Theorycrafting challenge: Resolute Technique
why?
dps - means nothing IIR/IIQ potential - means nothing 'creativity'.. well, most stuff has been already done 100s of times so no reason to pretend it is otherwise clear speed is a nice way of showing just how bad melee/RT is atm except for that Infernal Blow stuff, that im so planning to run myself soon, most builds with RT or most melee builds are a) pathetic b) require INSANE gear to compete c) are cyclone | |
Good to see it's melee only.
My money is on 2h Cyclone or Flicker for fastest clear. However, it's not really an inspiring build and as sidtherat says, clear speed is hardly the point of RT builds these days. Mostly, people do full block Aegis with Soul Taker in HC not to clear remotely fast but to be safe as fuck. IGN: Chundaziri 8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 Last edited by Chundadragon on Nov 15, 2014, 5:42:12 AM
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" Things more important to a solo melee player than clear speed: 1. Long term survivability 2. Spike damage handling 3. Damage consistency 4. Crowd control 5. Boss killing 6. Resource management 7. Mobility 8. Clear speed | |
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It's hard to remember what you have forgotten
----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them |
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" 1. If it's mega-DPS uber alles then RT is not for you. 2. CwDT won't help after you're spiked to death. 3. If it's mega-DPS uber alles then RT is not for you. 4. Crowd control, not just AoE uber alles. 5. Not just map bosses, but Rares and Rogue Exiles as well. 6. If it's mega-DPS uber alles then RT is not for you. 7. Mobility is for kiting and closing the melee gap, not just... 8. Clear speed. | |
Reply to no.7:
The best melee builds share a very important tactic for mobility and gap closing:
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hint
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it's called
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whirling blades/leap slam
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and
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flicker strike
I don't really get why you are so negative about RT. In a solo setting, stuff gets killed just as fast as crit builds(melee to melee comparison). Sure it's not as strong, but you guys make it sound like it's some sort of anti fun if you don't oneshot stuff in 6 man parties. If you die a lot as melee to spike damage/inability to kite then you simply aren't building tanky enough. Melee RT builds usually get way over 5k and even 6-7k life without kaoms. Unless you stand in touch of God (stupid) very few things will kill you. Next, I seriously don't get what you mean by crowd control. As melee stuff comes running to you and you also have low level cwdt enduring cry. For try, for see, and for know.
This is a buff | |
shield charge
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is CI allowed?
Im thinking about a 2h Flickerbuild Disfavour 5L with Flicker - Melee Phys - Multi - Splash - MofL Blood Rage + VP for defense Example for Gear
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Skill-Tree 208% inc ES (with int) Unwavering / RT / VP ~400% inc Phys One-Hit Dmg is rougly 450pDPS with a good rolled Disfavour DMG-Calc: 450 * (1+5,6 [inc DMG]) * 1.49 (Melee Phys) * 1,49 (MofL) * 0,84 (Splash) * 0,64 (Multi) * 1,25 (Flicker) = 4,5k Phys + 3k*0,36 (Hatred) + 3k*0,15 (Ash)=6,25k With a 6l and Added Fire we could reach ~8k one hit dmg... and I guess 6 aps... the only problem would be Dexteriy, but Ive some spare points on the tree Last edited by Ceratoidei on Nov 16, 2014, 10:17:04 AM
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" I'm not, I use RT on my sword & board Marauder. Maybe you're replying to one of sidtherat's posts? " Crowd control is what you use to restrict your foes' mobility or potency, making them easier to target or less able to hurt you. This may include skills like Bear Trap, Cold Snap, and Frost Wall or curses like Temp Chains or Enfeeble. |