Grandmaster Immortalisation

This thread is intended for Grandmaster Supporters. It explains the process of exporting your character for immortalisation in the Hall of Grandmasters unique Map. Please only post in this thread if you are a Grandmaster Supporter with questions about the process.

After the deployment of 1.2.3b, we'll be awarding Grandmaster Supporters an item in their microtransaction stash which will allow them to export a character. This may not arrive immediately, but if you haven't received one by October 4, please contact support@grindinggear.com.

When right-clicked, the Grandmaster export item will export a copy of your character and send it to us. We will then review these manually and import them into the Hall of Grandmasters in a later patch.

The Grandmaster export item will only work once, so be careful. Grinding Gear Games support can give you another one if you realise that you made a mistake and would like to export your character again.

All item stats, passive skill tree stats and skills will be exported. The visual appearance of your character including microtransaction effects applied to your items will be exported.

You should summon any minions that you would like your Grandmaster to have with them. Any minion that would come with you when you move between areas will be exported. Animated Guardians are not supported at this time, nor are skills that make minion copies of you (i.e. Blink and Mirror Arrow, Vaal Double Strike).

You should have any auras active that you would like to have on your Grandmaster when they spawn. Auras that you have equipped but are not active when you export your character will not be used. Note that this includes Herald and Arctic Armour (i.e. non-aura reservation skills).

You should summon the pet you would like your Grandmaster to have with them.

Do not have any skills equipped that you would not want your Grandmaster to use.

Our designers will assign your Grandmaster an AI script that uses its skills.

We will try to preserve the submitted Grandmasters as much as possible but may make balance tweaks in some cases to keep the Map fun.

We're still working on development of the Map itself. It may be several more weeks before it's patched into the game, but we're collecting Grandmasters in the meantime so that we can start testing them in the Map internally.
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Last edited by Dan_GGG on Aug 2, 2015, 6:43:56 PM
Last bumped on Dec 8, 2022, 8:42:21 PM
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lagwin1980 wrote:
Might want to get this on stickied.


It's linked from various places (patch notes, the item itself, upcoming news posts), so we figured it's fine to not sticky it.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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Will the AI use flasks?


Flasks are not exported or used.

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I may be missing it, but do we know what level the Map will be, thus what level the intended Grandmaster character should be?


The Map is around level 69 it seems. We're probably grouping the Grandmasters so you're fighting either fewer of the higher ones or more of the lower ones at the same time, so it's okay to submit characters that are of any level. I'd recommend pretty high level ones though - the map is intended to be hard!
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Yyeeaarrgghh wrote:
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Chris wrote:

When right-clicked, the Grandmaster export item will export a copy of your character and send it to us. We will then review these manually and import them into the Hall of Grandmasters in a later patch.

Culler probably won't go through.
Looking forward to being able to upgrade into this supporter pack. Soon(tm).


Culling will work from a technical perspective. I'm not going to promise that we wont disable it if find that there are issues with playtesting but we don't have any plans to disable it at the moment.
Path of Exile II - Game Director
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MFJones wrote:
How many grandmasters are there currently?


532. We don't expect everyone will submit a character quickly though.
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xHavoCx wrote:
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SmokeBlunts wrote:
Hmm.. Can't decide what I want to submit yet... is there going to be a deadline for this?

Good question. I would also like to know this.


Probably a couple of months still. We'll post more info as it gets closer to whatever the deadline is.
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"
Some questions:
- All skills of the characters will be used? Or the review may be removed any? (for example, a character that has low mana regeneration and normally would not be able to keep the AA, but is exported with Arctic Armour Level 23);


All player skills that they have will be used. These monsters will use the usual mana rules for players, so if your build can't support itself mana wise than don't submit it.

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- All resistance will be maintained or will be revised? (for example, a character with -54 chaos resist may be revised to have 0% chaos resist);


The players will have standard merciless resistance penalty applied so your resists will be identical to whatever your real player has in merciless.

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- We can ask for help for the players to lend us really strong equipment from top tier?


Whatever gear you have on when you do the export will work, so feel free to borrow some gear for the process.

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- If we do an upload of a character level 93 for example, in reviewing the character will be this way or you can complete the rest of the features?


The grandmaster will maintain the level that the character was for the purposes of stats and damage calculations and so on.

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edit:
- Life regen will be maintained or will suffer "cuts"? (high life regen can become indestructible characters depending on the build);


We will try where possibly to preserve the stats of the grandmaster as it was given to us but we reserve the right to apply minor balance changes to some grandmasters in cases where playtesting shows that they are not reasonable to fight against.

Path of Exile II - Game Director
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If you were to die in the map on HC, would you go to SC?


Yes. It's like any other Map.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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Nickoladze wrote:
Will Vaal skills work?


We're still working on this, but we'd like them to be supported. There are a lot of questions around how we're going to handle souls. After some testing we'll clarify how this will work.

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dlrr wrote:
How will we indicate the grandmasters name? Will the character game bane be used as default? (ie: no spaces allowed)


I believe it uses the name of the character currently.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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Achilion wrote:
1. Is it possible to influence your builds AI or discuss it directly with person responsible for AI scripting process for your submission in any way?

It's usually pretty obvious what a character is trying to do. If we really to get in touch we will, otherwise having everyone discussing their character's build is just going to make everything take a lot longer.

Do remember to not equip any skills you don't want your Grandmaster to use, though!

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Achilion wrote:
2. Will there be any mods on that map such as curse immunity or faster attacks or multiple projectiles that would perhaps benefit exiles in some unforeseen way :) ?

No, though we reserve the right to balance Grandmasters to keep them fun.

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Achilion wrote:
3. Will we be able to beta test the map somehow before its released to QA our submission how it works? (hats off to Neon he is working very hard) but stil it would be awesome if we had the chance to QA it ourselves too :)

No, sorry, it would be very difficult to do that for so many people.

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Achilion wrote:
4. With the amount of 532 Grandmasters so far how do you imagine the map in 1 year time? Do you think that chance of finding your own guy in that map will be very slim? (Additionally will there be any limit for the amount of submitted builds for that map?)

The map is supposed to contain every Grandmaster, as more people submit them the map will be expanded.

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Achilion wrote:
5. Would you guys like to fix/balance RF for the purpse of that map? Some time ago it was nerfed to the ground in PvP? In terms of the burning damage from RF itself. Currently its garbage :(.

This map is supposed to sort of simulate fighting Grandmaster characters PvP-style, so skills will be the same as they would be in PvP (though there details to sort out regarding Vaal skills and Animate Weapon/Guardian). Again, we reserve the right to balance things to make them fun.

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Achilion wrote:
6. Will the future patches/tree changes affect the stats/build of submited grandmasters?

No, though updates to skills might. If you ever update your Grandmaster, of course, it can change, too.

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Achilion wrote:
7. In this map will the champions come in waves or only 1v1? (in regards to aura synergy if its the "wave" case")

It will be mostly waves, but there may still be some 1v1 also.

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Achilion wrote:
8. Will the fight be timed or unlimited amount of time to proceed to next stage?

It's not timed.

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Achilion wrote:
9. (A bit wacky idea but nevertheless here it goes) Any chance we could get a proximity shield skill for the submitted grandmasters somehow (not from spectres) but from game mechanics or some temporary buffs of some sorts?

Sorry!

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MessnerMan11 wrote:
Is there a deadline for this? Please let me know so I can pump out a level 100 quick? Would be very disappointed if I bought the pack and didn't get immortalized. Thanks!

No strict deadline at the moment.
Code warrior
Last edited by Rhys on Oct 2, 2014, 10:18:01 PM

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