"wrote:"wrote:An endless dungeon with higher than average droprates, especially of currency. There is no trading or partying of any kind. (Actually not opposed to it, I just think it'd be hard to manage with no towns except at set intervals. Unless you party at towns and are locked in until next town.)
Every set amount of levels, there is a town area with a few NPCs that sell a few set items, perhaps even a few uniques. It also contains the Masters tables, with access to increasingly more crafting options as you continue further into the endless dungeon.
The dungeon gets harder as you go on, eventually transitioning into other difficulties and applying map mods(However, none that break builds, so probably no blood magic or no regen.) A few unique bosses along the way as well.
Above is very good idea, seems fun to play and I would maybe take break from Standard for this but...
This below is unnecessary and would kill for me enjoyment of playing.
"wrote:Everyone is allocated a single character for the league and if you die, you cannot rejoin. Characters that are unplayed for a set period of days are culled from the league. The last one standing wins. Special prizes awarded for top 10 players perhaps and those who reach certain goals.
Yes, I'm not interested in competition of any kind in computer games. Support only playing for enjoyment.
It could easily be adopted for either type of gameplay. I was just under the impression we were talking about short term ladder based leagues. Both styles of play are fun.