
Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.
Strength (Red): The Marauder
Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.
Dexterity (Green): The Ranger
Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.
Intelligence (Blue): The Witch
Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.
Strength/Dexterity: The Duelist
The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.
Strength/Intelligence: The Templar
The Templar is aligned with both Strength and Intelligence.
Dexterity/Intelligence: The Shadow
The Shadow is aligned with both Dexterity and Intelligence.
Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.
There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.
Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

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When will we be able to see them ?
Since the trailer said the game will be out Q4 2011 |
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Not sure, but it's not that difficult to get an idea.
The red/green one is probably going to be some sort of low health, high speed rouge class. The red/blue one might be some sort of summoner or shapeshifter. The green/blue one is interesting, I don't really have any idea what that could be. I'm looking forward to the reveal. |
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For me personally I like a dark knight to the combination of red and blue, my concept of a warrior is a master sword techniques used obscure or arcane arts of magic failing now that I think could also be a combination of green and blue as it has heavy armor but usually not based solely on combat and therefore does not require a high degree of strength.
For green and red I can think of martial arts warrior or murderer but I feel that the ranger can play the role of murderer easily. For blue and green although it is covered in the first instance I can think of something like a druid, nimble in combat but a symbiosis with nature. So in summary: Red + Blue = Dark Knight Red + Green = Monk Green + Blue = Druid |
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I would think of something like:
Str + Int = Knight ( would be good for swords or sword and shield some kind of defensive character ) Str + Dex = Assassin ( would be strong and fast ,using knifes and such ) Dex + Int ( Some kind of shaman ) That's what i would like to see. Repent! That's what i'm talking about!
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Put in the Bard
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I would like to see...
red - blue, a paladinish character red - green, assassin green - blue, druidish character Above content may contain traces of nonsense.
Reality is simply an unrealistic version of online gaming. |
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Red/blue bard
red/green martial artist green/blue a class that would not utilize direct magic, but instead alchemical/mystical. |
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Red/blue will likely be some kind of Paladin/Dark Knight class while Green/blue likely a Bard/Shaman perhaps or maybe an Archer with minions :P |
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2 more classes? im waiting :X:X:X
Pls tell me y?
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My Guess:
Red/Blue = Druid (but I could also see this as a Paladin) Blue/Green = Elementalist (Someone that draws from the elements of the earth) I love lamp
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