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Path of Exile
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Character Classes

Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.

Strength (Red): The Marauder

Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.

Dexterity (Green): The Ranger

Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.

Intelligence (Blue): The Witch

Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.

Strength/Dexterity: The Duelist

The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.

Strength/Intelligence: The Templar

The Templar is aligned with both Strength and Intelligence.

Dexterity/Intelligence: The Shadow

The Shadow is aligned with both Dexterity and Intelligence.

Marauder
Ranger
Witch
Duelist
Templar
Shadow
ClassesShadowWitchMarauderRangerDuelistTemplar

Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.

There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.

Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

How much will stats really differentiate each class?
Is there going to be a mix of fixed stat gain (based on class) and free stats that we can invest into whatever? Because if it is just a free stat system, where we can as a witch put most of our points into strength and eventually become just as bashy/tanky as a marauder, I feel that it would just turn the classes into different character portraits.

Maybe it is a good idea to not let classes be able to use the highest level of skills/equipment of another class (just from the sheer amount of deviant points you would have to invest into your already weaker stats) while the natural fixed stat growth of the class' specialty will allow it to reach those highest abilities with relative ease.
Oops sorry, I did not see that this question was already answered by Chris under (forum index->general discussion->class question)
here is the quote.

Zephyroth is right - the attributes come from allocating points in the passive skill tree. It's briefly visible in the exclusive PCGamer trailer (link is on the news page).

Players don't just choose whether they want Strength, Dexterity or Intelligence when they level up, but choose an exact passive skill that grants them the attribute bonus in addition to the passive itself. Investing in skills aligned with the class in question is rewarded with more of that attribute.

For example, a Marauder would get 7 points of strength for putting a point in a strength passive skill (such as increased stun duration, or higher damage with maces). He'd get only 3 dexterity if he put that point in a passive dexterity passive skill.

There are low-hanging-fruit skills in all the passive skills that encourage players to splash a few points in the other attributes to get easy bonuses.

We'll be writing about this in more detail in the near future.
I guess trying to make a shield using wich is possible.
or a sword wich.
I like experimenting with builds, even if i risk gimping some on the way to knowledge off what works and whatnot.
Clan-DA.
http://da.xfire.com/profile/dmolisher/videos/poe/
Alt-O-Holic ... too many to name --> HC
Last edited by D_molisher on August 21, 2011 5:44 PM
D_molisher wrote:
I guess trying to make a shield using wich is possible.
or a sword wich.
I like experimenting with builds, even if i risk gimping some on the way to knowledge off what works and whatnot.


To be fair, a shield using witch is easy, since there are int shields. They have block and a higher amount of Energy Shield on them (instead of armor, which a strength shield has). There are some shield passives in the intellect area that increase your block or the amount of Energy Shield you shields can grant you, even.
Last edited by Kraide on September 5, 2011 10:01 PM
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