Immortal call is now largely being abused
You can build perma-immortal call build, 100% physical immune
by combinations of two increased skill duration nodes from scion and marauder trees or semi-perma immortal call build just by picking one of them Its not secret lots of people use it and love it who cares physical damage now? such cheap and convenient path of immortal thanks GGG Last edited by GodKas on Oct 8, 2014, 8:55:42 AM
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wow really? dude thanks for the heads up, i'm reachable to the nodes. thanks!!
anyway, immortal call is not viable against bosses and players. so, it's not really that useful Race? Season points? Nah. Not my thing.
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" nerfmonger with hidden profile says what | |
" such useless comment my highest toon is 95 lvl satisfied? | |
" kulle story bro | |
"Uh, its been like this for a very long time now, you just now discovering it ? lol... Theyre pretty much there for melee, if anything is being abused its the CWDT Immortal Call Increased Duration that is being run by everyone else. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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Its not like this for long time, only since Spell Echo + EC ^^
...„kokot“, „piča“ a „jebať“. Tři důvody, proč mám rád slovenštinu. - najlepší český výrok 2014
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"Uh no. Its been like that for a long time. Back in the day you could run two enduring cries, even after that change people still used increased duration immortal call. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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Spell echo and EC is pretty mech in practice (reduced movement). But IC is as strong as ever. Mostly due to better increased duration nodes and end of 'iron reflexes era' brought on us by few streamers and copied mindlessly by throngs of players.
Perma IC beats armor any day. However - perma IC peans no CwDT IC as these override eachother so it has that no automation drawback. Side note: xoncept of 100% immunity to something is a flawed one. | |
The real problem with this is that players depend too much on it... and when it is "adjusted" they're entire character is trashed. I use cwdt+IC+ID. It's not permanent. It pops on when it's needed, and often when it's useless. You have to maintain endurance charges too, so it's not without cost.
I'd like to say this is "working", but it's not my call. |
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