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Interesting

Joined: August 29, 2011 6:48 AM
Last Visited:May 17, 2012 2:19 PM
Total Forum Posts:297 (1.1293 posts per day)
Alpha Member
CharanJaydemyr

You mentioned the idea of a cursed unique.

My favorite one would also be a cursed item.

If I had the 1K prerrogative to design a unique item I would make a cursed item.




The cursed item would work like this in Path of Exile:

Its a dark gem, but belonging to the unique item table, with letters written in gold.

As a gem you can apply it to any items that can have sockets.
When attempting to remove the gem you will be informed that it requires an orb of regret.

The dark gem can have quality %, level and it progresses like other gems. So its a unique item that evolves based on player time and effort spent.

The curse bestowed to the character can only takes effect when the item with the gem is equipped.

What it does?
It does a few things:
There is always a chance within 5 to 30 minutes (random) that it will trigger the "cursed event".

When the event happens, the game screen gets a black and white shader tint effect to it for a few seconds, alongside a sound effect and a subtitle message to alert the player that "It started again".

Once it starts, waves upon waves of undeads and/or demons will spawn enemies within an minimum-maximum distance from the character. Not too close and not too far from the player. The number of enemies spawned will be a few dozen, either a random number or a fixed number based on the gem level.

The type of enemy has to fit the theme of the curse, Dark evil bad type of enemies, either undeads or demons or something else. These enemies level will be the same as the character level at the time the event started, regardless of the area or difficulty mode the character is. So anyone lower level than you in cut-throat for example will be in severe danger if someone cursed comes to their realm. (Like in dark souls)

That effect happens at random time intervals, above 5 minutes and below 30 minutes each occurrence, regardless of the other enemies around. So the curse can trigger in a very bad time and place. Of course, it doesnt trigger while in town.

When the cursed event starts, it also increases the aggro range of all enemies by 50%. So every single enemy in a wide area will converge to the cursed character. Player, your better be ready.

During the event a dark fiery aura surrounds the character and every few seconds the player is close to enemies it has a chance to generate dark charges! (just like endurance, power and frenzy charges, but pitch black)
The chance is based on gem level, higher level, higher chance to generate charges.

Each dark charge causes the character to lose 1% life per second per dark charge for the duration of the dark curse. The character can mitigate this effect with his own life regeneration and drinking life flasks. Sometimes, depending on circumstances, a viable strategy will be fleeing... by getting out of range of all enemies within the range for the current duration of the dark charges.

As if the curse is causing heavy bleeding and pain to the character, maybe with a voice over "cue" of the character class to better express that can be added. Said verbalization of the curse done by the character can be either screams of pain or anger or heavy breathing, grunts or curses. Anything that makes sense to the class.

On the other hand, each dark charge:
1. Increases attack speed and cast speed by 5% (useful for all classes);
2. Reduces enemies resistance to Chaos damage by 8%;
3. Turns 12% of all the damage dealt by the character to Chaos damage;

where character loses life, gets sieged by enemies, but becomes more effective and do chaos damage,
Sort of an "Avatar of Chaos" mixed in with a Berserk Mode effect that happens once every few minutes outside of player control, with huge circumstancial and constant drawbacks. As the player draws more aggro from a far distance, while facing more enemies spawned specifically for the cursed event and losing life constantly as a penalty.

The idea is that the player must kill everything as quickly as possible before he dies from the curse. Certainly not a begginer item.

Dark charges can be granted/shared with team members if they have the passive skill.

The players loses all dark charges after x seconds from the time it regenerated the last dark charge. The duration of the charges depends on the level AND quality of the gem.

In short, player has to keep aggroing enemies non stop and still somehow manages to remain alive.

The player cannot start this "cursed event".

The "cursed event" DOES NOT stop if the player unequips the item with the dark gem on it.

Since the cursed event happens randomly between every 5 to 30 minutes per dark gem equipped, having more items equipped with a dark gem offers the benefit of the event being toogled more often. So the average time it would take for the cursed event to toogle will be reduced by each extra dark gem the player possess.

It can be cloned by a Mirror of Kalandra and there is a meaningfull benefit to possessing more than one of these unique items. (trigger the event more often)

The actual effects bonuses/penalties/duration of the curse will always be based on the dark gem that generated the cursed event.

Overall turning the game momentarily into a nightmare for whoever has the balls to use it.


I noticed that the majority of the "Beta Members" on the Beta Invite Discussion are mean evil selfish egoistical elitist assholes who have nothing better to do other than troll new members who are just trying to get a key. Therefore I ignore them.
Last edited by Interesting on May 17, 2012 9:46 PM
delushin wrote:
Amulet of Rebirth

Allows the player to resurrect once every 24 hours upon death.

How good would that be for HC ... OMG I would have been knocked back to default if not for that bad ass amulet.


Now that is an item worth spending money to design.

Would have to have some drawbacks though :D


Think of items that substantially change the game.

Like an item that allows you to send items directly from inventory to stash. Or allow you to turn all items on the ground into currency. Or something like the infamous "bag of holding".

An item that allows you to replicate any power you see being used, either by enemies or players.

Staff of Apocalypse anyone?

An item that EATS currency orbs or items to power up.

A talking sword that has its own xp/level and abilities, progressing with the character like a gem would, while randomly speaking a few dozen voice over sentences depending on what is going on.

Think of something that is worth using a Mirror of Kalandra.
Something that is worth using high orbs on as well.

Think of a wide random margin in the stats too, so people will want to find a bunch of these in hopes for the closest to perfection.
I noticed that the majority of the "Beta Members" on the Beta Invite Discussion are mean evil selfish egoistical elitist assholes who have nothing better to do other than troll new members who are just trying to get a key. Therefore I ignore them.
Last edited by Interesting on May 17, 2012 9:05 PM
He is an actor that gets paid for viewers. He made a lot of money with that character.

His overall appearance fits the character, and his spelling/accent is very good roleplay. But the actual script of what he says lacks proper thought. Most of the time it give away to the viewer that its a character.

Its like he is afraid to get deep into the character, so he always goes over the top as an "inconscient" defense mechanism, to keep his self preserved by going overboard with the character.

That way his character doesnt really get believable.


If you can enjoy it, enjoy it.
I noticed that the majority of the "Beta Members" on the Beta Invite Discussion are mean evil selfish egoistical elitist assholes who have nothing better to do other than troll new members who are just trying to get a key. Therefore I ignore them.
Last edited by Interesting on May 17, 2012 7:13 PM