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Path of Exile
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boufbowl

Joined: April 10, 2011 7:38 PM
Last Visited:October 17, 2011 5:35 AM
Total Forum Posts:32 (0.0792 posts per day)
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http://imgur.com/MvDob

a more "fleshed out" version of my previous post's RGB color wheel skill tree. Revolving a larger circle around a smaller one made a shape that looks like a 3d wire frame of a torus (as you can see in the pic). With each intersecting line counting as a passive skill point location, I put them in place of my previous RGB circles, and outlined some of them in their respective colors. To better show you how it would look and how many skill points would fit in each section.

Please note that, if I could, I would have made it such that each torus was opaque so only the topmost would have its "wire frame" showing. This would be much more accurate skill point wise and a lot less cluttered.

Also, if you click to zoom in on the image you can see how the lines and boundaries of the previous post's image are naturally preserved, I only outlined some of them to give you a better view. (those starting triangles are there naturally as well, but I colored them all in because I forgot not to, and they were rather small and blurry from too many intersecting lines). The circles in the middle of the torus' and the large dark circle in the middle give a nice sense of proportion and geometry, but please ignore them otherwise.

What about this idea then of a passive skill tree centered around the additive color wheel of Red Blue and Green?

As you can see in the center, is our old friend the 3 colored ball that we use right now to start us on our path. What would be different is, see the 6 different colored triangles immediately around it? Each color represents a passive skill that would be most useful towards that type of character. Furthermore, at the tips of those triangles (or inside them) would be where those classes start their paths in the game.

For example, going straight up along the dark blue would give you only skills that a witch would find very useful or be able to use effectively. A templar would start along the pink path, and a marauder along the red one. Off the top of my head, an example of a pure red skill would be the (not yet implemented) totems of the marauder, while a pink skill (one that merges str and int) would be staff skills.

Further color gradations such as the deep purple or hot pink show how weighted skills in that area are in usefulness towards their primary/secondary areas. For example, hot pink is 1 part pink (str/int) and 1 part red (str) so as you can see hot pink would favor strength skills/classes 2:1 vs int improvement.

Also, as just a way to hold any number of skills, a circle is best. At 360 degrees in a circle, just along the outermost part, we already have more "skill slots" than skills. Even at 1 skill per 10 degrees, it is still 36 per "ring" (like in a tree) and we would only need 7 rings inside the main circle to reach 250 skills per class (which is over what we have currently).


http://imgur.com/lCPBY
Last edited by boufbowl on August 24, 2011 6:04 PM
GGG has stated that the passive skill tree is not complete and is still being worked on. So I hope this thread will be the place for the community to say what they like/don't like about it and other people's ideas; and to throw out their ideas on how to improve it.

My idea (poorly drawn up in Paint) is to have each area (str, int, dex) draw out into a picture that interacts with the others where passive skills merge. For my example the dex branch would be a tree with roots, while the str branch would be a fire, while the int branch would be a spider web.

I thought that the meeting points would be somewhat low at first (fire burning roots that stray into its area, and some cobwebs intertwining with roots on the other side). And then again much later on (fire buring the tree's top and spiderwebs coming off of a tree branch).

Of course 3 different drawing/layout styles would make for vastly different progression through the skills, with fire having many short dead-end bursts of linear or curling flames, tree having different "branches" to take before and after the main (mostly) linear trunk, and spider web being the most orderly and easy so far (maybe strategic holes can be placed in the web).

I feel that with over 200 (maybe 300 eventually?) passive skills per class that we already have and how each node is linked with lines (and how each class has its own color of skills), a picture could be drawn that better represents str/dex/int. Maybe blue/purple for int, green/brown for dex, and orange/red for str with the lines being colored as well.

my picture: http://imgur.com/5l1Sr