Slayer  No judge. No jury. Just the executioner. Slayer Attack Damage, Attack Speed 10% increased Attack Damage 5% increased Attack Speed Headsman 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage against Unique Enemies (Recently refers to the past 4 seconds) Attack Damage, Attack Speed 10% increased Attack Damage 5% increased Attack Speed Bane of Legends Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 20% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 20% increased Movement Speed for 20 seconds when you Kill an Enemy Attack Damage, Life Leech 10% increased Attack Damage 0.2% of Attack Damage Leeched as Life Endless Hunger 20% of Overkill Damage is Leeched as Life Cannot be Stunned while Leeching You are Immune to Bleeding while Leeching Attack Damage, Life Leech 10% increased Attack Damage 0.2% of Attack Damage Leeched as Life Brutal Fervour 15% increased Attack Speed while Leeching Life Leech effects are not removed at Full Life 50% increased Attack Damage while Leeching 6% reduced Damage taken while Leeching Attack Damage, Area of Effect 10% increased Attack Damage 10% increased Area of Effect Impact 50% increased Global Accuracy Rating +2 to Melee Weapon and Unarmed Attack range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity Attack Damage, Critical Strike Chance 10% increased Attack Damage 15% increased Critical Strike Chance Overwhelm Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby enemies have -30% to Critical Strike Multiplier Attack Damage, Frenzy and Endurance Charge Duration 10% increased Attack Damage 10% increased Endurance Charge Duration 10% increased Frenzy Charge Duration Masterful Form 50% increased Endurance Charge Duration 50% increased Frenzy Charge Duration Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges