Does chance to freeze work on bosses?

For example if I took 20% chance to freeze from the passive tree, would I be able to eventually freeze a boss with a skill like double strike eventually? If so, how long would that freeze last because it's not really specific in the passive node.
Last bumped on Nov 17, 2017, 8:11:27 PM
Freeze duration is based on cold damage dealt to an enemy relative to its max health. If you want the formula, see here, but the main thing to note is that you need to deal at least 3% of a monster's max life in cold damage in a single hit to freeze it (without any increased freeze duration, which will lower this threshold). So freezing high health mobs, including most bosses, is not so easy, especially without critting. Permafreezing them is harder still. And you do actually need to be dealing cold damage, so double strike isn't going to do much unless you're adding a bunch of cold damage to it with something.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
"
viperesque wrote:
Freeze duration is based on cold damage dealt to an enemy relative to its max health. If you want the formula, see here, but the main thing to note is that you need to deal at least 3% of a monster's max life in cold damage in a single hit to freeze it (without any increased freeze duration, which will lower this threshold). So freezing high health mobs, including most bosses, is not so easy, especially without critting. Permafreezing them is harder still. And you do actually need to be dealing cold damage, so double strike isn't going to do much unless you're adding a bunch of cold damage to it with something.


But the node says 5% chance to freeze? I'm confused.
IF you don't do any cold damage 5% chance to freeze does exactly nothing for you.

Normally when you do cold damage you CHILL the enemy. You only freeze when you crit with an attack that does cold damage. 5% chance to freeze actually gives you 5% chance to freeze even if you don't crit with an attack.

The problem is, like people explained above, that freeze duration is based on COLD damage done in a hit compared to enemy max hp. Freezing bosses is almost impossible because they have so much hp. I think I have only ever done it with my Crit Staff build using glacial hammer. I had around 30k dps and half of that was cold damage.

IF you want a build that relies on freezing try Freezing Pulse/Ice Spear crit build, dagger crit build with Hatred aura or mace/staff Glacial Hammer build or Ice Shot bow crit build.
Last edited by azmodael on Sep 14, 2014, 2:04:23 AM
"
FallenBandit wrote:
But the node says 5% chance to freeze? I'm confused.


Perhaps it will make sense if you start from the beginning and understand how effects happen in POE. When you make an attack it can contain any of the following types of damage:

Physical
Cold
Lightning
Fire
Chaos

By default a character will stun a target if you dealt a big enough percentage of damage based off the creature's maximum life. The bigger the damage the bigger the stun.

In addition to this, when you score a critical hit when an attack or spell deals any amount of Cold damage, Lightning damage, or Fire damage, if you did enough of that type of damage (as a percentage of health based off the target's total hp, like 50 damage off a monster with 100 hp is 50% damage), you can freeze, ignite and/or shock the target. If the damage is too low, the target resists the effect and the effect will not be applied.

Critical hits that include cold damage will freeze if you dealt enough cold damage.
Critical hits that include lightning damage will shock if you dealt enough lightning damage.
Critical hits that include fire damage will ignite the target if you dealt enough fire damage.

What 5% freeze does is makes all your attacks and spells have a base 5% chance to attempt a freeze, regardless of whether you score a critical hit or not. If your cold damage from an attack doesn't do enough damage to do a freeze (for example you do 0 cold damage, which is 0% of the target's life) it won't be frozen, and the target resisted the freeze.

So, if you want to make use of 5% chance to freeze you have to deal a lot of cold damage with that attack because whether the target ignores the freeze and the duration of how long the freeze will last is always directly tied to cold damage*.

Does that make sense now?



* There is a unique item called three dragons that makes the freeze duration based off the amount of lightning damage that you do in an attack. If you used this item, you would want to maximize your lightning damage, not cold damage, so you would make freezes happen.
Old thread, but has this changed any? I don't see in Wiki where it says cold damage extends freeze duration.

Here is what it says

https://pathofexile.gamepedia.com/Freeze#Freeze_duration
"Base freeze duration is 60 milliseconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the freeze effect is not applied."

I'm not sure I understand it right, does anyone know the equation for freeze duration?
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
"
0piate wrote:
Old thread, but has this changed any? I don't see in Wiki where it says cold damage extends freeze duration.

Here is what it says

https://pathofexile.gamepedia.com/Freeze#Freeze_duration
"Base freeze duration is 60 milliseconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the freeze effect is not applied."

I'm not sure I understand it right, does anyone know the equation for freeze duration?


It should be correct. I don't remember freeze being changed in the big update that changed chill and shock behaviour.
"
It should be correct. I don't remember freeze being changed in the big update that changed chill and shock behaviour.


It's either telling us the wrong thing or it's worded funny. Maybe if 1% of the targets hit points is the cold damage you inflict then it will add 60 milliseconds of freeze? They way I understood it is the more cold damage you have, the longer they will stay frozen.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
Last edited by 0piate on Nov 17, 2017, 3:52:23 PM
I dont know, I think I cant explain it better than what the wiki you quoted says:).

60ms per 1% of target's max life dealt by cold damage in one hit and 300ms to reach the minimum freeze duration threshold.. this means that (without freeze duration mods) you need to land a hit that deals 5% of target's max life in cold damage to freeze for minimum duration
IGN: Eric_Lindros
CET: Timezone
"
0piate wrote:


It's either telling us the wrong thing or it's worded funny. Maybe if 1% of the targets hit points is the cold damage you inflict then it will add 60 milliseconds of freeze? They way I understood it is the more cold damage you have, the longer they will stay frozen.


Not sure how you read the wiki at first, but "cold damage extends freeze duration," "the more cold damage you have, the longer they will stay frozen," and "Base freeze duration is 60 milliseconds for every 1% of the target's maximum life dealt by Cold Damage" all communicate exactly the same idea... not sure where any of those could then be "wrong," without all three being "wrong."
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347

Report Forum Post

Report Account:

Report Type

Additional Info