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Completed 20 ChallengesWoodcutta wrote:
Why are the ascendancy classes tied to specific types of character classes instead of being available to all characters? This feels way too much like D3. There is a difference between it being difficult to make the build you want with the character class you want and it being impossible. IMO, every character class should have access to the entire tree (sub tree included). This game was built on build diversity and being able to make the character you want whether or not it is optimal or sub-optimal. Tying, not only nodes but powerful nodes, to certain classes doesn't seem to fit with this way of thinking.

You might not mind that the classes in this game are basically a race instead of a class. All you have that is different between one class and another is the starting point on the skill tree. Big difference to you huh, that might be big enough for you. But it is not enough for the rest of the players and that is why GGG is doing something about it.
1453R wrote:
You can't differentiate the classes without...well, differentiating the classes.

A class that has its own identity and isn't just a phase-shifted start point on the grid is, by definition, not going to have the identity of another class.

GGG said players wanted class selection to matter more, so they're setting it up to matter more.

Besides. People seem to clear content just fine without Ascendancy classes as it is. You can still make offbeat builds on the regular passive tree, they'll just not (potentially) line up as well with the Asc. classes as a build based on the character's core identity would. And as mentioned, some of the revealed classes are pretty much just straight buffs for everything. Juggernaut on the Marauder is basically a giant ball of iron-plated passive toughness - I can't think of a build that couldn't use a giant ball of iron-plated passive toughness, which could also free up a lot of room on the tree for more offensive passives.

If everything else has a similar set-up, just take the defense option to stiffen up your offbeat build and go. And be glad you're not playing Scions. Poor Scions...

I agree poor Scions, all classes but her get three sub classes to choose from. She only has one sub class. I would love for GGG to add two more sub classes for her. That is unless she has the ability to choose a sub class from another class since she sits in the center of the tree. I highly doubt that they will do such a thing.
Although it took me longer to find a build that fits my needs I did find one. It is an explosive arrow build. I will try it out later on. I was looking for such a build to add to the Scion build and the Witch build that I am familiar with. I want to check and see if it is true concerning what path of exile wiki says about being able to unlock all vendor gems by doing the vendor quests on normal with a Scion first, then a Duelist, then a Witch. If true then I can use those three to supply any other character with the gems that they need for their build.

Plus it will also mean that I could try out a lot of other build possibilities that I would want to try out on my own.