Level 8 Masters only via Master-Hunting-Parties?
I am dreading the next temp league master grind. I think they need to change up some stuff for masters in temp leagues. Nobody is going to be thrilled going through that grind again.
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" Wait, wasn't the Apex of Sacrifice a counter example to that? (I don't know, most people doing Atziri do it solo or that seems). If you don't want a difficulty increase, then the only way to make fairer the situation is an experience split. More missions with less experience means the same experience, or at least, less difference. I'd rather go with difficulty, so parties are slowed down and solo players don't feel screwed. So grouping is discouraged unless you are prepared for that. Risk reward. Remember, rules are to be broken, and party players are pretty advantaged to complain about a experience nerf or difficulty increase. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah on Oct 18, 2014, 7:14:20 PM
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Sure, most people do Atziri solo but it's not because it's inherently penalizing to do it in groups. It just so happens that the mechanics of the fight are such that doing it in groups doesn't really add survivability so people who can do it would rather have the lower boss HP. There were, however, several duos that were very successful at doing Uber in Ambush (Flubby/Iski and Jake/Chunda) so it's not as if groups are bad for it.
I'm not really saying that I'm against a difficulty increase, but my point is that it won't help the fundamental issue at hand. The limiting factor in getting Master levels is finding Master encounters, not the time or difficulty of the quests themselves. An experience nerf is simply not going to happen, period. I am predominantly a solo player and have had to adapt for Forsaken Masters - but it's always been clear to me that GGG wants to promote group play more than solo play and no amount of bitching by a vocal minority is going to change that. | |
" If groups don't help in survivability with Atziri, then that means at least we have a choice. That seems like a good example of balancing party play and solo play, the people who do that choose it because they wanted. Who knows about group play promotion, GGG is not vocal about it. With that criteria I would say they promote ranged, critical damage builds, best in slot uniques and RMT. About the experience penalty...it would be at least a good idea for that to apply to daily missions. It counters the whole idea of specialization in a master if one can play in a party to cover one weakness, or if one can leech a high level daily mission. What's stronger? Party play favouritism or making masters work as intended? Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah on Oct 18, 2014, 9:58:25 PM
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"To me grinding Masters in groups isn't something I would call 'group play'...it's more like soloing with 5 other people together. |