Immortal call is now largely being abused

You can build perma-immortal call build, 100% physical immune
by combinations of two increased skill duration nodes from scion and marauder trees
or semi-perma immortal call build just by picking one of them

Its not secret
lots of people use it and love it
who cares physical damage now?

such cheap and convenient path of immortal
thanks GGG
Last edited by GodKas on Oct 8, 2014, 8:55:42 AM
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wow really? dude thanks for the heads up, i'm reachable to the nodes. thanks!!

anyway, immortal call is not viable against bosses and players.

so, it's not really that useful
Race? Season points? Nah. Not my thing.
"
GodKas wrote:
You can build perma-immortal call build, 100% physical immune
by combinations of two increased skill duration nodes from scion and marauder trees
or semi-perma immortal call build just by picking one of them

Its not secret
lots of people use it and love it
who cares physical damage now?

such cheap and convenient path of immortal
thanks GGG


nerfmonger with hidden profile says what
"
Zaanus wrote:
"
GodKas wrote:
You can build perma-immortal call build, 100% physical immune
by combinations of two increased skill duration nodes from scion and marauder trees
or semi-perma immortal call build just by picking one of them

Its not secret
lots of people use it and love it
who cares physical damage now?

such cheap and convenient path of immortal
thanks GGG


nerfmonger with hidden profile says what


such useless comment
my highest toon is 95 lvl
satisfied?
"

anyway, immortal call is not viable against bosses and players.
so, it's not really that useful


kulle story bro
"
GodKas wrote:
You can build perma-immortal call build, 100% physical immune
by combinations of two increased skill duration nodes from scion and marauder trees
or semi-perma immortal call build just by picking one of them

Its not secret
lots of people use it and love it
who cares physical damage now?

such cheap and convenient path of immortal
thanks GGG
Uh, its been like this for a very long time now, you just now discovering it ? lol...

Theyre pretty much there for melee, if anything is being abused its the CWDT Immortal Call Increased Duration that is being run by everyone else.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Its not like this for long time, only since Spell Echo + EC ^^
...„kokot“, „piča“ a „jebať“. Tři důvody, proč mám rád slovenštinu. - najlepší český výrok 2014
"
Shade444 wrote:
Its not like this for long time, only since Spell Echo + EC ^^
Uh no. Its been like that for a long time.

Back in the day you could run two enduring cries, even after that change people still used increased duration immortal call.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Spell echo and EC is pretty mech in practice (reduced movement). But IC is as strong as ever. Mostly due to better increased duration nodes and end of 'iron reflexes era' brought on us by few streamers and copied mindlessly by throngs of players.

Perma IC beats armor any day.

However - perma IC peans no CwDT IC as these override eachother so it has that no automation drawback.

Side note: xoncept of 100% immunity to something is a flawed one.
The real problem with this is that players depend too much on it... and when it is "adjusted" they're entire character is trashed. I use cwdt+IC+ID. It's not permanent. It pops on when it's needed, and often when it's useless. You have to maintain endurance charges too, so it's not without cost.

I'd like to say this is "working", but it's not my call.

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