Daggers too OP

Daggers are too good when you get the max crafts.
It's just wrong to craft multiple mods, makes it too easy to get "max" crafts.

Nerf daggers just a bit, so others can compete a little.
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Naritzia wrote:
Daggers are too good when you get the max crafts.
It's just wrong to craft multiple mods, makes it too easy to get "max" crafts.

Nerf daggers just a bit, so others can compete a little.


Daggers use to be hard to roll (and god knows how difficult to Eternal Exalt w/o masters) because of all those spell mods, spell crit and mana regen in the mod pool, that imo is why no one complained on daggers before because its pretty rare to find a 300 pdps dagger with the mandatory crit compared to a 300 pdps RT 1h.

With multiple mods, it just killed that difficulty to a relatively easy as fuck aquiring that gg dagger and what would you see now, ofc people would use the use-to-be mega expensive build made around that weapon then cry about how op it is without looking back on how its like before Elreon's multiple mods.
"Get rich or die grinding"

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Last edited by OJ8_Graz on Sep 24, 2014, 12:06:35 AM
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You mean low-life? One day you're going to figure out that you can never balance around SHavs.


Well if you plan properly,
Like 20% life regen and Zeoloth's Oath
I don't think you will fail

there is very cheap unique with "6% life regen on low life"

also there is a very cheap unique which says "cannot be stunned on low life"

but the ES gears like 700+ ES armour, 300+ ES healmet, 300+ ES gloves and 200+ double ES chain belts could be bit expensive


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I my self trying 6K ES after choosing Acrobatics :(
Can be achieved if I have 600ES shield and 400% increased defenses from shield
but 600ES (or) 1000ES shield seems very expensive though
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Daggers use to be hard to roll


I assume the thought is about heavy physical dagger

But a 9.9% crit chance dagger even a blue one with no other special mods can do amazing damage with CoC builds

I cleared a 75 map very quick with my cyclone CoC with a toolip saying 700dps.

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