Path of Exile

Doitfrlulz

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Joined: December 27, 2012 10:57 AM
Last Visited:February 23, 2013 9:07 AM
Total Forum Posts:40 (0.2685 posts per day)

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cant see any point to start as ranger here
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heatzz wrote:
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Doitfrlulz wrote:
i seriously doubt about taking hp without any defense nodes under that ~65lvl +50 armor. Its ok if u planning play in group and someone tank mobs. Hp boost need to be combined with something, evasion usually, because at start u dont have access to armor nodes - but need survive somehow. 2 difficulty and u get stuck in any flikerstrike / leap mobs location - they simply oneshot you. Discussion its ok but u should test build in game anyway and see how it works indeed


What do you mean without taking defense node?

I had Grace with IR, and Ranger's starting points are 48% evasion which converts to armor as well as Steel Skin nodes. Also there's the Steel Skin node below which I will take them when I feel needed to, could swap out 30% elemental damage with weapons for that.

I will always use a decoy for flicker/leap mobs.

as i see in ur build Ranger starting points are 1 accuracy and 2 dmg. IR not really SO useful. Grace 50lvl (10) has 800 evasion + 50 evasion from agility concede from 250. Show us final build w/o - " i can go there or there or there" With this build u have 3 points in armor. Its 72-75 points mark. Its first defensive nodes in entire build + in addition using BM to hurt urself. And yes i consider this build not work from this point. Look on it closely.
U have +48% dmg in start game nodes - than HP HP HP HP HP+ some acc/evasion from agi(not so much) first 50 points u get 50 str in 2 nodes -its +25 life only so %+ hp near useless(having 100 hp and 300% hp boost?) w/o all ur items get +max hp attribute AND u need + dmg on all of them so build suddenly have huge item dependence. Also -first 50 points u have only +30 int - its mean u forced to use Mana rings with Very low max Mp pool. Almost all useful Ranger skills cost around 20 mana + u need keep Grace constantly on.

Look farther ahead. 70 points + more hp some str(finally) more agi, 1.5 % regen and BM. Still 48% dmg increase. U simple scratch to death all bosses i think, with so much attack power.
something increasing trap numbers will be nice and not so OP and broken