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Path of Exile
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Character Classes

Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.

Strength (Red): The Marauder

Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.

Dexterity (Green): The Ranger

Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.

Intelligence (Blue): The Witch

Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.

Strength/Dexterity: The Duelist

The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.

Strength/Intelligence: The Templar

The Templar is aligned with both Strength and Intelligence.

Dexterity/Intelligence: The Shadow

The Shadow is aligned with both Dexterity and Intelligence.

Marauder
Ranger
Witch
Duelist
Templar
Shadow
ClassesShadowWitchMarauderRangerDuelistTemplar

Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.

There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.

Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

Perfect class for Intelligence and Dexterity
I've said it in a similar thread, and I'll say it again; Some sort of Spellsword? (Or whatever you'd call a class like this) Uses alchemy [INT] to brew beneficial or harmfull potions/poisons to poison weapon; throw and have it explode or release a toxic gas etc. or to make potions to heal and/or buff self and others. Mixed in with some [DEX] for handling of one-handed weapons, survivability, and... whatever else one might expect their [DEX] to do.

Just my two cents on this. Maybe with some minor magic mixed in for good measure; depending on how this would affect the balance of the char/game; don't want a op-class now would we.
This would be viable for (at least IMO) both multiplayer [can work as a support class to certain degree with the various potions/poisons etc.] as well as being able to hold his/her own in single-player.

Of course, depending on whether or not you'd have to scavenge all around for bottles to brew said achemical usefullness in order to make a potion/poison or not might (or might not - it's a subjective matter) add a lot of tediousness to gain resources (as well as alchemy-related-equipment) you'd think you had.

... Now, THAT's my two cents.
Minstrel class is a great idea. I'd like to see that.
weapon:dagger,claw
body armor:chinese dresse,bone armor
gloves and boots:leather straps
headgear:half-mask
shield:armguard
attributes:dexterity/intelligence

it can be spy/trickster/smuggler/scoundrel or something like these.
'chars died in lag spike' count:"3"
Last edited by Sc0rch_T0ad on December 16, 2011 5:09 PM
Do you think there will be new int and dex skills that fits with the theme of the new hybrid class?

I think it would make sense to have another ranged character, using the ranged int skills along with ranged weapons.

Which doesnt make sense from what we got ingame right now - claws :( Which means the class would use the same int skills the templar uses, and the same dex skills the duelist uses ... which doesn't make sense from a design perspective (the other hybrid classes are already covering those skills)?

I love the idea of a Jester with a harp ranged weapon and claws, curses and buffs :)
Last edited by Meltage on December 16, 2011 3:12 PM
Meltage wrote:
Do you think there will be new int and dex skills that fits with the theme of the new hybrid class?

I think it would make sense to have another ranged character, using the ranged int skills along with ranged weapons.

Which doesnt make sense from what we got ingame right now - claws :( Which means the class would use the same int skills the templar uses, and the same dex skills the duelist uses ... which doesn't make sense from a design perspective (the other hybrid classes are already covering those skills)?


I meant all classes can use bows,but this "class weapon"(required dex/int) its claws and daggers.

Meltage wrote:
I love the idea of a Jester with a harp ranged weapon and claws, curses and buffs :)


Clown was exiled for unfunny political jokes....or because he curses and buffs?! rofl
'chars died in lag spike' count:"3"
Last edited by Sc0rch_T0ad on December 17, 2011 4:23 AM
Clearly it is going to be the Politician:

Responding with an endless stream of political correct bullshit and avoiding to answer the original question is clearly Int.

Doing this very fast in combat situation is Dex.

They can bore monsters to death with aoe speeches and use Microphones as weapons.
Necromancer or Shaman is Good
Necro= dark arts and magic
Shaman= control of fire , water and strom elements.
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