Unplayable Latency

If I was having packet loss in general, wouldn't it show up elsewhere as well? This issue is specific to this game and one other, and I'm seeing no issues anywhere else. Several different speed tests show that I'm not having any kind of latency issues.
"
Nerokin wrote:
If I was having packet loss in general, wouldn't it show up elsewhere as well? This issue is specific to this game and one other, and I'm seeing no issues anywhere else. Several different speed tests show that I'm not having any kind of latency issues.


Packet loss affects PoE slightly different than "other things".

You need to be more clear what you mean when you ask if it would show up elsewhere.

Most "internet based" software takes packet loss into consideration and attempts to mitigate this through various means. In the case of internet video or streaming media as an example, it uses "buffering" to make up for lost packets or network delays. You generally won't see any interruption in these services from some missing packets unless it is in the high packet loss range. 2% won't affect much for these.

In the case of other online games, they also attempt to make up for it by being more relaxed about their prediction and what the client is allowed to do. IE: your client will continue to play for a while completely disconnected, and when the connection is re-established, you don't generally see an issue until you've gone beyond their threshold or again, "buffer".

With PoE being a freshly developed indie game, they didn't leverage the same capabilities as a lot of billion/million dollar publishers/developers. In addition to that, the PoE engine doesn't really allow for it, which is what makes desync in PoE also worse than other games. In PoE, they have mechanics that need to be calculated on the server-side in a simulation to be successful before the client can report it (like hit/miss). Other games lack a mechanic to "miss" an attack.

Most of this information can be found in the Developer Manifesto on Client/Server Synchronization.

Suffice it to say, you could be losing 5 to 10% of your packets, and might not notice it in "other things". PoE is much more sensitive to this. Regardless, if you're losing packets, that's a problem that needs to be investigated by the ISP in most cases, unless you have faulty internal network hardware... but based on the trace you posted, you're only losing packets starting at hop 2, so the loss is between hop 1 and hop 2 (and all after meaning it's an ACTUAL loss and not a mitigation dropped packet). This usually indicates either an issue with the modem itself (or needing to be restarted), or an issue with the ISP gateway or line going from your house to their junction box.

Post more traces capturing more "bad latency" and we can see if it is consistent. Consistency in reproduction usually means an issue that can be reported and escalated to the appropriate place, and hopefully a satisfactory resolution.
TLDR; your connection from the first hop to the second has about 4% packet loss. This could be caused by bad wiring/jacks/splitters, or by a faulty router at home or at the ISP's office. Give us a 300 cycle MTR report for google.com when it's acting up again. It will be your evidence convincing your ISP to act.
Last edited by ionface on Oct 15, 2014, 4:02:13 AM
The trouble with doing that is that there is no packet loss when I'm doing literally anything else. The only time that I see these latency issues is when I'm playing Path of Exile. This was for google.com, just like you suggested, with PoE running. The game was unplayable due to the latency hovering around 2000.

Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 639 | 639 | 0 | 0 | 47 | 0 |
| user-10cm341.cable.mindspring.com - 0 | 639 | 639 | 8 | 14 | 88 | 15 |
| 24.30.173.9 - 0 | 639 | 639 | 8 | 13 | 65 | 13 |
| tge0-10-0-4.grgvcabt02r.socal.rr.com - 0 | 639 | 639 | 11 | 17 | 64 | 12 |
| agg23.tustcaft01r.socal.rr.com - 0 | 639 | 639 | 10 | 17 | 64 | 17 |
| 66.109.6.214 - 0 | 639 | 639 | 11 | 17 | 64 | 16 |
| ae3.pr1.lax10.tbone.rr.com - 0 | 639 | 639 | 10 | 16 | 77 | 13 |
| 216.156.65.225.ptr.us.xo.net - 0 | 639 | 639 | 11 | 17 | 79 | 14 |
| 216.156.65.102.ptr.us.xo.net - 0 | 639 | 639 | 12 | 17 | 68 | 18 |
| 64.233.174.238 - 1 | 620 | 615 | 12 | 18 | 126 | 13 |
| 209.85.250.245 - 0 | 639 | 639 | 12 | 18 | 76 | 16 |
| lax02s19-in-f9.1e100.net - 0 | 639 | 639 | 11 | 17 | 63 | 16 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
"
Nerokin wrote:
Also just noticed i misspelled latency in the thread name.


I can't help you with your original query, but you can edit your title by editing your first post :)
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz on Oct 15, 2014, 12:31:03 PM
can you run a trace to Google and poe at the same time for comparable results? if you got bad latency to poe while that Google trace was running, your issue is likely something else... not necessarily network related.
PoE Trace

Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 8 | 403 | 371 | 0 | 1 | 19 | 0 |
| user-10cm341.cable.mindspring.com - 0 | 531 | 531 | 8 | 15 | 342 | 11 |
| 24.30.173.9 - 0 | 531 | 531 | 9 | 15 | 335 | 11 |
| tge0-10-0-4.grgvcabt02r.socal.rr.com - 1 | 527 | 526 | 10 | 18 | 201 | 15 |
| agg23.tustcaft01r.socal.rr.com - 0 | 531 | 531 | 11 | 18 | 345 | 18 |
| 66.109.6.214 - 0 | 531 | 531 | 10 | 18 | 340 | 13 |
| 66.109.6.4 - 0 | 531 | 531 | 13 | 20 | 342 | 20 |
| 107.14.19.118 - 1 | 527 | 526 | 12 | 20 | 201 | 14 |
| 66.109.11.42 - 0 | 531 | 531 | 12 | 18 | 342 | 16 |
| ae7.bbr01.cs01.lax01.networklayer.com - 1 | 527 | 526 | 12 | 19 | 201 | 15 |
| ae19.bbr01.eq01.dal03.networklayer.com - 0 | 531 | 531 | 42 | 47 | 344 | 44 |
| ae0.dar01.sr01.dal01.networklayer.com - 1 | 527 | 526 | 43 | 50 | 233 | 49 |
| po1.fcr05.sr06.dal01.networklayer.com - 0 | 531 | 531 | 43 | 50 | 419 | 44 |
| patch101.pathofexile.com - 0 | 531 | 531 | 42 | 48 | 338 | 45 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider



Google Trace

Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 31 | 243 | 170 | 0 | 2 | 48 | 0 |
| user-10cm341.cable.mindspring.com - 0 | 531 | 531 | 9 | 14 | 181 | 11 |
| 24.30.173.9 - 0 | 531 | 531 | 9 | 15 | 188 | 15 |
| tge0-10-0-5.grgvcabt02r.socal.rr.com - 0 | 531 | 531 | 9 | 17 | 182 | 14 |
| agg23.tustcaft01r.socal.rr.com - 0 | 531 | 531 | 10 | 18 | 188 | 16 |
| 107.14.17.134 - 0 | 531 | 531 | 10 | 18 | 191 | 15 |
| ae3.pr1.lax10.tbone.rr.com - 1 | 527 | 526 | 11 | 16 | 199 | 15 |
| 216.156.65.225.ptr.us.xo.net - 0 | 531 | 531 | 11 | 21 | 182 | 15 |
| 216.156.65.102.ptr.us.xo.net - 0 | 531 | 531 | 11 | 18 | 188 | 15 |
| 216.239.46.40 - 4 | 463 | 446 | 12 | 20 | 229 | 25 |
| 216.239.43.148 - 0 | 531 | 531 | 12 | 18 | 192 | 14 |
| lax04s09-in-f5.1e100.net - 0 | 531 | 531 | 12 | 18 | 188 | 15 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider



Both were taken while PoE was running. Massive latency as usual.
Since there's heavy packet loss on hop 1 now, and latency spikes on hops 1 and 2... I would try switching the modem/router for a new one. The router dying is the most likely single thing which explains all your symptoms. It's possible I'm wrong and there are multiple things wrong, not including the router, but this is the likely fix.

If you're on wireless, or have jacked up wiring all over the house, then maybe you should test that before trying to swap the (probably dying, $20) router.
Not the router. Already tried connecting directly to the modem, bypassing the router completely, and it made no difference.
"
Nerokin wrote:
The trouble with doing that is that there is no packet loss when I'm doing literally anything else. The only time that I see these latency issues is when I'm playing Path of Exile. This was for google.com, just like you suggested, with PoE running. The game was unplayable due to the latency hovering around 2000.


I connect to the usa servers and still get 180ms ping randomly. I thought it was my ISP at first, so I now connect to a VYPRVPN server to avoid them messing with the connection. However, after about an hour or two of gameplay, I have to exit to login screen, switch to a different VPN server using the fastest server option, log back into the game, and then the high pings are gone for another hour or two.

I usually won't mention IT-related credentials on forums, but I have many advanced certifications, degrees, and a job in IT. I can tell you that restarting your modem is pointless. 99% of the time, it is a home router, not the modem, that needs to be restarted. However, that is not a guarantee the issue will be resolved. From what I can gather, in the last few hops before the poe server, after some time, the connection begins to degrade. poe sees nothing wrong with the connection, so a possible reason would be a router malfunctioning a hop or two before the server, which could or could not be in the poe jurisdiction of what they can control. Regardless, the forums do mention using a vpn and its possible it could resolve the issue for you.
theory-shadow: http://tinyurl.com/l3nu76x | puncture

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