let's talk about your responses to "I Quit because loot system" threads

Dude

ive been playing for like 2.5 years and the most expensive unique i have ever found is aegis aurora, in invasion... i think i found a total of 15 exalts in all of that time, never found an eternal since they were introduced. Honestly people who think "Im so unlucky, im the unluckiest guy in poe" need to understand that MOST people are like them, very few people find the awesome items, dont complain.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Oct 20, 2014, 12:03:34 PM
"
Aim_Deep wrote:
i stuck with d3 in orginaal inferno when a1 capable drops only droped in act3... drops here are good...i dont suffer those fools


The gear for every act was available from the former act, it just took time, but people preferred to buy it and assume it was the only way.
Casually casual.

"
johnKeys wrote:

they actually do ignore the many, many good things in this game, when the loot system is an anti-risk/reward crapfest, that shits in their general direction no matter what they do.

and it sure is a crapfest, make no mistake about that.
and if you disagree with that, just take a minute and think:
  • how many times did you get a drop you felt you deserved? earned with skill/dedication/knowledge? crafted something truly great from orbs you dropped or "recipe'd" all by yourself, and it didn't feel like just a lucky roll of the dice?
  • how many times did you decide to skip that crazy-content-you're-not-sure-you-can-do - because it's just not worth the effort/risk - and instead opted for brute-forcing said RNG in repeated grind of content that's easy for you, with tons of IIR/IIQ for even more effective dice-rolling?
  • how many times did you just skip the dependency on RNG altogether, and traded for that item you needed/wanted/deserved?



Well, let's see. I see where are you going, but I differ.

I don't play to get great loot. I just play because I like the mechanics in the game. And the challenges. One interesting thing is that people don't expect good drops, in that way this game is less addictive than many similar loot based games. Except maybe Dominus farmers.
I apreciate a good drop that fits my character (mostly good rares), but I don't expect it.

About the crafting...the orbs are there as a last resort when it comes to items(for example, I used my alterations in normal to craft a good levelling item because of bad luck, or I created a decent dagger, not a great one), for strongboxes, maps and master crafting. I feel the system is in a good spot, it makes you use your brain.

I don't play hardcore, so I'd rather don't skip content unless I feel hopeless (it almost never happens). Yesterday I found Xandros Blooddrinker and he kicked my ass. He didn't give me something, but it was really fun.

Maybe, I will magic find a little to fund my characters, but I'd rather stick to acts and maps, and not boss farming.

I almost never trade. Masters and good use of whatever I get made me survive until now. Maybe in high maps/Atziri, it'll be different, but that's fine. I can find something useful for someone else if I don't get something for me.

As many said in this thread, risk reward is tricky because difficulty is not the same to every character. The power creep in this game is actually screwing non crit melee builds, for example. Atziri and strongboxes are a risk reward thing, you surely know what happened with them.

I'd rather have a game that is challenging for some builds, easier for other ones, and that rewards come from understanding other factors. Like mechanical knowledge, or giving a service to the community. For example, ZiggyD is a streamer that makes good guides. He is not even the top player. He corrupts amulets (via strongboxes?) and he sells the good ones.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah on Oct 20, 2014, 12:55:46 PM
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IceHawk181 wrote:
I have leveled a grand total of 2 characters through Merciless in my short time here.

First character, Level 68 Witch, dropped only three unique items which I can ever use.

Spoiler


Clearly, those are not end game, but leveling items. Completely useless to the character that was finding them drop in Cruel difficulties.

Second character, now 73, finally dropped a useful Unique in a corrupted area I found farming docks.

Spoiler


The irony of course is that I had grinded out enough Chaos Orbs to purchase that exact same unique approximately two weeks before hand, meaning this drop was little more than a slight % increase on my ES due to a slightly better roll.

Two characters leveled through Merciless Dominus and I have dropped exactly two useful unique items for characters outside of Normal difficulty.

Everything else on my build right now is the result of Chaos-Orb grinding and sitting in trade chat for 4-6 hours looking for a decent deal while the purchasing power of my orbs drops like a rock.

On the other hand my level 20 Witch in Diablo III is on its fourth useful Legendary already.

That may have something to do with why Blizzard and not GGG received a check from me this past weekend.

PoE is fun but the RNG-Grind loot system is pushing me away from spending that much time (and any $) here.



lol ? diablo 3 is all about legendary and casual player, you find 10 legendary per hours, rare item are shit...
its not that in poe, rare are insane but i guess if you play d3 you dont understand(in o ros in 2 weeks you are full legendary BIS and after you can stop and wait new contant, but there is no patch with contant so you wait new xpac 50$ nice game )

and btw u found 2 really good lvling unique the belt and the wand.
Last edited by keta on Oct 20, 2014, 1:20:33 PM
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Perfect_Black wrote:
Why would anyone quit because of the loot system? I thought everyone liked finding massive amounts of items to vendor and trade while simultaneously collecting currency for "long term goals" and not finding any useful gear to wear?

I mean, what purpose would people have to play if they knew that they had a decent chance of looting something useful when they played? It would be chaos!

What does loot 'relevancy' even mean? What is that? No one wants it. They want piles and piles of randoms to sift through and valuate and vendor and stash.

Every time I play, I am always looking forward to the 1) collect randoms until inventory full 2) go to town and sell 90-100% of randoms to vendors 3) stack the little bit of currency into my stash. THIS is a fun loot system. Like, all I want to do is vendor stuff and put stuff in my stash. I don't really care about my character getting better or more appropriate items or anything.


i wish they would make a sfl to show how wrong you are. i dont buy shit until maps.
im now 90 in page and only wearing 2 bought items. weapon and boot,


drops are great in this game. nolifers would be killing 78 maps a week into sfl...now maintaining 78 maps is another story...u can complain now
Git R Dun!
Last edited by Aim_Deep on Oct 20, 2014, 2:03:57 PM
"
keta wrote:

its not that in poe, rare are insane


Sorry to ask, but what so insane in PoE rare items? It's just reses, life/es sometimes ar/eva and that's all...
Anticipation slowly dissipates...
"
tmaciak wrote:
"
keta wrote:

its not that in poe, rare are insane


Sorry to ask, but what so insane in PoE rare items? It's just reses, life/es sometimes ar/eva and that's all...


Better than unique.
Like best weapon are rare, not like in diablo3 where rare sucks and you need legendary in each slot
sorting through the usual sea of ad hominem, off-topic and straw-argument posts.
I'll try to answer the serious ones I find.

starting with:
"
Mikrotherion wrote:

That aside, how would the risk be calculated? I remember that in Sacrifice of the Vaal the corrupted area boss Metalsmith was considered to be very scary. So... high risk there, he should drop good stuff. However, for me he was never much of an issue, because Conversion Trap + Multitrap give him a taste of his own medicine, so to speak. The same goes for different boss/ build combinations. High risk for some, nearly no risk for others.


I have many threads and posts suggesting ways of having a risk/reward element in Path Of Exile. mostly dating back to Open Beta. too many. and I'm not alone.

but this thread is a radically different approach.
the objectives of this thread are layered in phases, with each phase pending on successfully achieving the goals of the previous.

these objectives are:

1) get people to accept the fact, the drop/craft system can be a valid reason for leaving the game.

2) get people to accept and respect others, who actually leave because of the drop system. as people.

3) get people to accept the fact the current loot system is bad.

4) get people to accept the fact the loot system can and should be better.
in a risk/reward way that encourages skill and courage like so many great games that nailed it just right.

and no "over-rewarding", because that's equally as bad as hanging the players out to dry.

RNG serves an important purpose in drops and crafting, and should do so not in "full Casino dice no matter what mode", but in one which is carefully constructed to make players feel like their skill and effort is worth something, and will be worth even more as they get better.

5) get GGG to realize (4) too.

6) get GGG to actually consider improvement suggestions instead of ignoring them.

7) after 1-6 is done, make such suggestions.

8) finally, get GGG to implement at least some of them.

--------------------------------------------------------------------

right now, this thread still didn't complete objective (1).
right now, it seems it will never reach beyond objective (5).

you are trying to take this right into (7), Mikrotherion.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Oct 20, 2014, 2:10:04 PM
the risk reward system should be only about map drop.

Roll really hard map=> get better map, but its not work like that its more roll easy pack size/magic map and get lot of map, easy faste clean.

no one will agree with drop rates no matter what they are. ppl still whine in d3 forums and you are gg in two weeks. or in case of noliffer like kripp one week. its still not good enough for some ppl.

all opinions are valid but i am free to disagee as well. I like poe drop rates as is...makes good drops feel special.
Git R Dun!
Last edited by Aim_Deep on Oct 20, 2014, 2:25:40 PM

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