[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

I haven't played for a couple of years. Will my gear/gems still work for this? (also, the ascendancy stuff is totally new to me)
Would be great if someone can share a working build.


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Hungryme wrote:
I haven't played for a couple of years. Will my gear/gems still work for this? (also, the ascendancy stuff is totally new to me)
Would be great if someone can share a working build.




Your gear could work but I'd suggest going over the opening post first. There's a number of examples of improvements possible like barrage instead of puncture for single monster. There hasn't been that much changed between 3.0 and 3.2. The biggest item changed since 3.0 is probably Vaal Pact, which has been nerfed.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently fix the issue of having to do lab to ascend in a release prior to PoE2. Yippee!
Last edited by Turtledove on Apr 12, 2018, 10:05:52 AM
How important is it to have capped resistances? The opening post says it is vital, but when I see some of the gear examples they aren't (typically the post above). Where do you get all these resistances, if not in the gear? I can't find that many resistance nodes, and chaos res seems to be awfully rare.
This guide is amazingly extensive. Now I just need to dig to find what has changed since 3.0 as the ascendancies are slightly different (and how to increase damage for Ice Shot vs. IceBite Tornado Shot as I prefer freezing the enemy with Deadeye)
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ThunderBiome wrote:
This guide is amazingly extensive. Now I just need to dig to find what has changed since 3.0 as the ascendancies are slightly different (and how to increase damage for Ice Shot vs. IceBite Tornado Shot as I prefer freezing the enemy with Deadeye)


The nerf to vaal pact and moving the vaal pact keystone in the passive tree are the biggest changes that I know about. Actually I can't think of any others? (If you do the research then please post your findings here. :-) ) I'm currently of a mind set to not picking up VP but, it's unclear to me which is better?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently fix the issue of having to do lab to ascend in a release prior to PoE2. Yippee!


Anyone can advice on what kind of nodes/build so I go for if I have this weapon
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Turtledove wrote:

The nerf to vaal pact and moving the vaal pact keystone in the passive tree are the biggest changes that I know about. Actually I can't think of any others? (If you do the research then please post your findings here. :-) ) I'm currently of a mind set to not picking up VP but, it's unclear to me which is better?


One change that looks interesting to me is the buff to rapid assault (which gives you pretty much permanent onslaught and an additional damage increase now), could it be that now it is better than avatar of the chase? Then you wouldn't need all the passives to get more frenzy charges and could reinvest them.
Will the thread update no longer?
Neversink hasn't updated the thread since last year. It's still a good reference if you're working on a new build or something but according to the first paragraph, life seems to have Neversink a bit overwhelmed at this time?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will apparently fix the issue of having to do lab to ascend in a release prior to PoE2. Yippee!
"
gizmo032 wrote:
Will the thread update no longer?


I sure hope it will be updated, been waiting for it :)

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