[Discussion] Does bloodrage give lowlife players an unfair advantage over CI/life based builds?

Low life was nerfed hard already with CoE changes and snapshot fixes, even total ES it was set back. Basically I don't care about the multiple auras a char can cast, For attackers, the only advantage worth going lowlife now is getting that blood rage bonus.

My CI flicker has almost double the amount of ES a typical low life guy has (running around with 13.5k and gg amounts of dps). As CI it feels very balanced in terms of defensive and offensive. Imo I don't mind them having better attack speed or cast speed, let the low life stuff be for those dps freaks.
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Last edited by OJ8_Graz on Oct 13, 2014, 11:34:29 PM
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OJ8_Graz wrote:
Low life was nerfed hard already with CoE changes and snapshot fixes, even total ES it was set back. Basically I don't care about the multiple auras a char can cast, For attackers, the only advantage worth going lowlife now is getting that blood rage bonus.

My CI flicker has almost double the amount of ES a typical low life guy has (running around with 13.5k and gg amounts of dps). As CI it feels very balanced in terms of defensive and offensive. Imo I don't mind them having better attack speed or cast speed, let the low life stuff be for those dps freaks.


Refer to my earlier comments in this thread. If shit was balanced, then people would play CI/Life at lategame just as much as low life. But they don't. If people can afford it, they go low life. End of story.
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Isn't that the whole point though? You amass all that currency (by legit means or not), you want to spend it on something OP. GGG puts the OP stuff in the game, out of reach of most players, as a carrot on a stick to strive for.

Who would buy shavs and mirrored gear if they only gave a 10% advantage over a budget build?
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holocaustus wrote:
Isn't that the whole point though? You amass all that currency (by legit means or not), you want to spend it on something OP. GGG puts the OP stuff in the game, out of reach of most players, as a carrot on a stick to strive for.

Who would buy shavs and mirrored gear if they only gave a 10% advantage over a budget build?


Hi. Who said you can't have mirror worthy CI/Life gear? That's the whole point of the freaking thread. ONLY Shavs is endgame. Nothing else. That's bad design. There should be other endgame options as well, so that people who do make it to endgame aren't stuck playing shavs.
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among the top 50 that are going low life, 40 are just copying the known builds ( olol ST dagger ) just to get the freaking tooltip dps.

They don't have any clue about build strenghts and weakness, they just know that with this build they can clear all the game content and that's enough for them. ( I can't blame them for that ). That doesnt mean that it's the best build, just that this build is easy to play and powerfull, and on top of that , have a sexy tooltip dps. That's why they are popular.

Blood Rage + CoE ( with PA ) was clearly excessiv, with CoE nerf it's fine.
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Ventor wrote:
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holocaustus wrote:
Isn't that the whole point though? You amass all that currency (by legit means or not), you want to spend it on something OP. GGG puts the OP stuff in the game, out of reach of most players, as a carrot on a stick to strive for.

Who would buy shavs and mirrored gear if they only gave a 10% advantage over a budget build?


Hi. Who said you can't have mirror worthy CI/Life gear? That's the whole point of the freaking thread. ONLY Shavs is endgame. Nothing else. That's bad design. There should be other endgame options as well, so that people who do make it to endgame aren't stuck playing shavs.

So you want them top introduce another OP mechanic that competes with low life? Because that's the only way to balance it out. LL nerf won't happen (at least nothing major) because as you said yourself many people are invested in it so GGG wouldn't want to devaluate it too much.
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Ventor wrote:
There should be other endgame options as well, so that people who do make it to endgame aren't stuck playing shavs.


Then probably edit first message, since you clearly asking about shav nerf there. Blood rage is mostly single advantage of LL over CI now, nerf blood rage and there is no point to go LL anymore.

Also, you are looking at Shav from STD league point of view, but as you know, with acuity drop rate nerf its quite hard to sustain excessive DPS shav gives without acuity.

Plus, as terrex mention, particular builds can be done much better as HP based, at least in temp leagues.

So I say, let the Shav alone, if you want diversity, add some unique or passive or gem or whatever from which HP based chars benefits instead.
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Blood-rage low-life bonus is totally in line with the disadvantage it provides, given that you do so without a shavs/lorica.

Which has been my sentiment for ages, either rework low-life status itself given that shavs and lorica are a reality now and make those workable at a lower investment and reduce the bonus they provide or simply remove shavs/lorica.

Since the later won't happen, i think the former should.

If anything we need ->

1) a rework of low-life bonuses to "half-life bonuses"(<- lol yes HL confirmed) and a reduced effectiveness in there provided stats.

2) new full-life bonuses to compete with the "low-life / or in a dream half-life bonuses" in order to stimulate full-life hybrid builds or simply life based builds.

3) a -% chaos resistance added to shavs to ensure more investment is required to bypass the downside "low-life" provides.

The way i see it, the bonuses are perfectly in line on a build and it's investment IF you don't utilize shavs/lorica i have done this and the investment is real on such builds. 75% chaos resistance does not come cheap in itemization.

And a shavs/lorica build just pisses all over that concept, it's like the "noob" option for low-life builds. No skills needed, no extra investment, just put it on and bash away.

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terrex wrote:
It certainly does not.

I did a build low life ES nado split shot using blood rage, 6l shavs etc.. I had like 1500+ more es than my life but no acrobatics, less damage nodes because of having to travel further, less sustain because no lgoh / instant life pot.

The same build going life is so much stronger in every way possible. You just need to be aware of certain combinations for huge spike damage and keep your distance. Even though I didn't have blood rage, I used FA instead of crit chance because of easier colors and that made up for it. The passives alone provide more dps than blood rage and having to get ES nodes.

Life: http://www.pathofexile.com/forum/view-thread/1010032

LL ES: http://www.pathofexile.com/forum/view-thread/1079693

I didn't want to go 10 aura low life ele since my gf is that support build, but with this build using ice / hatred / ash with phys low life still was much weaker and lower dps.


Just because you didn't get a good result doing Bow, it doesn't mean others can't get a stupid strong result with let's say, DAGGERS.

Yes, it's an unfair boost, but only in completely endgame where you got all the gear for it, so it's fine.
I don't see anyone whine over Mjollnir, because it needs work around it.

I think the only proper thing to do, is fix the completely useless Quality Bonuses on some Gems, don't make them required though like Lightning Strike and Incinerate pretty much NEEDS their Quality.
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Last edited by Derpey on Oct 14, 2014, 8:19:17 AM
If ggg would be good at balancing they wouldnt have nerfed vaal pact and put it on 200ex gloves
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Last edited by StormHunter on Oct 14, 2014, 8:34:29 AM

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