Game is cheating.
" I see. Thanks. |
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Zero characters.
☭ ᵀʰᵉ ᵍᵉᵐᵐᵉᵈ ᵍᵉᶰᵗᵉᵉᶫ ᵃʳᵉ ᵃᶰ ᶦᶰᶠᵉˢᵗᵃᵗᶦᵒᶰ⋅ ᵀʰᵉʸ ᵃʳᵉ ᵗʰᵉ ᴹᵒᶰᵏᵉʸ ᴷᶦᶰᵍ'ˢ ᶠᶫᵉᵃˢ ᵗʰᵃᵗ ᵈʳᶦᶰᵏ ʸᵒᵘʳ ᶫᶦᶠᵉᵇᶫᵒᵒᵈ⋅ ᶜʳᵘˢʰ ᵗʰᵉᵐ ᶦᶰ ʸᵒᵘʳ ʷᵒʳᵏ⁻ᶠᵒʳᵍᵉᵈ ʰᵃᶰᵈˢ﹗ ☭
͏ ͏͏ ৹ಊ৹⎊⎊৹ಊ⋅𝐆𝐞𝐦𝐞𝐭𝐢𝐜𝐚𝐥𝐥𝐲⋅ಊ⋅𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐝⋅ಊ৹⎊⎊৹ಊ৹ | |
" D. Client side trust and server side verification is too hard for amateur devs. No. Calm down. Learn to enjoy losing.
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" rofl GGG - Why you no? Last edited by JoannaDark on Oct 15, 2014, 10:50:57 PM
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During all my time here I've gotten pretty used to playing with the desync, but it really really saddens me that new players to the game, like the OP, get bad first impressions like this.
If new players somehow make it through a few zones without noticing it is guaranteed to happen and confuse them on the very first boss they encounter, Brutus, his hook will cause desync 100% of the time. I can only imagine most new players first impression before they even get out of act one :'( I understand desync is not something easy to fix, but It honestly baffles me why they can't, at least, change some of the desync inducing skills on some of the bosses, at least temporarily, like brutus hook, bosses/exiles with cyclone, ect. Why can't they give them another skill to use in the meantime until things improve? Also while I think all the obstacles littered all over the ground make for a better looking environment, why can't they be removed temporarily until things improve? Last edited by whoismiked on Oct 16, 2014, 7:17:15 AM
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" Client-side trust is a horrible idea when you want to keep your economy safe and are attempting "hack free". Keeping everything server-side is the best way to secure the game. It has nothing to do with how "amateur" the devs are. It was a security choice they MADE.. it isn't that way because they didn't know of any other way to do it. As soon as you allow the client to make any decision the server trusts, you run into security issues. |