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I am getting around 11k DPS with Reave and 13k DPS with Dual Strike, and I am doing pretty well in maps. Only map mods that can seriously hurt this character is "Player recovers x 50% slower" and "Blood Magic."


I say OP can fare much better than me with that much DPS OP's build has.



Edit: Just to make this a bit more clear, my build is map viable, now is it map optimized? Possibly no, there are still hurdles to cover before it can tackle almost anything in maps.
Thank you once again Charan, for that pet. :)

MarcoPolo: Frenzybreaker
SasukeUchiha: Evasion EB Dual Claw Reaver
Lisabeth: Evasion Lioneyes's Split Ranger
Mistress_Of_None: Jack of All Reaper with Meatball
XXBeserkerXX: Glacial Pillar
HolyJebus: Energy Shield Righteous Fire Hooligan
Master_Of_None: Frenzy Puncturing Evasion Dual Dagger
Anartra: CI Crit Ice Witch
QuiverArc: Freezing Hedgehog Evasion Ranger
PledgeofFire: EB Life Incinerator
KaruiFire: BM Wannabe Oro Kaoming

Last edited by JohnNamikaze on October 25, 2014 11:31 PM



My bloodseeker's weapon DPS is better than yours. /sarcasm

Thank you once again Charan, for that pet. :)

MarcoPolo: Frenzybreaker
SasukeUchiha: Evasion EB Dual Claw Reaver
Lisabeth: Evasion Lioneyes's Split Ranger
Mistress_Of_None: Jack of All Reaper with Meatball
XXBeserkerXX: Glacial Pillar
HolyJebus: Energy Shield Righteous Fire Hooligan
Master_Of_None: Frenzy Puncturing Evasion Dual Dagger
Anartra: CI Crit Ice Witch
QuiverArc: Freezing Hedgehog Evasion Ranger
PledgeofFire: EB Life Incinerator
KaruiFire: BM Wannabe Oro Kaoming

"
raics wrote:
"
I do not think GGG can do much about crit. Even if they cap it somehow, crit will still out DPS non-crit DPS builds.


They can. Crit isn't that strong by itself, if you had 100% crit chance with basic 150% crit multi that would be just 50% more dps. Of course, getting even close to 100% shouldn't even be possible without seriuos investment, as it is, many builds can do it effortlessly.

Compare it to level of dedication your char must have to get RF bonus or low life. Building crit should be harder, much harder.

Even skills with a mediocre 5% base crit can go into 50% range quite easily, and with, say, 400% crit multi that's double dps right off the bat. Virtually nothing else you can do on passive tree at any cost can give you that much. We won't even go into the kind of craziness a build with 10% base crit weapon and more crit multi can pull off.

So, a step in right direction would be halving all crit-related bonuses and removing crit multi support, similar to what they did to item quantity.



Reducing the gap is not an issue, it is making crit builds be on par with non-crit builds. As long as crit builds do more DPS than non-crit builds while maintaining similar defenses, most would opt with going crit since there is so much benefits from it.


Sadly, this game falls in the trap with many other games I played that has the whole "crit or gtfo" mentality.
Thank you once again Charan, for that pet. :)

MarcoPolo: Frenzybreaker
SasukeUchiha: Evasion EB Dual Claw Reaver
Lisabeth: Evasion Lioneyes's Split Ranger
Mistress_Of_None: Jack of All Reaper with Meatball
XXBeserkerXX: Glacial Pillar
HolyJebus: Energy Shield Righteous Fire Hooligan
Master_Of_None: Frenzy Puncturing Evasion Dual Dagger
Anartra: CI Crit Ice Witch
QuiverArc: Freezing Hedgehog Evasion Ranger
PledgeofFire: EB Life Incinerator
KaruiFire: BM Wannabe Oro Kaoming

Last edited by JohnNamikaze on October 25, 2014 8:54 AM