that are each set within a 4L+ instead of using a single (damage) skill 95% of the time. What skill combinations qualify for a multiskill build is mostly determined by two factors:
a) each skill individually is supported well by your gear and passives
b) each skill gains more profit from sindividually different support gems


Wrong.

A single skill setup is a build that uses one attack to clear everything. The best example is Cast on Crit. You only ever have one attack. Sure, it uses a mobility skill, might use curses, and proc setups, but the topic is attacks.

A multi-skill setup is a trapper. You have to use more than one skill and choose to use more than one skill to kill things.

There aren't any other factors.
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vargorn wrote:
From how i understand the OP, he asked for multi-skill builds in general that use different skills depending on the situation and not specifically hybrid builds but maybe i am mistaken there?



You understood correctly, the thread just derailed a little. Already apologized.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics on Nov 15, 2014, 3:08:33 PM
ya the majority of my builds use 2 attacks/spells, a single target and an aoe, some of them just boil down to 1 skill that does both. I always have a variety of things on the go, curses, movement skills, enduring cry, maybe some vaal gem setup that is used a couple of times per map.


You can do a build that uses 3 for sure, two in 4 links and one in your 6 or if you use bows/2 handers then you got two 6 links there and can use a 4 link for another, but the question is do you situationally need 3 or are you doing it for the sake of doing it? Are more curses/movement skills/vaal setups etc better in that third linkup? Often yes.


I don't think it's that boring, it can be but this is a game that is about making new characters often and trying out different stuff. The skill tree tends to specialise you in a lot of cases by the time you reach endgame with a powerful setup. 1-80ish takes me maybe 3 or 4 days if Im playing a fair bit. After grinding maps for a few days with a double strike + flicker strike ci build you reroll and go life based bow ranger with puncture and tornado, then you get bored, jump back on the melee witch, get bored, make an arc caster mom eb witch.. I usually have at least 7 or 8 different characters "on the go" across multiple leagues at all points. I feel like one build to do everything is definitely not where this game is most fun.

That said, I do feel like playing the builds into deep endgame matters. While you jump around, still putting in that grind long term and getting them to mid 80s+ is fairly essential. If you just chain reroll characters and never actually properly grind endgame with them for a decent amount of time you will end up broke as fuck and without the gear needed to keep making new characters that work without taking apart/selling off old ones, and thats no fun either imo.
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vargorn wrote:
Have to agree that bow builds might indeed be favoured in that aspect but i don't have even a single 6L. I do have a 5L for Split Arrow but the other two are only 4L. From how i understand the OP, he asked for multi-skill builds in general that use different skills depending on the situation and not specifically hybrid builds but maybe i am mistaken there?

edit: saw your edit too late :)


Yeah I was mostly referring to multiple skills, not necessarily hybrids. Though naturally a hybrid would have multiple skills.

I agree with you with regards to bows. But it is a bit of a shame that casters don't have access to such diversity. Even melee lack it.

But beyond this, there is also little interaction between spells. I can think of maybe two in the entire game (Flamesurge + some Ignite spell or something with equilibrium). But in either case, I don't think you really benefit over a single spell build.



Also the "Noob trap" theory is so true. On my first character, I thought I would be able to make an elementalist. I was casting Fireballs from range + using Ice nova when swarmed + using storm call when I needed to be mobile (e.g mervil). I realized pretty quickly that you MUST concentrate on a single spell. You can't get viably get fire + lightning + ice damage nodes. You can't viably get ignite + shock + freeze. It had hit me! dominus said this world was an illusion... well certainly the skill tree was indeed an illusion.
Last edited by KnyazSunny on Nov 15, 2014, 10:53:16 PM
Or you know.. you have have more than 1 char, each specializing in different niche builds. If you get bored of one, go level the other. It's slower than focusing all your time and effort on 1 single char, but there is no excuse to be bored due to spamming a single skill.
No need to specialise in one skill only.
Instead of having 2 fire totem, i just take 1, and shok mobs with arc, taking elemental dmg nodes works for both.
And having 4 avreage zombies tooks only 2 points in witch tree, to protect you and your totem.
Add fire traps and you have a fairly fun toon.
EE wants several elements, as such, several skills.
Traps tend to use several skills. Arc-trap, snap-trap and a beastly bear trap to nuke some basterds.
Explosive arrow has been the most enjoyable build i've played, 2 variations now.
A blood magic user prior to grace being % based.
A life/EB char last league, running arctic armour and EA off mana. Would be the strongest clear speed char i've built.

Though i play solo, EA isn't overly good for parties.

[IMG]http://imageshack.us/a/img203/9581/56311980.png[/IMG]
I have an elemetal equilibrium build that alternates fireball and ball lightning for range and uses flame totem and freezing pulse when swarmed. I use lightning warp for movement and an elemental weakness curse.

It isn't an optimized build by any means, but I can run level 70 maps with reasonable success. But the clear speed is slow enough that I can only complete about 10-20% of Zana's timed missions and Level 7 Elreon's defend the relic gives me fits when it is not timed, especially with the fire bomb throwers.

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FarmerTed wrote:
I have an elemetal equilibrium build that alternates fireball and ball lightning for range and uses flame totem and freezing pulse when swarmed. I use lightning warp for movement and an elemental weakness curse.


Your clear speed can't be bad with EE, if you did it properly, however...
If you're alternating them manually, ball lighting isn't a wise choice, it's a multihit skill so only the first hit will get EE bonus (unless flame totem is up). And I hope you aren't using multiprojectiles on fireball because that's either low bonus, no bonus or loss, depending on how many balls hit.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Nov 19, 2014, 1:56:29 PM

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