Lodestones
Can we make them easier then click <.< pretty please.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr This thread has been automatically archived. Replies are disabled.
|
|
" lol I agree. Especially when it's timed and you are trying to run past a bunch of mobs that are around it. Make it like the other one which is so easy to click since you can click on the entire column and be fine. Even with zero mobs around you have to be deliberate in exactly where to click for it to register. "Never argue with a fool, onlookers may not be able to tell the difference." — Mark Twain
|
|
Door's first please.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
Train yourself to click the name-tag and not the object.
You're welcome, have a nice day. |
|
Proximity could trigger the "touch", no need to explicitly click on it...
May your maps be bountiful, exile
|
|
1st world problems.
|
|
" Yes, obviously. This is a game and the whole thing is a first-world problem :) Isn't that the reason people get all emotional about it? If you got emotional over "real world" problems, you'd have to become a saint or terrorist or commit suicide to remain honest. May your maps be bountiful, exile
|
|
Lodestones, Haku Mission spirits and some doors are a pain to click, agreed.
|