Path of Exile

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Kagari wrote:
What i don't understand is the pace at which the area change. I see a 4 dots area, go in and start clearing then it becomes no dots suddenly even tho i didn't see anything.

As far as I understand it, it works like this - the dots on the areas are global and everyone sees the same thing, when a 4 dot area becomes available everyone who is farming warbands rushes to start opening instances of that particular area. There is probably some global fixed number of warband guys that can spawn and the quicker people kill them the quicker the zone becomes depleted.

Also I think, in order for an area to become a 4 dot one it needs to be left alone unfarmed for some time to generate a large enough number of enemies. So when people are farming 2-3 dot areas they are essentially preventing that area from becoming the desirable level 4 that can somewhat consistently spawn the named ones. For that reason merciless aqueducts and dried lake almost never have any dots and we know those ares are being farmed by tons of people constantly.

This is all pure speculation, no way to know the actual mechanics for sure unless a dev specifies.
You must construct additional pylons.
I would prefer it if they keep the rarity but also give us some way to track level 4 warband presence in maps
You must construct additional pylons.
I've given up on judging what is overtuned, but to share my experience:

4.5k life, 5 endurance charges, warbands

first map - boss split into 4 at once, projectiles hit for about 3k, managed to dodge until he was almost dead, but then got hit with 2 projectiles in a row, so 1 death there

second map - boss split into ~10 at once, hit by 5-6 projectile after some running around :) 2nd death; tried to approach again, 3rd death almost from offscreen;

the map visuals are nice though
You must construct additional pylons.