Path of Exile

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One of the issues with the map system is a character's motivation for doing them in the first place?
Loot? Bleh only in special cases can you get anything in one map you can't get another.

As it stands they are no set quests - it would be fun if EVERY MAP had GOAL/S could reward you for completing the content. Say create an achievements tab and keep track of completing the map various ways. Full clear required -> WHITE Dunes - BLUE mod 1 Dunes - GOLD mod list Dunes etc. Add some hidden treasure - some optional mini bosses - some task other than just killing monsters. The masters were an interesting addition but continue to add to it. Encourage players to fully complete every map and don't nerf players to prevent them from completing the game - add more content.


Agree.
"Danger is like jello, there's always room for more."
GGG have said before they are against set items and I agree. However regarding items that grant skills, there are a few of those in-game right now. Check out Whispering Ice!
Spoiler
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"Danger is like jello, there's always room for more."
Last edited by CliveHowlitzer on July 30, 2015 5:49 AM
I know you don't want to hear it but you really are in fact that unlucky. However, don't worry. That is by design. The feeling you have is the one GGG is aiming for.
"Danger is like jello, there's always room for more."
Last edited by CliveHowlitzer on July 30, 2015 5:48 AM