Marauder now the least wanted class.
" Comparing on a node by node basis is rather missleading. What matters more is different skill "trees" at key levels such at 50 (cruel merciless) and lv70ish (maps) and lv90ish (endgame). This message was delivered by GGG defence force.
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Anyone who has played the game at all lately knows that Templars and Duelists are the most underrepresented classes right now...
anything is everything
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" Shadow isn't gonna roll Riotous Fire and have as much life or life regen. Actually you could but you'd waste a handful of nodes that don't do you much good. But....ya. I don't see it anymore. Heck the novelty of Riotous Fire wore off pretty quick too when I realized how bad it is at maps ( can't do BM, half or no regen) So why Play Marauder? Last edited by DamageIncorporated on Sep 18, 2014, 4:44:12 PM
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" 5 Starting nodes of Marauder: 40% increased armor, 17% increased max life, 16 max life 5 Starting nodes of Ranger: 62% increased evasion, 17% increased max life, 12 max life. Next node after that? Marauder: 1.5% life regen, 20 str. Ranger: 8% IAS, 20% accuracy, 20 dex. @Aelloon
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I don't care if anybody has 6 marauders or believes that marauders are still viable. The fact top players choose not to play Marauder is what matters to me.
From a competitive point of view Marauders are not viable enough. Of course there are a lot of reasons, partly also mentioned here. Point of this thread is to raise awareness around this matter and also make GGG look into this. Last edited by Xantaria on Sep 18, 2014, 5:13:16 PM
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" their both pretty good depending on build but 8 ias and 20% acc is ridiculously strong for any non RT attack based class. IGN: Arlianth
Check out my LA build: 1782214 | |
Even if you're going to do a block melee build like I'm doing now, Duelist is better than Marauder still (and you could use the right side of the tree too I guess, although I probably wouldn't for my specific build).
Yeah, generally you get the Marauder's life with a build in that area, but really that starting node with the flat life and armor isn't as good as the duelist's starting node (I think it is flat life plus like 15% melee phys). So there is no point starting as Marauder even in that case. But I guess you could argue over the starting node or two (the second duelist node isn't as good, for example). Although the duelist has those 6 and 4 attack speed nodes also. I could see a Marauder maybe being picked for specific Iron Will builds or certain dual totem builds, but that is a very small amount of builds and the Marauder is still questionable even then. But for a BoR block type build, Mara is still pretty solid. Small differences for a build like that. Current IGN: TheBearerOfLight Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack." Last edited by BoltThrower87 on Sep 18, 2014, 6:26:55 PM
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Iron Reflex nerf hurt Duelist. That's why it's the most under represented class. Marauder can still be tanky as hell.
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" A single one 1% node wouldn't be game breaking. | |
" Max res isn't only used to run RF. It can be used to... have better suvivability against elemental attacks. Last edited by Krayken on Sep 18, 2014, 7:11:18 PM
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