Whirling blades suggestions for attack viability
Whirling blades, as we currently know it, is basically only used as a movement skill. I think it would be interesting to actually use it as a viable attack. Here are a few suggestions (I will skip the obvious ones such as attack speed and AoE):
- New flavour + damage types: * Have whirling blades be a projectile skill as well as a melee skill, with flavour being that you throw your weapon and travel with it (in a whirling fashion). Having it as a projectile would open up a whole bunch of amazing effects such as lmp/gmp (splitting up and recombining at the end of the duration), projectile speed (you can finally travel more than 10 pixels), physical projectile damage, etc (fork and chain wouldn't work because it is piercing). * Lower enemy stun threshold: Honestly if I saw someone whirling towards me I'd be surprised and confused, so getting hit by that attack should have a greater chance of dazing and confusing me. * Adds X% physical damage as chaos damage: Honestly the skill is pretty chaotic and I would love to see it added in the flavour of the gem. Perhaps, even leave a trail of chaos DoT behind you. * Leave a trail of smoke behind you that temporarily blinds the enemies caught inside it (have that part of the skill be a duration). Without any other changes to the skill, this alone would make it excellent as a support skill. * Converts all elemental damage to physical: Honestly this would be pretty cool to see on a gem in general so I think this gem would be as good as any to get that. * Corrupting blood if hit during the duration of the skill: it would be pretty cool to get this effect on the enemy as opposed to on us. It would also make sense in that you've got blades all over the place and if someone tries to attack you, they'd get a nasty papercut. - Increase the damage: Honestly the 80% of base damage in such a tiny aoe just doesn't make the skill worthwhile at all as a main damage-dealing ability. - Let us whirl over obstacles please: I know it's been said before, but I can't stress this enough. I don't understand why we get blocked by tiny objects on the floor when we're clearly in mid-air. I would even accept just small objects, not necessarily the same way leap slam jumps over everything, because the desynch on this skill just absurd. I didn't add the obvious ones (except damage) because I know they've been talked about extensively and I wouldn't be adding anything new. Last edited by ZaM#5813 on Sep 20, 2014, 10:54:31 AM
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Just up the damage and link the right supports and it already is pretty OP as a damage dealer skill. If you want something for bow users, that has already been suggested before and might come at some point.
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" I'm thinking more along the lines of spectral throw but you go with the weapon instead of just throwing it and it coming back | |
As every skill, Whirling Blade is as good as you make it be. I'm not going to go into detail as to what supports you can use with it, but know that there's already a lot more than simply moving fast.
What you are looking for is mostly number tweaking. The idea of being able to get over minor obstacles with it looks really good. Most other ideas aren't as applicable, though. + Melee and projectile are incompatible as damage types. It's either one or the other (just the same way physical damage and elemental damage are incompatible). You could have the ability deal a bit of both, but you would need to have separate effects for melee and projectile for support gem purposes, which is of course impossible. I would love to see an attack where the character throws himself as a projectile, though (Saint Seiya on the Poseidon pillars style), but this has to be a new gem rather than this one revisited. + Stun isn't about surprising your opponent, it's about smashing him so hard that his brain is out of service for a moment. + Chaos damage isn't erratic action damage, it's damage due to another kind of energy : chaos (which is currently just poison). + There's no flavour to converting elemental damage to physical. If I have a firesword while doing a spinning attack, I'd expect my opponent to take fire damage. What you are looking for is a new kind of support gem (maybe one for each element). + Enemies are already getting damaged for being at melee range. It makes no sense to have additional bleed for hitting you. Again, I get the feeling that what you are looking for, in addition to this small obstacle issue, is number tweaking (damage/attack speed/area of effect/other) rather than adding an effect that wouldn't really make that much sense. |
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Or not I mean like you know
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