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Help with Marauder 2h Axe Infernal Blow Herald of Ash

This is the first build i try to make "on myself" :



Based on the The Infernal Blow HEAVY METAL Marauder of ZiggyD. I maked some changes to play it like i want and i just want to know if it's viable. Axe, life regen and leech, no stun, maybe blood magic skill point or gem if needed.

Skill gem i want to use : Infernal blow, herald of ash, leap slam with endurance charge on melee attack + imortal call.

Some advice ? Thanks ^^

PS : sorry for my poor english :s

Last edited by NegusSalomon on Oct 20, 2014, 10:49:22 AM
Click me

Removed:
3% life leech - get that on gear.
Golem's blood life nodes - took other life nodes
A couple of nodes that were not needed for anything
Armor nodes at Duelist

Added:
Sick 2h damage in "Wrecking Ball"
Twohanded Damage at Duelist instead of your weird connection via "+10 str/dex nodes".
Life and damage nodes in Duelist, Life nodes left of Marauder (+1max fire resist)
Templar Endurance Charge plus Duration

That's more damage, more life, more charges.

I put points into this "Endurance charge duration" stuff because you did, I personally would not take it, but that's a matter of preference.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Oct 20, 2014, 10:08:48 AM
Thanks a lot for your advices !!

Anyone got a 1.3 update on an Infernal Blow Marauder?

Curious...

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