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Completed 12 Challengesraggapaul wrote:
I dont think you really need a single target option, since IB already gives very nice damage and Melee Splash had its single target damage reduction removed. I play this build and use almost the same skilltree, but I use the following gem combination:

Chest: IB - Melee Splash - Melee Phys - WED - Multistrike (- Added Fire damage or increased AoE as 6L)
Weapon 4L: Leap Slam - Fortify - Endu Charge on Stun - Faster Attacks
2 remaining slots: Hatred & Fire Golem
4L: CwDT - Immortal Call - Molten Shell - Increased Duration
3L: Vengeance - Added Fire Damage - Melee Phys
1 remaining slot: Portal (ofc can be switchted to another dmg gem or even LGoH / Mana or Life Leech)
2L: Blasphemy - Warlords Mark
2L: Blood Rage - Increased Duration

Leap Slam with Fortify and Endu Charge on Stun is a very nice combo. I leap into a mob group and get my 6 Endu Charges instantly as well as fortify. The first harder hit gives me more than 3 seconds of immunity due to immortal call.

I really dont think you need blood magic anyway, even with 85% mana reserved and not a single mana, mana regeneration or reduced skill mana cost node I can leap at least 4 times before I run out of mana. Both, fortify and ECoS only have a 110% multiplier. Leap Slam mana cost doesnt increase when leveling.

When you use this gem combination this build gets even cheaper. You can buy a nice weapon and nice armor for less than 10c.



I just switched to this set up and I am loving it.
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Last edited by tribeca76 on January 11, 2016 6:56 PM
what should I level my molten shell and blood rage to?