"wrote:Better yet - remove status aliments from crit in the first place.
Currently ie shock chance is pretty much pointless as crit can do exactly the same for similar passive investment and can deal extra damage in the process.
How much %chance to freeze one can get from the teee and how much %crit can lousy dagger build get?
Flat chance to xyz are wasted nodes - one ecxeption are burn prolif RT builds (but even then RT is anti reflect measure..)
With just 28% chance to shock (no tree investment from shock chance), and how Arc operates, it almost feels like I am shocking almost 100% of the time. How I can tell, I am constantly keeping Herald of Thunder's lightning bolt up. I still have crit, but it is barely there, and if I do crit, that is just another way for me to shock. I know crit is out of this world, but there are still ways to cause status ailments.
Just the 25% chance to freeze from the gem is enough to freeze everything, and with the quality on them gem, I can keep mobs frozen much longer, and chilled longer. Pretty fun skill when dealing with that Necro boss from Coward's Trial.
With Oro + Mokou, and having Herald of Ash, igniting is really easy despite being RT. This boot I linked from my other character pretty much almost guaranteed to ignite something, and because of ele proliferation, everyone within the radius gets ignited too.
I am not saying you are wrong. Crit really does make it easy to cause status ailments (I got crit builds can cause freeze/ignite/and even poison mobs), but just going this route I linked, you can cause status ailments without critting, and I had not invested a single chance to shock/ignite/freeze nodes. The only investment to make this happen is having high attack speed/cast speed, and multiple projectiles/chaining to increase the chance of causing status ailments.