
Path of Exile has three attributes, around which we have placed the character classes. All six character classes have been announced.
Strength (Red): The Marauder
Strength confers raw brute power, and is represented on weapons by high base damage. Strength armor pieces grant physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. Our announced Strength character class is the Marauder.
Dexterity (Green): The Ranger
Dexterity confers agility in combat, and is represented on weapons by faster attack speeds. Dexterity armor pieces grant the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. Our announced Dexterity character class is the Ranger.
Intelligence (Blue): The Witch
Intelligence confers knowledge – of both arcane magic and deadly combat techniques. It is represented on weapons through improved critical strikes. Intelligence armor pieces grant the wearer a mystical energy shield which protects them from blows and can recharge when they are out of combat. Monsters aligned with intelligence are often weak spell-casters who can be dangerous if not immediately dealt with. Our announced Intelligence character class is the Witch.
Strength/Dexterity: The Duelist
The Duelist is a hybrid character class that excels at both Strength and Dexterity skills.
Strength/Intelligence: The Templar
The Templar is aligned with both Strength and Intelligence.
Dexterity/Intelligence: The Shadow
The Shadow is aligned with both Dexterity and Intelligence.
Characters, monsters and items can also be aligned with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.
There are three playable “hybrid” character classes in Path of Exile: The Duelist, the Templar and the Shadow.
Players can use any items or skills, providing they have enough of the relevant attribute requirements. There is the flexibility to dabble in unaligned attributes in order to use off-class skills and items. However, it is generally more efficient for players to invest in the attributes appropriate to their character class.

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What do you expect from the unannounced Dex/Int hybrid class?
My thoughts so far: This hybrid makes me think of a lot of different possibilities, ranging from an "arcane archer" kind of character to a "trickster" magic user, depending on which stat gets the most focus in the character build. I'd like to see some skills that fit this class, like Int support gems adding elemental damage/effects to bow attacks, or Dex based support gems adding projectile speed and a physical damage component to Int spells (think of it as an "impact damage" bonus). On the defensive side it would be cool to see a class that gives up some damage for superior mobility so a teleport spell would suit this role and Int/Dex gems could change the spell in many ways like reducing the cooldown (Dex) or increasing the maximum travel distance (Int); another cool defensive skill could be a "dodge missile" buff that creates some sort of "force field" around the caster that deflects incoming arrows, then support gems could change the skill so that the missiles are reflected back to the attacker and not just deflected, or the missiles could be redirected to a specific marked target. TLDR: either a mage with high mobility or an "arcane archer" kind of class. |
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I think a monk would be nice ;) The combination between Dexterity and Intelligence should do the trick.
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I thought about something like D2's Assassin Trapper
Poke - 3x Iron Reflexes Ranger
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PoE classes have really different back grounds and styles. I mean Marauder + Witch =/= templar !
So i think the last class will be Assassin. When i think about this class i think in a guy who have quick combat tecnics but also use special "cantrops" like illusions and poisosn. I think it's an good Dex/Int hybrid. |
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Perhaps some sort of bard/skald?
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ninja, nuff said.
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I would love to see some sort of alchemist or geomancer as an int/dex class.
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Agreed a monk sounds good, or perhaps a druid/shaman |
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I haven't been able to look at the passive skill tree, but I heard that there are some based on "claw" weapons between int and dex;
which really makes it sound like an Assassin or a Druid kind of class. Anyway, the type of weapon just sounds like its going to be a light (as far as survivability) character that is brutal/unforgiving if they manage to get close- possibly with spells to take on marauder-type enemies. I feel like this is what everyone is already thinking, but I just like writing things down. |












