Forsaken Craft: You've sort of broken your game GGG
OP, i'd say that Forsaken crafting has highlighted how bad the previous system was, rather than causing it.
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How exactly did master crafting "obliterate" the economy? I've found the opposite. Stuff that has a couple good rolls and room for master crafted mods sells now. It never did in Ambush. The stuff that doesn't sell (or sells for less) is the stuff that you can't improve. The only part of the economy that I see took a hit is the sellers of former BiS that now have competition from other sources.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com | |
" Mastercrafts basically shift the average player's power upwards tremendously causing items that were once mid-high tier to be worth much less and I expect to see huge buffs on monster damage and defenses in the next major patch to compensate. The game was balanced against horrible drop rates and a non existent and cruel crafting system. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim on Sep 19, 2014, 9:25:12 PM
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Jesus, I was saying if people feel like they need these weapons to have fun, it doesn't matter to me if they have access to items near their power. I had fun before, I had fun after obtaining it. I would like the most people to have the most fun. I'm the kind of person that doesn't keep score in basketball. Fuck these forums.
Last edited by Ivanovichy on Sep 19, 2014, 9:26:57 PM
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"The economy shifted. I didn't dispute that. Stuff that sells now is different than stuff that sold before. That happens to every economy in existence. Otherwise the economy would be stagnent. My dispute was that the assertion that the economy was obliterated. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030 on Sep 19, 2014, 9:32:00 PM
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" The economy in any given league is obliterated within 5-15 days of creation due to rmt/botting. In fact, I would wager every new league start is a huge boon for rmt sites as players are willing to shell out money to get ahead in the new league. Mastercrafts actually might make rmt a bit less rampant because players can get high tier gear without no life-ing or cheating. IGN: Arlianth
Check out my LA build: 1782214 | |
" I feel like this comment isnt really for this thread, youre not really understanding my initial post which has nothing to do with fm crafting in general but rather 1 specific mod and the way in which grinding xp on masters through dailies is massively benefiting the sort of people who didnt need any sort of buff to their item game while not doing a great deal for those who really needed the buff. " I completely disagree, things are not worth a fraction of what they were before and far less stuff is moving. I think the reason prices are lower is because far less orbs are changing hands in general so its harder for any one person to stack up enough to pay old prices, people are just self finding now and using their orbs to upgrade their own shit, which is fine. But prices across the board are down, big time, thats not an opinion thats a reality. " you are in my feedback thread to GGG, thanks for your contribution Im glad you got it off your chest. " exactly, the game is not balanced around these sort of items even existing, thats what people dont seem to be able to understand. If they now buff the game to compensate for people having easy access to items that are completely unbalanced, where does that leave looting? You are still looting stuff that was balanced against monsters that had half the life and half the damage of the new ones, where does this end? Do they then buff loot? Where does that leave the carrot? Does this become like diablo 3 where there is no potential to find amazing, overkill items? Is that the future of PoE? Becoming a shit game for casual children? I seriously hope not. Or maybe, you know, just fix this absolutely broken crafting mod they have added before they have to redesign the entire game to compensate for its existence. |
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Although a casual child such as myself will never use that crazy OP master mod, I still don't think it was the greatest idea.
Either way, this thread took the wrong turn to elitist-ville, imo. At the end of the day, who cares who has what in a PvM game. |
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" I definitely see what you're saying -- basically, it amounts to: why do you want to devour the entire cake in a flash, instead of enjoy it little by little? I suppose it's because I grew up with JRPGs such as Seiken Densetsu 3, FFVII, and others, where you played 40 hours, you beat the final story boss. You played 80 hours? You beat all the bonus bosses. The point of obtaining a weapon that's within spitting distance of Dragon Hunger is to just explore the content. But I suppose at the end of the day, I feel that there's no way of making a sustainable PvE environment--after all, whether through grind or mechanical puzzle-solving, a game with static instances and simplistic gameplay will only last so long. The thing I have never ever seen (and this will probably not come from GGG) is an ARPG balanced around not PvE, but PvP instead. I know it's difficult given the absolutely insane differences in weapon power, but so far, that's the only way I've seen games sustain themselves for thousands of hours--constantly testing yourself against people that improve with you. I definitely sympathize with your notion of "what's left to do when you beat the game?", but is the alternative truly to simply stretch out the same experience (mapping) long after it's lost its novelty? I just don't feel that the grind is worth it, as basically, the vast majority of items already suck. From what I hear of D3 (don't intend to play it), it sounds like a hollowed out inadequate successor to its predecessor, similarly to how SC2 just doesn't have as good an experience as the original SC did (the music's far worse, the story is far worse, all of a handful of custom games got played, and not even the best ones), but at times, it feels like PoE still isn't even where Diablo 2 was--no set items, no low to mid-range runewords (or their equivalents), and the crafting IMO is still poorly implemented--still either useless or out of reach re: meta-mods, at which point it's about crafting obscenely powerful gear to faceroll all content (reflect? How to counter >.<). So you definitely do have a point...it's just at times, after getting steamrolled by some of the content and seeing the life globe just disappear, sometimes, I just want to say "I want to craft this GG gear, plow through the gearchecks, and show that freaking jungle spider boss". I mean heck, run every map once, clear alluring abyss, get a few toons to that point, do some racing--there are certainly hundreds of hours of fun in PoE. I just don't think it's possible to appease the crowd who wants to slowly enjoy this game for thousands of hours, and at the same time, appease the crowd that thinks that gear should take a back seat to better decision-making, skill gem setup customization, and so on. | |
Meh, I disagree.
Searching for better loot is not the only reason to play the game. You have build diversity (this time improved, or that I heard) and bosses that can and will destroy you (even if a level 78 map can't). Maybe the meta mod is excesive, but there are reasons to keep playing. The best part of this is that even if the difficulty is increased, now we can work towards defeating all the content. There are still a lot of uniques and builds to try, and now rares are less shitty and item prices are falling. I think this is a good time, :P Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |