cowards trial?

Just found this--what's the best way to run it? Solo so you get all drops? With a party so you get Quantity bonus but chance of losing a good drop?
Duo with an MFer? 5man + an mfer?

Thanks
Coward's trial is imho best run alone, since the boss is always guaranteed to at least drop 1 unique. This doesn't scale with amount of players, so no 6 uniques for a 6-man group. However, if you intend to run it alone, be sure to have a lot of AoE and a way to get rid of corpses. There will be lots of undead and necromancers, and the last boss WILL revive every remaining corpse in the room when it spawns. I recommend a freeze build to shatter enemies on kill. Never tried it with detonate dead or infernal blow, but I guess those would work too. If you have none of these things, party with someone who does because it will make it much easier. MF always helps too, but remember, weak characters slow the clear speed of your party which means waves may start overlapping if you have a low "seconds between waves" roll, which you dont want.
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