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SaintSoLo wrote:
The font is a little hard on the eyes, but very nice.


Does this help?

Spoiler
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>POE Quick Reference Page</title>

<script type="text/javascript">
body_ss = '<div id="gearText"><b>Glorious Plate</b><br/>Gladiator Plate<br/>Astral Plate<br/>Crusader Plate</br>Golden Plate</div>';
body_is = '<div id="gearText"><b>Saintly Chainmail</b><br/>Saint\'s Hauberk<br/>Elegant Ringmail<br/>Conquest Chainmail</br>Loricated Ringmail</div>';
body_ii = '<div id="gearText"><b>Vaal Regalia</b><br/>Widowsilk Robe<br/>Occultist\'s Vestment<br/>Necromancer Silks</br>Savant\'s Robe</div>';
body_di = '<div id="gearText"><b>Carnal Armour</b><br/>Sadist Garb<br/>Blood Raiment<br/>Varnished Coat</br>Sentinel Jacket</div>';
body_dd = '<div id="gearText"><b>Assassin\'s Garb</b><br/>Zodiac Leather<br/>Exquisite Leather<br/>Destiny Leather</br>Sharkskin Tunic</div>';
body_ds = '<div id="gearText"><b>Triumphant Lamellar</b><br/>General\'s Brigandine<br/>Full Dragonscale<br/>Desert Brigandine</br>Dragonscale Doublet</div>';

helm_ss = '<div id="gearText"><b>Eternal Burgonet</b><br/>Royal Burgonet<br/>Ezomyte Burgonet<br/>Samite Helmet</br>Siege Helmet</div>';
helm_is = '<div id="gearText"><b>Praetor Crown</b><br/>Prophet Crown<br/>Magistrate Crown<br/>Great Crown</br>Zealot Helmet</div>';
helm_ii = '<div id="gearText"><b>Hubris Circlet</b><br/>Mind Cage<br/>Solaris Circlet<br/>Necromancer Circlet</br>Steel Circlet</div>';
helm_di = '<div id="gearText"><b>Deicide Mask</b><br/>Vaal Mask<br/>Harlequin Mask<br/>Regicide Mask</br>Callous Mask</div>';
helm_dd = '<div id="gearText"><b>Lion Pelt</b><br/>Sinner Tricorne<br/>Silken Hood<br/>Ursine Pelt</br>Noble Tricorne</div>';
helm_ds = '<div id="gearText"><b>Nightmare Bascinet</b><br/>Pig-Faced Bascinet<br/>Fluted Bascinet<br/>Lacquered Helmet</br>Fencer Helm</div>';

glove_ss = '<div id="gearText"><b>Titan Gauntlets</b><br/>Vaal Gauntlets<br/>Goliath Gauntlets<br/>Ancient Gauntlets</br>Antique Gauntlets</div>';
glove_is = '<div id="gearText"><b>Crusader Gloves</b><br/>Legion Gloves<br/>Soldier Gloves<br/>Zealot Gloves</br>Riveted Gloves</div>';
glove_ii = '<div id="gearText"><b>Sorcerer Gloves</b><br/>Arcanist Gloves<br/>Conjurer Gloves<br/>Samite Gloves</br>Satin Gloves</div>';
glove_di = '<div id="gearText"><b>Murder Mitts</b><br/>Assassin\'s Mitts<br/>Carnal Mitts<br/>Ambush Mitts</br>Trapper Mitts</div>';
glove_dd = '<div id="gearText"><b>Slink Gloves</b><br/>Stealth Gloves<br/>Shagreen Gloves<br/>Sharkskin Gloves</br>Eelskin Gloves</div>';
glove_ds = '<div id="gearText"><b>Dragonscale Gauntlets</b><br/>Hydrascale Gauntlets<br/>Wyrmscale Gauntlets<br/>Serpentscale Gauntlets</br>Steelscale Gauntlets</div>';

boot_ss = '<div id="gearText"><b>Titan Greaves</b><br/>Vaal Greaves<br/>Goliath Greaves<br/>Ancient Greaves</br>Antique Greaves</div>';
boot_is = '<div id="gearText"><b>Crusader Boots</b><br/>Legion Boots<br/>Soldier Boots<br/>Zealot Boots</br>Riveted Boots</div>';
boot_ii = '<div id="gearText"><b>Sorcerer Boots</b><br/>Arcanist Boots<br/>Conjurer Boots<br/>Samite Boots</br>Satin Boots</div>';
boot_di = '<div id="gearText"><b>Murder Boots</b><br/>Assassin\'s Boots<br/>Carnal Boots<br/>Ambush Boots</br>Trapper Boots</div>';
boot_dd = '<div id="gearText"><b>Slink Boots</b><br/>Stealth Boots<br/>Shagreen Boots<br/>Sharkskin Boots</br>Eelskin Boots</div>';
boot_ds = '<div id="gearText"><b>Dragonscale Boots</b><br/>Hydrascale Boots<br/>Wyrmscale Boots<br/>Serpentscale Boots</br>Steelscale Boots</div>';

shield_ss = '<div id="gearText"><b>Pinnacle Tower Shield</b><br/>Colossal Tower Shield<br/>Ezomyte Tower Shield<br/>Ebony Tower Shield</br>Shagreen Tower Shield</div>';
shield_is = '<div id="gearText"><b>Archon Kite Shield</b><br/>Mosaic Kite Shield<br/>Champion Kite Shield<br/>Branded Kite Shield</br>Angelic Kite Shield</div>';
shield_ii = '<div id="gearText"><b>Titanium Spirit Shield</b><br/>Harmonic Spirit Shield<br/>Vaal Spirit Shield<br/>Fossilized Spirit Shield</br>Lacewood Spirit Shield</div>';
shield_di = '<div id="gearText"><b>Supreme Spiked Shield</b><br/>Mirrored Spiked Shield<br/>Ezomyte Spiked Shield<br/>Alder Spike Shield</br>Sovereign Spiked Shield</div>';
shield_dd = '<div id="gearText"><b>Imperial Buckler</b><br/>Crusader Buckler<br/>Vaal Buckler<br/>Lacquered Buckler</br>Ironwood Buckler</div>';
shield_ds = '<div id="gearText"><b>Elegant Round Shield</b><br/>Cardinal Round Shield<br/>Spiny Round Shield<br/>Teak Round Shield</br>Baroque Round Shield</div>';

wpn_ss1 = '<div id="gearText"><b>Nightmare Mace</b><br/>Auric Mace<br/>Pernarch<br/>Legion Hammer</br>Gavel</div>';
wpn_ss2 = '<div id="gearText"><b>Terror Maul</b><br/>Imperial Maul<br/>Meatgrinder<br/>Piledriver</br>Colossus Mallet</div>';

wpn_is1 = '<div id="gearText"><b>Void Sceptre</b><br/>Vaal Sceptre<br/>Carnal Sceptre<br/>Platinum Sceptre</br>Opal Sceptre</div>';
wpn_is2 = '<div id="gearText"><b>Judgement Staff</b><br/>Imperial Staff<br/>Maelström Staff<br/>Ezomyte Staff</br>Lathi</div>';

wpn_ii1 = '<div id="gearText"><b>Prophecy Wand</b><br/>Tornado Wand<br/>Opal Wand<br/>Imbued Wand</br>Demon\'s Horn</div>';

wpn_di1 = '<div id="gearText"><b>Terror Claw</b><br/>Imperial Claw<br/>Vaal Claw<br/>Eye Gouger</br>Hellion\'s Paw</div>';
wpn_di2 = '<div id="gearText"><b>Demon Dagger</b><br/>Imperial Skean<br/>Platinum Kris<br/>Ezomyte Dagger</br>Ambusher</div>';

wpn_dd1 = '<div id="gearText"><b>Harpy Rapier</b><br/>Jewelled Foil<br/>Vaal Rapier<br/>Spiraled Foil</br>Pecoraro</div>';
wpn_dd2 = '<div id="gearText"><b>Harbinger Bow</b><br/>Imperial Bow<br/>Spine Bow<br/>Maraketh Bow</br>Ranger Bow</div>';

wpn_ds1 = '<div id="gearText"><b>Infernal Axe</b><br/>Royal Axe<br/>Vaal Hatchet<br/>Butcher Axe</br>Reaver Axe</div>';
wpn_ds2 = '<div id="gearText"><b>Void Axe</b><br/>Despot Axe<br/>Vaal Axe<br/>Ezomyte Axe</br>Sundering Axe</div>';
wpn_ds3 = '<div id="gearText"><b>Midnight Blade</b><br/>Eternal Sword<br/>Vaal Blade<br/>Legion Sword</br>Gladius</div>';
wpn_ds4 = '<div id="gearText"><b>Infernal Sword</b><br/>Lion Sword<br/>Vaal Greatsword<br/>Ezomyte Blade</br>Reaver Sword</div>';

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}

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width: 33.3%;
height: 40px;
text-align: center;
text-shadow: 0px 0px #D80000;
color: #D80000;
background: #303030;
border: 1px solid black;
font-family: sans-serif;
}

#gearText {
width: 220px;
text-align: center;
text-shadow: 0px 0px d#D80000;
color: #D80000;
background: #303030;
border: 1px solid black;
font-family: sans-serif;
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table {
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a:visited {
color: #D80000;
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b {
font-size: 120%;
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</style>
</head>
<body>
<table>
<tr><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Path_of_Exile_Wiki">Wiki</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Skill#Active_Skills">Skill Gems</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Weapon">Weapons</a></td></tr>
<tr><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Quest_Rewards#Quest_Rewards">Quest Rewards</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Skill#Support_Gems_2">Support Gems</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Armour_(equipment)">Armors</a></td></tr>
</table>
<table>
<tr><td id="dataElement">Marauder<br/>(Strength)</td><td id="dataElement">Templar<br/>(Str/Int)</td><td id="dataElement">Witch<br/>(Intelligence)</td><td id="dataElement">Shadow<br/>(Int/Dex)</td><td id="dataElement">Ranger<br/>(Dexterity)</td><td id="dataElement">Duelist<br/>(Dex/Str)</td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(body_ss, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_is, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_ii, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_di, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_dd, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_ds, this)" onmouseout="hideBox()">Armor</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(helm_ss, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_is, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_ii, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_di, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_dd, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_ds, this)" onmouseout="hideBox()">Helms</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(glove_ss, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_is, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_ii, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_di, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_dd, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_ds, this)" onmouseout="hideBox()">Gloves</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(boot_ss, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_is, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_ii, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_di, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_dd, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_ds, this)" onmouseout="hideBox()">Boots</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(shield_ss, this)" onmouseout="hideBox()">Shield</a></td><td id="dataElement"><a onmouseover="showBox(shield_is, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_ii, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_di, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_dd, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_ds, this)" onmouseout="hideBox()">Shields</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(wpn_ss1, this)" onmouseout="hideBox()">Maces</a></td><td id="dataElement"><a onmouseover="showBox(wpn_is1, this)" onmouseout="hideBox()">Scepters</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ii1, this)" onmouseout="hideBox()">Wands</a></td><td id="dataElement"><a onmouseover="showBox(wpn_di1, this)" onmouseout="hideBox()">Claws</a></td><td id="dataElement"><a onmouseover="showBox(wpn_dd1, this)" onmouseout="hideBox()">Rapiers</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ds1, this)" onmouseout="hideBox()">Axes</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(wpn_ss2, this)" onmouseout="hideBox()">Big Maces</a></td><td id="dataElement"><a onmouseover="showBox(wpn_is2, this)" onmouseout="hideBox()">Staves</a></td><td/><td id="dataElement"><a onmouseover="showBox(wpn_di2, this)" onmouseout="hideBox()">Daggers</a></td><td id="dataElement"><a onmouseover="showBox(wpn_dd2, this)" onmouseout="hideBox()">Bows</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ds2, this)" onmouseout="hideBox()">Big Axes</a></td></tr>
<tr><td/><td/><td/><td/><td/><td id="dataElement"><a onmouseover="showBox(wpn_ds3, this)" onmouseout="hideBox()">Swords</a></td></tr>
<tr><td/><td/><td/><td/><td/><td id="dataElement"><a onmouseover="showBox(wpn_ds4, this)" onmouseout="hideBox()">Big Swords</a></td></tr>
</table>
</body>
</html>
The spoiler twisty below contains code for a stand-alone reference page I made for myself. To use it, just copy into a blank text document, save with an .html extension and open in a browser. I keep it open in a browser on my second display while I play.

It has links to key pages on the wiki. It also has anchors that will show, on mouse-over, the top five types of gear for the respective category, in descending order of quality. Feel free to use, distribute, change, comment upon, improve, fold, spindle or mutilate.

Spoiler
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>POE Quick Reference Page</title>

<script type="text/javascript">
body_ss = '<div id="gearText"><b>Glorious Plate</b><br/>Gladiator Plate<br/>Astral Plate<br/>Crusader Plate</br>Golden Plate</div>';
body_is = '<div id="gearText"><b>Saintly Chainmail</b><br/>Saint\'s Hauberk<br/>Elegant Ringmail<br/>Conquest Chainmail</br>Loricated Ringmail</div>';
body_ii = '<div id="gearText"><b>Vaal Regalia</b><br/>Widowsilk Robe<br/>Occultist\'s Vestment<br/>Necromancer Silks</br>Savant\'s Robe</div>';
body_di = '<div id="gearText"><b>Carnal Armour</b><br/>Sadist Garb<br/>Blood Raiment<br/>Varnished Coat</br>Sentinel Jacket</div>';
body_dd = '<div id="gearText"><b>Assassin\'s Garb</b><br/>Zodiac Leather<br/>Exquisite Leather<br/>Destiny Leather</br>Sharkskin Tunic</div>';
body_ds = '<div id="gearText"><b>Triumphant Lamellar</b><br/>General\'s Brigandine<br/>Full Dragonscale<br/>Desert Brigandine</br>Dragonscale Doublet</div>';

helm_ss = '<div id="gearText"><b>Eternal Burgonet</b><br/>Royal Burgonet<br/>Ezomyte Burgonet<br/>Samite Helmet</br>Siege Helmet</div>';
helm_is = '<div id="gearText"><b>Praetor Crown</b><br/>Prophet Crown<br/>Magistrate Crown<br/>Great Crown</br>Zealot Helmet</div>';
helm_ii = '<div id="gearText"><b>Hubris Circlet</b><br/>Mind Cage<br/>Solaris Circlet<br/>Necromancer Circlet</br>Steel Circlet</div>';
helm_di = '<div id="gearText"><b>Deicide Mask</b><br/>Vaal Mask<br/>Harlequin Mask<br/>Regicide Mask</br>Callous Mask</div>';
helm_dd = '<div id="gearText"><b>Lion Pelt</b><br/>Sinner Tricorne<br/>Silken Hood<br/>Ursine Pelt</br>Noble Tricorne</div>';
helm_ds = '<div id="gearText"><b>Nightmare Bascinet</b><br/>Pig-Faced Bascinet<br/>Fluted Bascinet<br/>Lacquered Helmet</br>Fencer Helm</div>';

glove_ss = '<div id="gearText"><b>Titan Gauntlets</b><br/>Vaal Gauntlets<br/>Goliath Gauntlets<br/>Ancient Gauntlets</br>Antique Gauntlets</div>';
glove_is = '<div id="gearText"><b>Crusader Gloves</b><br/>Legion Gloves<br/>Soldier Gloves<br/>Zealot Gloves</br>Riveted Gloves</div>';
glove_ii = '<div id="gearText"><b>Sorcerer Gloves</b><br/>Arcanist Gloves<br/>Conjurer Gloves<br/>Samite Gloves</br>Satin Gloves</div>';
glove_di = '<div id="gearText"><b>Murder Mitts</b><br/>Assassin\'s Mitts<br/>Carnal Mitts<br/>Ambush Mitts</br>Trapper Mitts</div>';
glove_dd = '<div id="gearText"><b>Slink Gloves</b><br/>Stealth Gloves<br/>Shagreen Gloves<br/>Sharkskin Gloves</br>Eelskin Gloves</div>';
glove_ds = '<div id="gearText"><b>Dragonscale Gauntlets</b><br/>Hydrascale Gauntlets<br/>Wyrmscale Gauntlets<br/>Serpentscale Gauntlets</br>Steelscale Gauntlets</div>';

boot_ss = '<div id="gearText"><b>Titan Greaves</b><br/>Vaal Greaves<br/>Goliath Greaves<br/>Ancient Greaves</br>Antique Greaves</div>';
boot_is = '<div id="gearText"><b>Crusader Boots</b><br/>Legion Boots<br/>Soldier Boots<br/>Zealot Boots</br>Riveted Boots</div>';
boot_ii = '<div id="gearText"><b>Sorcerer Boots</b><br/>Arcanist Boots<br/>Conjurer Boots<br/>Samite Boots</br>Satin Boots</div>';
boot_di = '<div id="gearText"><b>Murder Boots</b><br/>Assassin\'s Boots<br/>Carnal Boots<br/>Ambush Boots</br>Trapper Boots</div>';
boot_dd = '<div id="gearText"><b>Slink Boots</b><br/>Stealth Boots<br/>Shagreen Boots<br/>Sharkskin Boots</br>Eelskin Boots</div>';
boot_ds = '<div id="gearText"><b>Dragonscale Boots</b><br/>Hydrascale Boots<br/>Wyrmscale Boots<br/>Serpentscale Boots</br>Steelscale Boots</div>';

shield_ss = '<div id="gearText"><b>Pinnacle Tower Shield</b><br/>Colossal Tower Shield<br/>Ezomyte Tower Shield<br/>Ebony Tower Shield</br>Shagreen Tower Shield</div>';
shield_is = '<div id="gearText"><b>Archon Kite Shield</b><br/>Mosaic Kite Shield<br/>Champion Kite Shield<br/>Branded Kite Shield</br>Angelic Kite Shield</div>';
shield_ii = '<div id="gearText"><b>Titanium Spirit Shield</b><br/>Harmonic Spirit Shield<br/>Vaal Spirit Shield<br/>Fossilized Spirit Shield</br>Lacewood Spirit Shield</div>';
shield_di = '<div id="gearText"><b>Supreme Spiked Shield</b><br/>Mirrored Spiked Shield<br/>Ezomyte Spiked Shield<br/>Alder Spike Shield</br>Sovereign Spiked Shield</div>';
shield_dd = '<div id="gearText"><b>Imperial Buckler</b><br/>Crusader Buckler<br/>Vaal Buckler<br/>Lacquered Buckler</br>Ironwood Buckler</div>';
shield_ds = '<div id="gearText"><b>Elegant Round Shield</b><br/>Cardinal Round Shield<br/>Spiny Round Shield<br/>Teak Round Shield</br>Baroque Round Shield</div>';

wpn_ss1 = '<div id="gearText"><b>Nightmare Mace</b><br/>Auric Mace<br/>Pernarch<br/>Legion Hammer</br>Gavel</div>';
wpn_ss2 = '<div id="gearText"><b>Terror Maul</b><br/>Imperial Maul<br/>Meatgrinder<br/>Piledriver</br>Colossus Mallet</div>';

wpn_is1 = '<div id="gearText"><b>Void Sceptre</b><br/>Vaal Sceptre<br/>Carnal Sceptre<br/>Platinum Sceptre</br>Opal Sceptre</div>';
wpn_is2 = '<div id="gearText"><b>Judgement Staff</b><br/>Imperial Staff<br/>Maelström Staff<br/>Ezomyte Staff</br>Lathi</div>';

wpn_ii1 = '<div id="gearText"><b>Prophecy Wand</b><br/>Tornado Wand<br/>Opal Wand<br/>Imbued Wand</br>Demon\'s Horn</div>';

wpn_di1 = '<div id="gearText"><b>Terror Claw</b><br/>Imperial Claw<br/>Vaal Claw<br/>Eye Gouger</br>Hellion\'s Paw</div>';
wpn_di2 = '<div id="gearText"><b>Demon Dagger</b><br/>Imperial Skean<br/>Platinum Kris<br/>Ezomyte Dagger</br>Ambusher</div>';

wpn_dd1 = '<div id="gearText"><b>Harpy Rapier</b><br/>Jewelled Foil<br/>Vaal Rapier<br/>Spiraled Foil</br>Pecoraro</div>';
wpn_dd2 = '<div id="gearText"><b>Harbinger Bow</b><br/>Imperial Bow<br/>Spine Bow<br/>Maraketh Bow</br>Ranger Bow</div>';

wpn_ds1 = '<div id="gearText"><b>Infernal Axe</b><br/>Royal Axe<br/>Vaal Hatchet<br/>Butcher Axe</br>Reaver Axe</div>';
wpn_ds2 = '<div id="gearText"><b>Void Axe</b><br/>Despot Axe<br/>Vaal Axe<br/>Ezomyte Axe</br>Sundering Axe</div>';
wpn_ds3 = '<div id="gearText"><b>Midnight Blade</b><br/>Eternal Sword<br/>Vaal Blade<br/>Legion Sword</br>Gladius</div>';
wpn_ds4 = '<div id="gearText"><b>Infernal Sword</b><br/>Lion Sword<br/>Vaal Greatsword<br/>Ezomyte Blade</br>Reaver Sword</div>';

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helpNode.setAttribute('class','popBox');
helpNode.innerHTML = text;
obj.appendChild(helpNode);
}

function hideBox() {
node = document.getElementById('popBox');
node.parentNode.removeChild(node);
}
</script>
<style type="text/css">
.popBox {
position: absolute;
background: #CC0000;
padding: 0.3em;
border: 3px solid black;
}

body {
background: #585858;
}

#dataElement {
width: 16.6%;
height: 40px;
text-align: center;
text-shadow: 0px 0px 6px #D80000;
color: #D80000;
background: #303030;
border: 1px solid black;
font-family: sans-serif;
}

#linkElement {
width: 33.3%;
height: 40px;
text-align: center;
text-shadow: 0px 0px 6px #D80000;
color: #D80000;
background: #303030;
border: 1px solid black;
font-family: sans-serif;
}

#gearText {
width: 220px;
text-align: center;
text-shadow: 0px 0px 6px #D80000;
color: #D80000;
background: #303030;
border: 1px solid black;
font-family: sans-serif;
}

table {
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<table>
<tr><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Path_of_Exile_Wiki">Wiki</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Skill#Active_Skills">Skill Gems</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Weapon">Weapons</a></td></tr>
<tr><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Quest_Rewards#Quest_Rewards">Quest Rewards</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Skill#Support_Gems_2">Support Gems</a></td><td id="linkElement"><a href="http://pathofexile.gamepedia.com/Armour_(equipment)">Armors</a></td></tr>
</table>
<table>
<tr><td id="dataElement">Marauder<br/>(Strength)</td><td id="dataElement">Templar<br/>(Str/Int)</td><td id="dataElement">Witch<br/>(Intelligence)</td><td id="dataElement">Shadow<br/>(Int/Dex)</td><td id="dataElement">Ranger<br/>(Dexterity)</td><td id="dataElement">Duelist<br/>(Dex/Str)</td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(body_ss, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_is, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_ii, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_di, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_dd, this)" onmouseout="hideBox()">Armor</a></td><td id="dataElement"><a onmouseover="showBox(body_ds, this)" onmouseout="hideBox()">Armor</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(helm_ss, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_is, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_ii, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_di, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_dd, this)" onmouseout="hideBox()">Helms</a></td><td id="dataElement"><a onmouseover="showBox(helm_ds, this)" onmouseout="hideBox()">Helms</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(glove_ss, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_is, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_ii, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_di, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_dd, this)" onmouseout="hideBox()">Gloves</a></td><td id="dataElement"><a onmouseover="showBox(glove_ds, this)" onmouseout="hideBox()">Gloves</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(boot_ss, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_is, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_ii, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_di, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_dd, this)" onmouseout="hideBox()">Boots</a></td><td id="dataElement"><a onmouseover="showBox(boot_ds, this)" onmouseout="hideBox()">Boots</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(shield_ss, this)" onmouseout="hideBox()">Shield</a></td><td id="dataElement"><a onmouseover="showBox(shield_is, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_ii, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_di, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_dd, this)" onmouseout="hideBox()">Shields</a></td><td id="dataElement"><a onmouseover="showBox(shield_ds, this)" onmouseout="hideBox()">Shields</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(wpn_ss1, this)" onmouseout="hideBox()">Maces</a></td><td id="dataElement"><a onmouseover="showBox(wpn_is1, this)" onmouseout="hideBox()">Scepters</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ii1, this)" onmouseout="hideBox()">Wands</a></td><td id="dataElement"><a onmouseover="showBox(wpn_di1, this)" onmouseout="hideBox()">Claws</a></td><td id="dataElement"><a onmouseover="showBox(wpn_dd1, this)" onmouseout="hideBox()">Rapiers</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ds1, this)" onmouseout="hideBox()">Axes</a></td></tr>
<tr><td id="dataElement"><a onmouseover="showBox(wpn_ss2, this)" onmouseout="hideBox()">Big Maces</a></td><td id="dataElement"><a onmouseover="showBox(wpn_is2, this)" onmouseout="hideBox()">Staves</a></td><td/><td id="dataElement"><a onmouseover="showBox(wpn_di2, this)" onmouseout="hideBox()">Daggers</a></td><td id="dataElement"><a onmouseover="showBox(wpn_dd2, this)" onmouseout="hideBox()">Bows</a></td><td id="dataElement"><a onmouseover="showBox(wpn_ds2, this)" onmouseout="hideBox()">Big Axes</a></td></tr>
<tr><td/><td/><td/><td/><td/><td id="dataElement"><a onmouseover="showBox(wpn_ds3, this)" onmouseout="hideBox()">Swords</a></td></tr>
<tr><td/><td/><td/><td/><td/><td id="dataElement"><a onmouseover="showBox(wpn_ds4, this)" onmouseout="hideBox()">Big Swords</a></td></tr>
</table>
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Last edited by Ladderjack on November 17, 2014 11:08 PM
"
Tempest shield gives you the lightning effect.


"
JamJam22 wrote:
Yea, but thats a skill gem. I'm talking a microtransaction for shield effects.


And it is that goofy "T" Wraeclast symbol. . .now, bolts racing around in a circle or radiating out from a central point. . .that would be awesome.