State of Exile Podcast and New 1.2.3 Screenshots

Chris, are you reading any feedback posts here at all? Or only the cozy, good feeling stuff over at Reddit?

I'm perplexed to read that you're adding a "new type of enemy skill [...] that cause objects to be placed randomly that explode a few seconds later". Are you at all aware of the state of your game's engine, and the performance and desync issues your game suffers from? Are you playing the game on an average machine on a regular server?

It blows my mind that you would consider adding something like this. I am genuinely baffled.
Just looks like more fps drops to me. So first there was dom, then you ruined merveil and brutus, and now im gonna have to skip haku to. And still no plans to optimize the game before adding even more stuff?

inb4 fanboy reply "get a new pc brah works fine on my 3000€ system!"
Lets make Haku missions impossible for hc players

GG........................
Refreshing to see these kind of postings climbed over the feedback forum into the announcements forum. Sadly I doubt this will help. They follow their roadmap no matter what. Many players got excited when new content was announced. Meanwhile you have to fear the worst.
Vote with your wallet !
Funny how ppl QQ all day about stuff they haven't tried yet...
The patch isnt even out yet.
When it's out and you see bugs and flaws, dont hold back on reporting the issues, but now already?
...wow
PoE Wiki page: http://pathofexile.gamepedia.com/Path_of_Exile_Wiki
"
When it's out and you see bugs and flaws


It's not a matter of bugs and flaws people are complaining about. It's more a matter of what GGG calls "Balance" and other things like desync or performance issues.
Vote with your wallet !
"
bjarky wrote:

When it's out and you see bugs and flaws, dont hold back on reporting the issues, but now already?


You know why that is? Because any post-release feedback is getting ignored. Just the very addition of something like this, when Haku missions have been a major source of complaints and performance issues, feels like a slap in the face.

It's like this with everything:

* People ask for a weather toggle for a year. It's shot down, and instead more unoptimized weather effects are added.

* People complain about desync, and we get maps with the fleet mod, making mobs desync even worse.

* People report that ground effects cause issues, and GGG responds by adding desecrated ground, an effect that is even more unoptimized than the previous ground effects.

* People complain about on-demand load issues when playing from a HDD, especially with chests, and we get masters. which are loaded in the same inefficient way.

* People complain that their clients crash or lag in maps with the fractured mod. Instead of addressing this, many of Zana's missions now have the fractured mod, with seawitches as a yummy bonus.

* People complain about lockboxes and freeze-ups, and GGG responds by buffing the chest's Ice Nova.

* People report performance issues with Dominus, due to poorly optimized effects, and instead of it getting addressed, Merveil is turned into another lag and desync fest.

* and so forth ...

So, what gives you the impression that complaints and reports after release make any difference whatsoever?
Last edited by Mivo on Sep 22, 2014, 5:27:58 AM
"
You know why that is? Because any post-release feedback is getting ignored. Just the very addition of something like this, when Haku missions have been a major source of complaints and performance issues, feels like a slap in the face.

It's like this with everything:

* People ask for a weather toggle for a year. It's shot down, and instead more unoptimized weather effects are added.

* People complain about desync, and we get maps with the fleet mod, making mobs desync even worse.

* People report that ground effects cause issues, and GGG responds by adding desecrated ground, an effect that is even more unoptimized than the previous ground effects.

* People complain about on-demand load issues when playing from a HDD, especially with chests, and we get masters. which are loaded in the same inefficient way.

* People complain that their clients crash or lag in maps with the fractured mod. Instead of addressing this, many of Zana's missions now have the fractured mod, with seawitches as a yummy bonus.

* People complain about lockboxes and freeze-ups, and GGG responds by buffing the chest's Ice Nova.

* People report performance issues with Dominus, due to poorly optimized effects, and instead of it getting addressed, Merveil is turned into another lag and desync fest.

* and so forth ...

So, what gives you the impression that complaints and reports after release make any difference whatsoever?

this
"
fromspaace wrote:
"
You know why that is? Because any post-release feedback is getting ignored. Just the very addition of something like this, when Haku missions have been a major source of complaints and performance issues, feels like a slap in the face.

It's like this with everything:

* People ask for a weather toggle for a year. It's shot down, and instead more unoptimized weather effects are added.

* People complain about desync, and we get maps with the fleet mod, making mobs desync even worse.

* People report that ground effects cause issues, and GGG responds by adding desecrated ground, an effect that is even more unoptimized than the previous ground effects.

* People complain about on-demand load issues when playing from a HDD, especially with chests, and we get masters. which are loaded in the same inefficient way.

* People complain that their clients crash or lag in maps with the fractured mod. Instead of addressing this, many of Zana's missions now have the fractured mod, with seawitches as a yummy bonus.

* People complain about lockboxes and freeze-ups, and GGG responds by buffing the chest's Ice Nova.

* People report performance issues with Dominus, due to poorly optimized effects, and instead of it getting addressed, Merveil is turned into another lag and desync fest.

* and so forth ...

So, what gives you the impression that complaints and reports after release make any difference whatsoever?

this


This +2
Anticipation slowly dissipates...
"
Mivo wrote:

You know why that is? Because any post-release feedback is getting ignored. Just the very addition of something like this, when Haku missions have been a major source of complaints and performance issues, feels like a slap in the face.

It's like this with everything:

* People ask for a weather toggle for a year. It's shot down, and instead more unoptimized weather effects are added.

* People complain about desync, and we get maps with the fleet mod, making mobs desync even worse.

* People report that ground effects cause issues, and GGG responds by adding desecrated ground, an effect that is even more unoptimized than the previous ground effects.

* People complain about on-demand load issues when playing from a HDD, especially with chests, and we get masters. which are loaded in the same inefficient way.

* People complain that their clients crash or lag in maps with the fractured mod. Instead of addressing this, many of Zana's missions now have the fractured mod, with seawitches as a yummy bonus.

* People complain about lockboxes and freeze-ups, and GGG responds by buffing the chest's Ice Nova.

* People report performance issues with Dominus, due to poorly optimized effects, and instead of it getting addressed, Merveil is turned into another lag and desync fest.

* and so forth ...

So, what gives you the impression that complaints and reports after release make any difference whatsoever?

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