Love the Build of the Week series, cannot wait. Keep up the good work.
It's ready when it is ready, I am fine with that.
Another time where I've noticed latency affecting gameplay is with my current Witch; I use Fireball on the furthest target in a group, and if there was a direct path to the target when I cast but another target intercepts the skill whilst it travels, the initial clicked enemy can still get hit even though the skill doesn't get to him.
I may make a video showing this if I can be bothered :P