
Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.
Strength (Red): The Marauder
Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.
Dexterity (Green): The Ranger
Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.
Intelligence (Blue): The Witch
Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.
Strength/Dexterity: The Duelist
The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.
Strength/Intelligence: The Templar
The Templar is aligned with both Strength and Intelligence.
Dexterity/Intelligence: The Shadow
The Shadow is aligned with both Dexterity and Intelligence.
Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.
There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.
Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

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Just sayin...
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Ninja.
Play to Crush
Former ShadowBane Player |
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Why? Monks and ninjas are both the same as the duellist. Neither have magic going for them. More like inner strength and reflexes.
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...why not monk, it can be based on
Intelligence/Dexterity monks are way cool magic users :-) |
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I have to say no on this one. I don't see why a Monk would be exiled to a cutthroat island.
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Ninja's can be magical (psychic). Have you ever seen D2's Assassin? ALL HAIL THE JELLY WHO BESTOWED HIS KEY UPON THE THREAD I READ.
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what do you think about a dryad?
dexterity+knowledge it can be very nice,no? |
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There aren't really that many original ideas for int/dex classes, the only really good example would be the Witch Doctor from D3 (Darts and voodoo?) Maybe some sort of Sniper class that uses a crossbow that shoots energy instead of bolts? :D
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the sixth should be a summoner but that would add a summoning part of the skill tree
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I dont know what class it will be but i think it gonna be women :)
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