
Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.
Strength (Red): The Marauder
Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.
Dexterity (Green): The Ranger
Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.
Intelligence (Blue): The Witch
Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.
Strength/Dexterity: The Duelist
The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.
Strength/Intelligence: The Templar
The Templar is aligned with both Strength and Intelligence.
Dexterity/Intelligence: The Shadow
The Shadow is aligned with both Dexterity and Intelligence.
Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.
There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.
Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

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all games need a Healer!! monk/shaman
whatever, but to heal ;) |
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I agree with those that have have said something along the lines of an assassin type of class. I mean look at the gear that is aimed at int/dex:
For weapons you have Claws and Daggers for body armor you have Leathers, Tunics, Bone, Shrouds, Spiderhide, Skeletal etc. Boots and gloves are all light. Strapped, Clasped. Then masks for headgear and armguards to round things out. All this gear just screams HIGH mobility and fast speeds. Jump in close and tear things up and then sneak back out. Could be a good ranged class if you lean on int a bit, but right now at least it looks like melee is the way to go. On the ladder you'd want to get into crit strike chance/damage, lots of energy shield and evasion. A fast dual-wield machine! :) (my 2¢ on the subject) Finest Hardcore Gaming Guild ~Soldiers of the Wasteland~ sotwguild.com
Last edited by AgentSmith5150 on January 31, 2012 4:10 AM
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my guess would be a brawler kind of character!
maybe a drunkard?! he/she/it should have access to a nearby whatsitcalled special skillnode to enhance fist attacks(the clawtheme) and also anotherone to enhance the use of potions(like more power when under their influence;)... ninja/assasin/freaky-manga-boy/girl is too stereotype imo! shapeshifter is nonsense because it would totally destoy balance. and what would the bard do? sing a song?!xD just kidding. THE BRAWLER it has to be!! |
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I think the sixth class should be Acrobat/Seductress.
Quick Melee combat with sexy back flips and healing love. Skimpy costumes ofc. |
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Judging by the names of the Dex/Int equipment and the appearance of the character (can be seen in character screen), I'm guessing it will be either a pirate or some sort of military character (Admiral or other officer?).
He isn't a ninja or necromancer as far as I can tell. |
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Actually we already have future content in our own clients. The new class is referred to as "trickster" (but it's important to mention that some classes like duelist and marauder are referred as swordsman and warrior in game files, so not a 100%).
Some other content points out that it will be a male class and there's one strange indicative of a pirate design in a class list. *I hope not to get in trouble by leaking this out* Last edited by Amarena on February 17, 2012 9:54 AM
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