Just did Zana's Nemesis map mod...
Buying Nemesis map mod is only worth it if you both have massive magic find and the price for the Nemesis-exclusive items are high enough.
It is not done for experience, it is merely an economical tool. This message was delivered by GGG defence force.
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" Just because you was incredibly lucky doesn't make your statement right. Spending 2 ex and coming back with 1x 77 map and 4 alterations isn't what i call something in return. Maker of ZeeL's Amplifier.
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I agree completely with Clive btw. I usually just consider GGG's stance in the mater and go from there, ignoring my own personal thought about it, since it's irrelevant to what is actually happening in-game.
Also slayer is correct on the counter-argument, if map-mods where to be revised, more risk vs reward could be implemented. If i am not mistaken scrotiemcb made a thread revising the map mods and he came up with some very good concept's on how to enhance them and make them more difficult. However, personally i consider GGG incapable of raising the map difficulty any further simply because what the client shows is not accurate, as long as this is the case GGG is operating with an injury. crippled sort of speak in there design and further development. And yes, from a personal view i understand your concerns and issue with this Kagari, however from a macro economic and GGG's viewpoint i can not. I could personally get behind the "make it map lvl appropriate cost" concept, as in making it cheaper for 66 maps, but then the league restricted unique's need to be locked behind a high itemlevel in order to not impact the current flow of the game to much. This would however be in line with your's and clive's thought, as in paying a little fee to actually experience that content just for the content, no economic motivation, which i agree should be an option for players. Currently this is not the case. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" And just because you failed doesn't make the blanket statement that it socks true either. *IF* I was in std, I still would have profited from 2/3 maps just from map drops. Like I said though, It highly depends on the map mod, and how it was rolled. E: I'm not saying they couldn't have the price change based on map lvl, or some other tactic. Just that it's not as black and white of a thing as many believe. The value isn't entirely derived from the potential unique. Which many seem to think is the case. Last edited by SL4Y3R on Oct 20, 2014, 7:58:25 AM
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" So true, in d2 you could get free shit all the time, because people weren't so god damn greedy because there was no point to greed, people are also very generous with drops in grim dawn multiplier, its very amazing to remember my d2 times, and how much time i spent farming with friends and we would share and care for helping each other with loots, in poe i dont have this feeling at all i feel like i cant give anything (I still do :) which is why I am always poor :) ) and that nobody is there to help, only a very few, in poe everything is expensive, and no one can aford giving and sharing,( unless you want to be stuck with a 4link, i just spend 400+fuse TRYING TO FUCKING 5l...i ended up asking my friend to try and she got it in like 20...rng is too much in poe hence people dont share. not since they fucked up recipes, which let people farm in groups, now those recipes are DEAD and farming in group is... boring boss grinding... i miss sharing, d2 gave me this, poe use too, but not anymore. +1 ( I love grim dawn feel :) haven't felt such intense d2 vibe in a long time. ) hit me up @sarrow lets have fun :D
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" Just like how we have an overload of shavs from people chaining 66 maps, right? ----- The longer problems like these stagnate, the less and less i think GGG actually gives a fuck. Back in 2012 i would have never even considered that GGG didn't give a fuck even when they made serious fuckups. Now? There are simply too many things they have left the way they are for extremely long periods of time, and their game design philosophy in 2014 is nowhere near the quality it was a few years ago. I honestly feel like the GGG from a few years ago would have prioritized updates and changes much differently than they do now. Last edited by Xendran on Oct 20, 2014, 7:19:02 PM
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From patch note : "Zana map mods have had their prices adjusted. Ambush, Nemesis and Domination have had their prices reduced. Anarchy and Invasion have had their prices reduced and now grant 16% increased item quantity. Onslaught has had its price increased."
They can't price stuff at half ex, so my bet is like 1 ex Nemesis, and onslaught bumped to way oo expensive. I'm 99% sure it will still be way too expensive but let's hope. Maker of ZeeL's Amplifier.
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