Balance patch is needed for upcoming pvp renewal
Poe balance has been fucked up long enough thanks to mindlessly broken crit mechanism
and discrepancy of power between 1h especially dagger crit and 2h RT dagger crit is OP both in attack and defense as we already know twohanded RT, on the other hand, is the worst style in every aspects 1. attack I wont elaborate OP of dagger crit Twohanded RT dps is just pathetic compared to 1h especially dagger crit Solution buff RT MORE physical damage from 1% to 100% based on character level or cap the crit to 50% chance and 200%-500% multiplier with diminishing effect 2. defense one handed shied or even duel wields have OP Block maxed to 75% melee and spell blocks you can even make a build to afk and survive against UBER atzir by maximizing spell blocks twohanded? nothing you will die in 10 sec if you trying afk against simple and merciful dominus Solution give twohanded RT exclusive DODGE or block nodes directly under RT or cap the absorbing damage of block from 100% to 50%-75%. blocking is not mythical absorption. Its not dodge Last edited by GodKas on Oct 29, 2014, 8:40:52 AM
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If you think even for a second that high lvl pvp will *ever* be 100% balanced, you're delusional. Further, while I do wish block wasn't 100%, I despise balancing the actual game for PvP. Thankfully, as does GGG
E: And since when is 2h synonymous with RT? Last edited by SL4Y3R on Oct 28, 2014, 11:49:42 PM
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" I dont have an illusion of 100% balance of high lvl pvp just look at the current poe Its balance is totally fucked up " all right I guess you need an explanation Twohanded weapons except staffs have 5% critical base with FEW crit nodes can you make twohanded axe crit build with 90% chances and 1000% multiplier like dagger? Last edited by GodKas on Oct 29, 2014, 12:09:43 AM
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Lol sorry but RT doesn't need a buff at all. I do think there should be a cap on crit multi but only for daggers :)
IGN: lVlage (96 Witch)
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" No game is 100% balanced, but there's a difference between it being balanced enough to be enjoyable and a completely imbalanced mess. I don't think the game should be balanced for pvp either but that doesn't mean it can't be reasonably balanced for both pve and pvp -- and if that fails, just make it so certain (all?) skills are different in pvp, such as for example lowering their damage in pvp or changing any other aspect of it. So you'd achieve a somewhat balanced pvp while leaving pve intact. "Of course we balance knowing players will Alt-F4 out of there."
- Qarl | |
Wait...
Buff a one-point passive that makes an entire defensive choice (evasion) completely useless? What are you smoking? If anything, RT needs to be changed to "monsters cannot evade your attacks". One passive point = GG all eva passives and itemization...what a joke. | |
" One sad truth is that even 100% more damage buff can not compensate broken dps gap properly between 2h RT and crit dagger. current dps gap is like 50k vs 1000k Last edited by GodKas on Oct 29, 2014, 1:27:08 AM
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RT *should* have lower dmg than critical builds. As I said earlier, not all 2h builds use it. You're giving up crit, for 100% accuracy, which you don't have to do.
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" Then GGG should allow twohanded player to the path of crit just EQUALLY as onehanded dagger player BUFF twohanded base crit to 9% and make lots of 2handed exclusive crit nodes as daggers do you agree it? Last edited by GodKas on Oct 29, 2014, 1:45:03 AM
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" Lord no. They do need to increase base dmg though, and change some passives. But RT is fine. |