Remember me Create
Loading...
Path of Exile
Beta Signup

Bob_O

Joined: January 31, 2012 10:13 AM
Last Visited:May 9, 2012 11:02 AM
Total Forum Posts:105 (0.9722 posts per day)
Beta Member
nodose wrote:
they really should label what those items are used for. i dropped them on the ground thinking it wasn't removed from my inventory after i turned in the associated quests because it was bugged


i think u can re run the q's and get the items again if a) u dont have them and b) the door (roots) arent open
Posted by
on
Also getting the same gem (shield charge) offered to my marauder twice for the same quest (baelful gem, merc) tho i also completed pre patch and didnt take the reward.
all this info is out there on the beta manifesto etc but still ill repost it here as u made the thread.

1 act 3 is comin and should b inplace before obeta. there will b just 3 diffs instead of 4 and more to do at 'end-game'. chris said

Chris wrote:
Development of Act Three is in progress and portions it will be enabled by Open Beta. We've sectioned off a part of it that can be enabled later, so that you're able to play the rest of it earlier.


also:

Chris wrote:
DoctorOne wrote:
Three acts isn't all you intend to implement is it?
I find running through the same content only times a little tiresome. Unless Act 3 has quite a lot to offer.


There will be more. We want to finish Act Three before doing others though.


2
Chris wrote:
We're planning to give every type of monster in the game unique abilities. With some effort, we should be able to get different versions of the same monster type to have different abilities (so that Oak's bandits are different from Alira's ones, etc). This will add a substantial amount of tactical play to regular combat, because the players will have to adapt their playstyle to the specific monsters that they are fighting. We will also add more interaction between related monster types. For example, the Goat Men are getting a Shaman that can buff them.

We've planned out the new monster layout for the first two acts (using the above philosophy) and will probably post it for you guys to see in the near future! To be honest, it really feels like a massive improvement to me.

With regards to monster behaviour, 0.9.7 includes a change where the monsters don't just continuously attack you with no pauses between attacks. We've rebalanced the monsters so that they do more damage but attack less often than before. In addition, we have "taunt" animations made for several monsters, so these can be hooked up to further increase the variety of non-combat actions that monsters perform in an effort to make combat less predictable.


3 hmm WW was cool BUT every damn barb used it and pretty much only it. hard spell not to make OP too

4 erm there is, well kinda. power, frenzy and endurance charges. not only can u use different attacks to build them u can also make them better on the sphere grid. they also come in 3 colours, each tied to a stat (kinda) and matchin the stat in colour