| Joined: | September 6, 2011 12:38 AM |
| Last Visited: | May 6, 2013 5:24 PM |
| Total Forum Posts: | 1328 (2.135 posts per day) |
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you're reading into it too hard, the game (and coding) is overly literal 90% of the time and this isn't the 10% left over. the degeneration isn't a cost. "cost" is a liberty of understanding, not a mechanic of cost. | |
you'll still block (and evade and dodge) while stunned or blocking animation. if you get re-"stunned", then you just get a new animation cycle then and there. players can get stunlocked just as easily as monsters can (with enough of them around and low enough player hp). | |
or make the deadzone a fixed AoE size, as in doesn't change on AoE boosts? |