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(Last Updated November 17, 2013 09:29 PM),
IGN: RussianAlpaca

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ZHBMImo
IGN: RussianAlpaca

Sa'ori nala quaso.

@WhozDat
Last edited by EpsiIon on November 18, 2013 5:50 AM
"
So I did a map that had explosive arrow users and got hit with a couple and survived it without many issues but when I get hit by an alchemist bomb it almost one shots me and if it sets me on fire as well i usually do get one shotted, as well as the synergy that burning ground has with mobs that use abilities like puncture....I really think that alchemist damage needs to be tweaked or at least not have the bombs explode instantly upon impact.

For reference I'm running maps and have 25% Fire resist and 1.4k health as a summoner build I realize my health is a little bit low but I believe my feedback is felt by many others.


No, honestly, to put you at a true definition, a glass cannon is many times tankier then this above build.
IGN: RussianAlpaca

Sa'ori nala quaso.

@WhozDat
"
nice one dude, you manage to sum up alot of the things, and even trying out alot different builds, to that, cheers!
i do agree that warrior side is way too OP because everyone goes for hp, and the current defence(or the lack of it) is forcing people to go hp tank so they dont get instant death from monsters.
i understand the complications when you buff or nerf stuff, this is why alot of dev do small changes to try out before making big changes.
thanks for writing it all down, it sure took alot of time. :)


This is somewhat typical, the devs normally do test small changes, and proceed cautiously, however this patch, with the ES and CI changes, are the exact opposite of that behavior and indicitive of why said behavoir never ends well.

They drastically changed ES/CI in general, with very little testing and even less feedback.
IGN: RussianAlpaca

Sa'ori nala quaso.

@WhozDat