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[Buildbreaking] Spectral Throw Disappears After ~70% Projectile Speed

Completed 13 ChallengesRhys wrote:
This is the intended behaviour. All projectiles are deleted when they would be put to sleep (which is what happens to entities that are far away from any players, for performance reasons).

Increased projectile speed makes Spectral Throws travel farther, but if they go too far they will reach sleep range and be deleted. Otherwise you could off-screen enemies with no AI active.

Why is it that there hasn't been any option on customizing how heavy different particles affect the game then.

Because the game makes money on particles. When you see your friends new stormcall micro, you're more likely to buy one.
If anyone is looking for a one of a kind divination card submission my suggestion is -

Six link Bronn's Lithe with corrupted +1 gems and 4 Blue-2 Red sockets. This would be extremely rare reflected in the rarity of getting such an item. It would make a +3 chest for a lightning warp build. Assuming gems of LW-Light pen-Inc Aoe-FasterCast-Empower-Less Durration. Essentially allowing dual wielding of wands and a level 28 lightning warp.